ThisAdamGuy
Proud inventor of the chocolate onion
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Without going too deep into it, the litrpg I'm writing is about the world being remade into an RPG system. 99% of the population is turned into NPCs who can only act and speak according to the "script" that's programmed into their brains. The last 1% are "Heroes" and they have to continuously do quests, kill monsters, and run dungeons to earn XP, or else they'll turn into NPCs too. Some of them find a way to cheat the system and pass XP to other people without them having to actually earn it themselves, and set up little communities by waking up their friends and families and trying to give them as normal and peaceful a life as they can. The main struggle is trying to earn enough XP to keep everyone awake and sentient even after splitting it between 200-300 people.
Originally, I was going to make the story about the main character and his party grinding to become strong enough to take on the god who remade the world and put things back to normal, but now I'm wondering if I'm missing the forest for the trees, so to speak. What if, instead of trying to save the world, they just accept that this is how the world is now and do their best to survive in it? Then the story could focus on the parts that I feel really make this concept unique: waking up NPCs, building and preserving their communities, and the MC and his friends essentially becoming a crack team of dungeon runners and quest...doers in order to supply everyone with XP. Occasionally they'd have to contend with evil "Heroes" who are wreaking havoc on NPCs who can't fight back, and things like that.
What do you guys think? Will readers be satisfied with a smaller plot like that, or should I stick with the bigger "save the world" story like I originally had planned?
Originally, I was going to make the story about the main character and his party grinding to become strong enough to take on the god who remade the world and put things back to normal, but now I'm wondering if I'm missing the forest for the trees, so to speak. What if, instead of trying to save the world, they just accept that this is how the world is now and do their best to survive in it? Then the story could focus on the parts that I feel really make this concept unique: waking up NPCs, building and preserving their communities, and the MC and his friends essentially becoming a crack team of dungeon runners and quest...doers in order to supply everyone with XP. Occasionally they'd have to contend with evil "Heroes" who are wreaking havoc on NPCs who can't fight back, and things like that.
What do you guys think? Will readers be satisfied with a smaller plot like that, or should I stick with the bigger "save the world" story like I originally had planned?
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