ThisAdamGuy
Proud inventor of the chocolate onion
- Joined
- Sep 4, 2024
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Today I decided to give a game called Sherlock Holmes: Crimes and Punishments a try. I really like detective games, but the only ones I've found in recent memory that do it well are the Ace Attorney games.
What surprised me here was when I made it to the end of the first case, and the game gave me three choices for who to pin the murder on. At first I assumed that one of those choices was correct and the others were wrong, and when the choice I selected led to a cutscene wrapping up the whole case, I assumed that I'd picked the right option. But then it gave me the choice to go back and choose a different ending. It turns out, it doesn't matter what option you pick because you'll get a different ending where you've made the right choice no matter what.
Does this feel wrong to anyone else? I mean, a mystery is basically a puzzle, and the point of doing a puzzle is to solve it. Maybe I'm just a stick in the mud, but there's no fun in "solving" a puzzle with no wrong answers. What do you guys think?
What surprised me here was when I made it to the end of the first case, and the game gave me three choices for who to pin the murder on. At first I assumed that one of those choices was correct and the others were wrong, and when the choice I selected led to a cutscene wrapping up the whole case, I assumed that I'd picked the right option. But then it gave me the choice to go back and choose a different ending. It turns out, it doesn't matter what option you pick because you'll get a different ending where you've made the right choice no matter what.
Does this feel wrong to anyone else? I mean, a mystery is basically a puzzle, and the point of doing a puzzle is to solve it. Maybe I'm just a stick in the mud, but there's no fun in "solving" a puzzle with no wrong answers. What do you guys think?