Reader rewards system

kenkikishi

New member
Joined
Jan 20, 2019
Messages
6
Points
3
Some of us on discord were chatting about rewarding user activity to invigorate interactions in the community.

I was chatting with @Tony yesterday about mirroring similar system like NUF had, which is the “Money” system, I guess that will serve as a basis of how all this work. This might bloat SH DB but here goes nothing.


What to call it? (I will collect suggestion from replies and update it here later)
  1. Imaginacoin (Imaginary coins) [IC]
  2. Imaginachuuni?
  3. Cake?
What can it be used for? (numbers are malleable, will be adjusted to balance the typical [IC] acquisition rate with the fees)
  1. Pay imaginary fan club (for a series) monthly fee.
    1. Cost: 5 [IC] per club
    2. Get a series' badge for bragging purpose.
    3. Unpaid membership for the subsequent month will strip the club badge away.
    4. The badge will be the link to the series.
    5. Authors get fans number as a statistic.
  2. Pay to unlock site-wide cosmetic option.
    1. Custom color for comment and review background?
      • Cost: 100 [IC] per color unlock.
    2. Cosmetic permanent badge?
      • Cost: 100 [IC] per badge.
      • Limit to 5 display.
  3. Adopt other users as pets, at 10[IC] per month lol.
  4. Use the coin to vote for SSSC# contest,
    1. Cost: 2 [IC] per vote
    2. Permanent numbered badge reward for voting participation. 1 badge per competition.
    3. Accumulated badges will evolve, refer to tiered badging section.
    4. This encourages true readers and makes it harder for a fake account to manipulate the vote.
    5. The only gripe is, it may prevent an actual new genuine user from voting, so that is a problem that the community to decide whether to allow this or not. I’m inclined to drop this idea but I put it anyway to show I have considered this as an option.
How to get Imaginacoin[IC]? (numbers are malleable, could be anything to balance the value of the contribution.)
  1. A review by [R] that was approved will reward [R] with 10 [IC]. Each like [R] receive from their review rewards [R] with 5[exp], this means [R] review is deemed constructive by their likers.
  2. A comment by [R] will reward [R] with 1[IC] only if [R] spent enough time on the page. Applicable only for their first comment per chapter, subsequent comment gives [exp] instead. Like or dislike from others should not reward anything to prevent abuse.
  3. [exp] milestone for each 150[exp], 1 [IC] is awarded. Refer to [exp] system.
  4. Daily login awards 1[IC] per day.
  5. Premium purchase to support the site. Site owner will determine the value themselves.
Experience [exp] system
  1. Rewards reading activity, by giving [exp] to [R] who are deemed as actually reading, calculated from Bounce Rate from Google Analytic as mentioned by night0w1 (@S.D Mills). We can discuss the math later if this is possible.
  2. Rewards recommendation activities. [R] may feature a series of their liking, another user who clicked on their recommendation will trigger the system to reward [R] a certain amount of [exp]. The author will have the ranking of top recommender displayed on their author page. Refer to recommendation system.
  3. What [exp] gives the reader?
    1. Ranking as the most active user in readership, measured top [exp] GAIN daily, weekly, monthly, annually, and all time.
    2. [exp] milestones will reward [IC]. For example, every 150 [exp], you get 1 [IC]
  4. [exp] requirement to level up increases at a relaxed-exponential rate. Refer to Levelling section.
Levelling system (Simple leveling type):
  1. Lvl 0 to Lvl 1
    1. Req [exp] = (150+0*50) [exp] = 150 [exp]
    2. Cumulative = 150 [exp]
  2. Lvl 1 to Lvl 2
    1. Req [exp] = (150+1*50) [exp] = 200 [exp]
    2. Cumulative = 150+200 = 350 [exp]
  3. Lvl 2 to Lvl 3
    1. Req [exp] = (150+2*50) [exp] = 250 [exp]
    2. Cumulative = 350+ 250 = 600 [exp]
  4. Lvl (x) to Lvl (x+1)
    1. Req [exp] = (150 + 50x) [exp]
    2. Cumulative = (25x^2 + 175x + 150) [exp]
  5. Lvl 99 to Lvl 100 =
    1. Req [exp] = 5100 [exp]
    2. Cumulative = 262500 [exp]
  6. Each 150[exp] will give [R] 1[IC].
Tiered badging
  1. For fanclub badge, if they have more than 4, let them choose which badge to display.
    1. 4 badges or less = bronze unified badge with all featured badge
    2. 5 or 6 badge = silver unified badge with 4 featured badge
    3. 7 or more badge = gold unified badge with 4 featured badge
  2. For SSSC badges, only display unified badge after they have more than 5 badges.
    1. 5 badge or less = no unified badge.
    2. 6-10 badge = bronze unified badge
    3. 11-15 badges = silver unified badge.
    4. 16 above = golden unified badge.
Author’s Trivia System
  1. Author will create trivia question cannon to their series to provide their readers with a method to gain extra [exp] or [IC]. A correct answer gives[R] 1[IC] while an incorrect answer gives 5[exp] for attempting.
  2. Author is recommended to have 1 trivia per chapter, [R] who answered it correctly will have 1 attempt only per chapter, to prevent abuse. No time constraint for answering, let the reader read the chapter back if they want to, it is acquiring readership anyway.
  3. Trivia button is placed at the end of the chapter.
  4. Reset the trivia Boolean once a month, so that any reader who revisits the chapter can re-answer the trivia again after one month if they wanted to recall the chapter plot.
Recommendation system
  1. [R] will be able to recommend 1 series under their avatar. The series cover page will be displayed under their avatar.
  2. Each click on the cover page will give [R] [exp] = 10.
  3. [R] may change the recommendation any time, if they want to gain [exp] from recommending a series, by changing to a less popular novel, which probably gives more exposure to the novel. [R] gets [exp], the author gets exposure, win-win.
  4. On the series page itself, display ranking for the top recommender, who has gained the most click of all time. This is in a way, tell a new reader that there are actual people recommending the series.
  5. The benefit of this system is, exposure is now widespread across the site, without having to rely on ranking or front page listing. [R] will naturally think, to gain a lot of [exp], they must recommend a hidden gem instead of already popular ones, to attract a click. [R] themselves becomes the exposure drones for the site.
  6. The only gripe is, this feature may or may not distract a reader from reading the actual series they are visiting. I put this here for consideration.
Some picture
613


Readerzine system
  1. [R] can compile a minimum of 4 series into a magazine and publish it with their own commentary on the series, as a non-spoiler opinion piece, not necessarily a review.
  2. Latest publishing will appear on the front page just like new chapter update, but call it reader’s magazine. This will attract new organic discovery of a series.
  3. [R] may only list the same series in their magazine once in a year, this is to prevent overly frequent readerzine update and encourage [R] to explore more series.
  4. [R] will gain 2[exp] on each unique visitor to their readerzine, and 10[exp] if a unique visitor decides to click on the series listed in their readerzine.
  5. Publishing an approved readerzine awards [R] 20[IC] per publishing.
  6. Readerzine will display [R] current level in the front page to show the credibility of the recommendation.
Potential abuse and mitigation.
Any ideas will be updated here.

Conclusion
So the game is, the best reader with the highest level and the most badges wins the internet.

PS: The thread will be just a collection of ideas from the community for reference only, implementation will be up to the site owner to decide, whether it is beneficial or it is manageable in terms of technicalities.

Feel free to reuse any of these idea to propose your own derivation of ideas.
 

lnv

✪ Well-Known Hypocrite
Joined
Dec 24, 2018
Messages
487
Points
133
There is a lot to read through and consider, but first thing I will say is, a constructive review is not based on how many likes it gets. As we have seen with NU, a lot of the series, the ones who get most likes is early reviews and many of them are 1-2 sentences.
 

kenkikishi

New member
Joined
Jan 20, 2019
Messages
6
Points
3
There is a lot to read through and consider, but first thing I will say is, a constructive review is not based on how many likes it gets. As we have seen with NU, a lot of the series, the ones who get most likes is early reviews and many of them are 1-2 sentences.
That has something to do with the site itself, my opinion is, reviews need to be arranged in a way that it prioritize reviewer with furthest chapter progression, and posted more recent. If the first reviewer post left to be at the top forever, of course that would happen. The system need to be agile.
 

Tony

Moderator
Staff member
Joined
Dec 21, 2018
Messages
746
Points
133
Some of us on discord were chatting about rewarding user activity to invigorate interactions in the community.

I was chatting with @Tony yesterday about mirroring similar system like NUF had, which is the “Money” system, I guess that will serve as a basis of how all this work. This might bloat SH DB but here goes nothing.


What to call it? (I will collect suggestion from replies and update it here later)
  1. Imaginacoin (Imaginary coins) [IC]
  2. Imaginachuuni?
  3. Cake?
What can it be used for? (numbers are malleable, will be adjusted to balance the typical [IC] acquisition rate with the fees)
  1. Pay imaginary fan club (for a series) monthly fee.
    1. Cost: 5 [IC] per club
    2. Get a series' badge for bragging purpose.
    3. Unpaid membership for the subsequent month will strip the club badge away.
    4. The badge will be the link to the series.
    5. Authors get fans number as a statistic.
  2. Pay to unlock site-wide cosmetic option.
    1. Custom color for comment and review background?
      • Cost: 100 [IC] per color unlock.
    2. Cosmetic permanent badge?
      • Cost: 100 [IC] per badge.
      • Limit to 5 display.
  3. Adopt other users as pets, at 10[IC] per month lol.
  4. Use the coin to vote for SSSC# contest,
    1. Cost: 2 [IC] per vote
    2. Permanent numbered badge reward for voting participation. 1 badge per competition.
    3. Accumulated badges will evolve, refer to tiered badging section.
    4. This encourages true readers and makes it harder for a fake account to manipulate the vote.
    5. The only gripe is, it may prevent an actual new genuine user from voting, so that is a problem that the community to decide whether to allow this or not. I’m inclined to drop this idea but I put it anyway to show I have considered this as an option.
How to get Imaginacoin[IC]? (numbers are malleable, could be anything to balance the value of the contribution.)
  1. A review by [R] that was approved will reward [R] with 10 [IC]. Each like [R] receive from their review rewards [R] with 5[exp], this means [R] review is deemed constructive by their likers.
  2. A comment by [R] will reward [R] with 1[IC] only if [R] spent enough time on the page. Applicable only for their first comment per chapter, subsequent comment gives [exp] instead. Like or dislike from others should not reward anything to prevent abuse.
  3. [exp] milestone for each 150[exp], 1 [IC] is awarded. Refer to [exp] system.
  4. Daily login awards 1[IC] per day.
  5. Premium purchase to support the site. Site owner will determine the value themselves.
Experience [exp] system
  1. Rewards reading activity, by giving [exp] to [R] who are deemed as actually reading, calculated from Bounce Rate from Google Analytic as mentioned by night0w1 (@S.D Mills). We can discuss the math later if this is possible.
  2. Rewards recommendation activities. [R] may feature a series of their liking, another user who clicked on their recommendation will trigger the system to reward [R] a certain amount of [exp]. The author will have the ranking of top recommender displayed on their author page. Refer to recommendation system.
  3. What [exp] gives the reader?
    1. Ranking as the most active user in readership, measured top [exp] GAIN daily, weekly, monthly, annually, and all time.
    2. [exp] milestones will reward [IC]. For example, every 150 [exp], you get 1 [IC]
  4. [exp] requirement to level up increases at a relaxed-exponential rate. Refer to Levelling section.
Levelling system (Simple leveling type):
  1. Lvl 0 to Lvl 1
    1. Req [exp] = (150+0*50) [exp] = 150 [exp]
    2. Cumulative = 150 [exp]
  2. Lvl 1 to Lvl 2
    1. Req [exp] = (150+1*50) [exp] = 200 [exp]
    2. Cumulative = 150+200 = 350 [exp]
  3. Lvl 2 to Lvl 3
    1. Req [exp] = (150+2*50) [exp] = 250 [exp]
    2. Cumulative = 350+ 250 = 600 [exp]
  4. Lvl (x) to Lvl (x+1)
    1. Req [exp] = (150 + 50x) [exp]
    2. Cumulative = (25x^2 + 175x + 150) [exp]
  5. Lvl 99 to Lvl 100 =
    1. Req [exp] = 5100 [exp]
    2. Cumulative = 262500 [exp]
  6. Each 150[exp] will give [R] 1[IC].
Tiered badging
  1. For fanclub badge, if they have more than 4, let them choose which badge to display.
    1. 4 badges or less = bronze unified badge with all featured badge
    2. 5 or 6 badge = silver unified badge with 4 featured badge
    3. 7 or more badge = gold unified badge with 4 featured badge
  2. For SSSC badges, only display unified badge after they have more than 5 badges.
    1. 5 badge or less = no unified badge.
    2. 6-10 badge = bronze unified badge
    3. 11-15 badges = silver unified badge.
    4. 16 above = golden unified badge.
Author’s Trivia System
  1. Author will create trivia question cannon to their series to provide their readers with a method to gain extra [exp] or [IC]. A correct answer gives[R] 1[IC] while an incorrect answer gives 5[exp] for attempting.
  2. Author is recommended to have 1 trivia per chapter, [R] who answered it correctly will have 1 attempt only per chapter, to prevent abuse. No time constraint for answering, let the reader read the chapter back if they want to, it is acquiring readership anyway.
  3. Trivia button is placed at the end of the chapter.
  4. Reset the trivia Boolean once a month, so that any reader who revisits the chapter can re-answer the trivia again after one month if they wanted to recall the chapter plot.
Recommendation system
  1. [R] will be able to recommend 1 series under their avatar. The series cover page will be displayed under their avatar.
  2. Each click on the cover page will give [R] [exp] = 10.
  3. [R] may change the recommendation any time, if they want to gain [exp] from recommending a series, by changing to a less popular novel, which probably gives more exposure to the novel. [R] gets [exp], the author gets exposure, win-win.
  4. On the series page itself, display ranking for the top recommender, who has gained the most click of all time. This is in a way, tell a new reader that there are actual people recommending the series.
  5. The benefit of this system is, exposure is now widespread across the site, without having to rely on ranking or front page listing. [R] will naturally think, to gain a lot of [exp], they must recommend a hidden gem instead of already popular ones, to attract a click. [R] themselves becomes the exposure drones for the site.
  6. The only gripe is, this feature may or may not distract a reader from reading the actual series they are visiting. I put this here for consideration.
Some picture
View attachment 613

Readerzine system
  1. [R] can compile a minimum of 4 series into a magazine and publish it with their own commentary on the series, as a non-spoiler opinion piece, not necessarily a review.
  2. Latest publishing will appear on the front page just like new chapter update, but call it reader’s magazine. This will attract new organic discovery of a series.
  3. [R] may only list the same series in their magazine once in a year, this is to prevent overly frequent readerzine update and encourage [R] to explore more series.
  4. [R] will gain 2[exp] on each unique visitor to their readerzine, and 10[exp] if a unique visitor decides to click on the series listed in their readerzine.
  5. Publishing an approved readerzine awards [R] 20[IC] per publishing.
  6. Readerzine will display [R] current level in the front page to show the credibility of the recommendation.
Potential abuse and mitigation.
Any ideas will be updated here.

Conclusion
So the game is, the best reader with the highest level and the most badges wins the internet.



Feel free to reuse any of these idea to propose your own derivation of ideas.

I'll probably call it "coins" (?) and thanks for taking the time to write out a detailed suggestion. I'll go back to re-read everything here once I'm ready to implement this feature. Thanks!
 

Arexio

Coffee Addict
Joined
Jan 1, 2019
Messages
215
Points
83
I just want to add that I think some of these ideas are really great!

Glad to see more incentives to increase interactions and help build the community.
 
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