Recommendations Proper job advancement for non-combatant jobs

NotaNuffian

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Even archer themselves have a progression job like Long bowman, windrunner etc.

Please recommend me works that have job progression for the following classes.

Blacksmith
Potion maker
Pill maker (xianxia)
Seamstress
Artificer

And more if you have any obscure non-combatant classes.

Also, when I say job progression, I don't mean it to be like Overgeared's job progression, which is literally just adding words like Unique, Legendary and Myth at the job title and call it a day.

Furthermore, I am not looking for typical xianxia style of counting up the number to say what that pillmaker is capable of making. They can rip off taoism to make mpreg sound cool and add mystic beasts into their fistings, why can't they be bothered to add levels for their pillmaker?

Thanks.
 

melchi

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Could always to adjectives
Apprentice Blacksmith -> Blacksmith -> Journeyman Blacksmith -> Master Blacksmith

Potion maker Apprentice Alchemist . . .
Could just make it get more and more specialized too
Blacksmith -> Weapon smith
Blacksmith -> Armor smith
Blacksmith -> Machinist
Blacksmith -> Rune Smith

Herbalist -> Alchemist -> Transmuter

Wool Carder -> Thread Spinner ->Seamstress -> Tailor -> Weaver

Not going to touch the pill thing because kinda sick of cultivation novels.

Enchanter -> Artificer -> Rune smith
This could specialize too.
Artificer -> Water Artificer
Artificer -> Light Artificer
 

Iamnotabot

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Even archer themselves have a progression job like Long bowman, windrunner etc.

Please recommend me works that have job progression for the following classes.

Blacksmith
Potion maker
Pill maker (xianxia)
Seamstress
Artificer

And more if you have any obscure non-combatant classes.

Also, when I say job progression, I don't mean it to be like Overgeared's job progression, which is literally just adding words like Unique, Legendary and Myth at the job title and call it a day.

Furthermore, I am not looking for typical xianxia style of counting up the number to say what that pillmaker is capable of making. They can rip off taoism to make mpreg sound cool and add mystic beasts into their fistings, why can't they be bothered to add levels for their pillmaker?

Thanks.
I din't quite got concept of it but here go nothin:

For blacksmith i think it could become arms maker or armor maker depending on what that blacksmith focus on making, heck could be just grand smith or forge master (yes i like to add big word into the name, sorry for not being original)

You could just turn Pill maker and potion maker into a alchemist class of sort.

Seamstress i don't know, how about enchantstress ? Like enchant the thing that you sow, to me Seamstress is like blacksmith but with farbric.
 
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NotaNuffian

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Could always to adjectives
Apprentice Blacksmith -> Blacksmith -> Journeyman Blacksmith -> Master Blacksmith

Potion maker Apprentice Alchemist . . .
Could just make it get more and more specialized too
Blacksmith -> Weapon smith
Blacksmith -> Armor smith
Blacksmith -> Machinist
Blacksmith -> Rune Smith

Herbalist -> Alchemist -> Transmuter

Wool Carder -> Thread Spinner ->Seamstress -> Tailor -> Weaver

Not going to touch the pill thing because kinda sick of cultivation novels.

Enchanter -> Artificer -> Rune smith
This could specialize too.
Artificer -> Water Artificer
Artificer -> Light Artificer
Yeah, no Journeyman please. Thanks because it feels like Overgeared all over again.

... @Kuropon had ruined the word Runesmith for me, even though I know it is a very common word. Speaking of said work, he does provide some nice subclass like the abovementioned armorsmith.

Everybody Loves Large Chest also featured a half dwarf artificer turned metal golem that enjoyed her crevices licked clean by Boxxy and she has some nice class advancement too.
 

NotaNuffian

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Wait, do you need novel recommendations or names for different jobs?
Preferably both.

The former is much better because I can understand where and why such a job pops up while the latter is just good for generic cover.

I am still looking in CN sites about pillmakers, so far I have nothing.
 

RepresentingWrath

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If that's the case, in my opinion, a job progression of a blacksmith should be something like; charcoal maker\burner -> hammerer -> a simple blacksmith\metalsmith\smith -> then you proceed to pick a specialized type of smith, for example, swordsmith\bladesmith, armorer\weaponsmith, and so on.
 

NotaNuffian

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If that's the case, in my opinion, a job progression of a blacksmith should be something like; charcoal maker\burner -> hammerer -> a simple blacksmith\metalsmith\smith -> then you proceed to pick a specialized type of smith, for example, swordsmith\bladesmith, armorer\weaponsmith, and so on.
...
I can tell why the charcoal maker and hammerer is combined into apprentice blacksmith... Because in my mind, what the fuck is a charcoal maker and what exactly is the player/ job seeker expecting.

Like how before mechanical design engineers, there is draftman. As in, people who just draw whatever people want them to draw and dimension, nothing else. That does not sound like fun. That sounds like a part time job that no one wants.

Whelp, turns out all you have to do is the right keyword and the chinese can churn anything.

Above is the pillmaker class, revised.

... ffs, for item maker, they just copy and paste the xianxia cultivation thing onto it.
 
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ThrillingHuman

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Blacksmith
Potion maker
Pill maker (xianxia)
Seamstress
Artificer
I guess specialisation?
Blacksmith -> steel worker -> alloy master -> designer of military plane parts -> nanotechnology specialist or something and such.
But there is not a lot of room for improvement for some classes. Like, seamstress. Well. She can work with a cooler cloth now? That's like it? Any further and she'll be a clothing mage or something?
Which I guess is fair.
Just like in real life (ugh) some professions have room for career growth, while some can only be a part-time gig. What's a lvl 100 waiter gonna do?
 

NotaNuffian

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I guess specialisation?
Blacksmith -> steel worker -> alloy master -> designer of military plane parts -> nanotechnology specialist or something and such.
But there is not a lot of room for improvement for some classes. Like, seamstress. Well. She can work with a cooler cloth now? That's like it? Any further and she'll be a clothing mage or something?
Which I guess is fair.
Just like in real life (ugh) some professions have room for career growth, while some can only be a part-time gig. What's a lvl 100 waiter gonna do?
Yeah, which is why I try to focus on the magical aspect in the fantasyland known as written works.

Maybe like bard, the lv100 waiter has the ability to increase the mood of people by just serving food on time?

Which just goes to show how ultimately, the job trees will flow back into the trunk and they end up all similar to one another... a theme of its own in many works I read. From Origin to Endless Variants and then back to Origin and so on, an cycle that perpetuates.

Just add combat skills I guess? That is literally how the Legendary Classes of Overgeared works. The Seamstress is a acupuncture master while the miner is invincible when mining.
 

ThrillingHuman

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Yeah, which is why I try to focus on the magical aspect in the fantasyland known as written works.

Maybe like bard, the lv100 waiter has the ability to increase the mood of people by just serving food on time?

Which just goes to show how ultimately, the job trees will flow back into the trunk and they end up all similar to one another... a theme of its own in many works I read. From Origin to Endless Variants and then back to Origin and so on, an cycle that perpetuates.

Just add combat skills I guess? That is literally how the Legendary Classes of Overgeared works. The Seamstress is a acupuncture master while the miner is invincible when mining.
But that's... lame. Making noncombatants combatants is such a cop out.
I feel like opening new branches of classes being a historical event is a cooler idea.
Like, fantasyland-jins will have advancements to the next tree level instead of industrial revolutions, giving them new possibilities. A seamstress of today will be able to produce microfibre that gets energy from the Sun!
And some classes just being garbage, like waiter.
NOTE: except butlers
 

RepresentingWrath

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...
I can tell why the charcoal maker and hammerer is combined into apprentice blacksmith... Because in my mind, what the fuck is a charcoal maker and what exactly is the player/ job seeker expecting.
When I wrote the progression, I thought of how a real-life smith could've progressed in the past. There is a master smith. He decides to take in an apprentice. Will he teach everything from the get-go? I doubt it. First of all, you don't want to waste materials; secondly, it's too much to teach in one go. So, in my opinion, it would be logical to make that apprentice do simple work that you can't fuck up AND observe the work of the master.
What is the easiest part? Well, nothing is easy, and everything is important in smithing and blah-blah. However, making charcoal and\or sustaining a fire with bellows will lead to less damage if something goes wrong. Then you proceed to learn how to control your strength when hammering stuff. You start hammering non-delicate, big things, like plows or maybe scythes. Then you learn about more delicate work; you learn how to temper and so on. And after you've become a normal smith that can do anything from a horseshoe and plow to a spoon and fork, you pick a specialization.

As for the player\job seeker. There are tons of games with characters that fucking suck in the beginning\early levels. Obviously, you don't want to make charcoal, but you have to do it to progress. Why do you want to do that? Because being a, for example, swordsmith is very, VERY lucrative?

This is all an example. We have a game where the majority of combatant classes use different kinds of swords, while axes, spears, and so on are not popular. Obviously, there is a constant need for good weapons. Will everyone willingly become a non-combatant in a game to sustain themselves? Fuck no. You can see it in different MMOs where people are lazy. People want to have fun, and crafting isn't fun for the majority. So there will be always a constant need for non-combatants. And don't forget that there are lots of different non-combatant classes. And some classes are definitely less boring in the beginning than a blacksmith. This means that if we don't take into consideration bots\chinese gold farmers, there won't be a lot of people who persevere through being a shitty charcoal maker. And those who do persevere, will end up making more money than every other non-combatant by becoming a swordsmith. There are lots of holes in what I said, but it was an example. If you think it through you can fix most of them.
 

NotaNuffian

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When I wrote the progression, I thought of how a real-life smith could've progressed in the past. There is a master smith. He decides to take in an apprentice. Will he teach everything from the get-go? I doubt it. First of all, you don't want to waste materials; secondly, it's too much to teach in one go. So, in my opinion, it would be logical to make that apprentice do simple work that you can't fuck up AND observe the work of the master.
What is the easiest part? Well, nothing is easy, and everything is important in smithing and blah-blah. However, making charcoal and\or sustaining a fire with bellows will lead to less damage if something goes wrong. Then you proceed to learn how to control your strength when hammering stuff. You start hammering non-delicate, big things, like plows or maybe scythes. Then you learn about more delicate work; you learn how to temper and so on. And after you've become a normal smith that can do anything from a horseshoe and plow to a spoon and fork, you pick a specialization.

As for the player\job seeker. There are tons of games with characters that fucking suck in the beginning\early levels. Obviously, you don't want to make charcoal, but you have to do it to progress. Why do you want to do that? Because being a, for example, swordsmith is very, VERY lucrative?

This is all an example. We have a game where the majority of combatant classes use different kinds of swords, while axes, spears, and so on are not popular. Obviously, there is a constant need for good weapons. Will everyone willingly become a non-combatant in a game to sustain themselves? Fuck no. You can see it in different MMOs where people are lazy. People want to have fun, and crafting isn't fun for the majority. So there will be always a constant need for non-combatants. And don't forget that there are lots of different non-combatant classes. And some classes are definitely less boring in the beginning than a blacksmith. This means that if we don't take into consideration bots\chinese gold farmers, there won't be a lot of people who persevere through being a shitty charcoal maker. And those who do persevere, will end up making more money than every other non-combatant by becoming a swordsmith. There are lots of holes in what I said, but it was an example. If you think it through you can fix most of them.
...bro this feels like RL talk about hustle now, relax later.

Assuming I am writing about the MC's slow rise from the bottom, I will definitely have to omit this portion with simple lines like "he started the tedious class selection as a 4th century furnace bellow and makes great progression throughout the first few years of temperature taking" . There will be massive timeskips just to get over the grind portion, it is the same as works that have MCs as farmers, authors don't go into the nitty details because a. They themselves don't know/ botched researches and b. Soul crushingly boring.

In most stories I read, MCs are either geniuses like Abe the Wizard where he breezed pass handling the furnace and make music via hammering or be like Grid and Skyrim his way to OPness.

The other way I can make looking at fire cool is throwing image practice for magic/ cultivation.
 

NotaNuffian

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And that's the reason why I stopped writing long responses. I simply explained my progression, and that's what I get. :blob_pat_sad:
Thank you for your Ted Talk.

But in all of seriousness, the vibe I get from your text wall is "all shit is hard from the start" and you decided to chop the internship/ apprenticeship into smaller segments or a pre-job.

Which is true in how RL works. I worked as a clerk and coffee boy initially and was forced to watch and steal from my seniors because "everyone is busy, stop being selfish" throughout my probation. The things they throw you to do are menial but I still did learn something, like HR is a bitch no matter which company I am in. Then I got tasked as a draftman aka guy whose job is to dimension others' drawing. Now I get to make my own design, mostly rejected but still my own.
 
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