MafiaNoble
Well-known member
- Joined
- Jul 13, 2023
- Messages
- 114
- Points
- 68
I've been thinking about improving a earlier writing prompt or picking it up at some point myself.
In short, a soldier gets killed and reincarnates into the body of a deceased soldier in a alternate world/Reality.
In this world a zombie virus broke out although zombies are more like ghouls, faster, stronger and capable of reproduction.
Most of the army (which took over the government at the time) fled into underground vaults which were made under project fallout, to preserve humanity from total annihilation in case of a world wide fallout scenario.
Naturally there wasn't space for everyone so a lot of people were left into refuge camps which the army made more and more independent over time (taking a hands off approach basically)
The army still maintains infrastructure (energy, water etc) but doesn't distribute things like food and other necessities.
They still make a effort to take care of the bigger threats that normal survivors can't handle (abomination bigger then a ghoul that require anti tank weaponry or airstrikes etc). But corruption within the army is steadily rising with higher ranked officiers safely hiding in their vaults.
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So, conclusion about printshop - the MC gets a point for every ghoul he kills (bigger kills = more points) [I'll probably make the coins a physical item that drops so that they have to be actually collected which makes farming harder, aka you don't get coins from a partly cleared horde]
But what should the economics be? Soldiers require food, army equipment requires maintenance etc.
I was thinking 1 soldier (normal) = 15 points. Demolition expert (without explosives) = 25
Standard primary clip = 1 point.
Handgun mag (+14 bul) - 0.25 points (more economically viable then prim.)
Food/utility/daily necessities/ luxury goods to keep soldiers happy
What would you suggest be added to the list and for what price?
In short, a soldier gets killed and reincarnates into the body of a deceased soldier in a alternate world/Reality.
In this world a zombie virus broke out although zombies are more like ghouls, faster, stronger and capable of reproduction.
Most of the army (which took over the government at the time) fled into underground vaults which were made under project fallout, to preserve humanity from total annihilation in case of a world wide fallout scenario.
Naturally there wasn't space for everyone so a lot of people were left into refuge camps which the army made more and more independent over time (taking a hands off approach basically)
The army still maintains infrastructure (energy, water etc) but doesn't distribute things like food and other necessities.
They still make a effort to take care of the bigger threats that normal survivors can't handle (abomination bigger then a ghoul that require anti tank weaponry or airstrikes etc). But corruption within the army is steadily rising with higher ranked officiers safely hiding in their vaults.
---
So, conclusion about printshop - the MC gets a point for every ghoul he kills (bigger kills = more points) [I'll probably make the coins a physical item that drops so that they have to be actually collected which makes farming harder, aka you don't get coins from a partly cleared horde]
But what should the economics be? Soldiers require food, army equipment requires maintenance etc.
I was thinking 1 soldier (normal) = 15 points. Demolition expert (without explosives) = 25
Standard primary clip = 1 point.
Handgun mag (+14 bul) - 0.25 points (more economically viable then prim.)
Food/utility/daily necessities/ luxury goods to keep soldiers happy
What would you suggest be added to the list and for what price?