Parahuman

Nolff

An attractive male of unspecified gender.
Joined
Aug 10, 2023
Messages
2,128
Points
153
Correction. You've almost done that.

It needs 1 more thing. I think we can use "Corrupt a Wish" as a model for this one. You evaluate the parahuman power above you, and then after you've done the evaluation you add your own power to be evaluated.

Since you haven't done that part, I think I'll put one in here. (Nice thing about that model, the next person actually CAN clean things up and correct for it if someone messes up like that.

Power: The ability to increase the rigidity of any object, potentially freezing a person in place, making a wall tougher to break through, or effectively turning a piece of paper into a sword. (This effect is temporary, for the duration for which the power is maintained.)

EDIT: No, something's still missing.

Ok, here's my proposal for a game. We'll actually use "Good news, bad news, worse news" as the model. A 3 cycle game in which each person is doing something interesting.

1st person gives the entity and trigger event. Since this is off the parahumans universe, I'll just use Taylor as the model.

Entity: Queen. Trigger event:
Being locked in a locker full of rancid tampons.

2nd person gives the power that results from that.

Power: Hive queen - grants the ability to control all bugs. In addition, the trauma of being confined in a tight and very undesirable space gives her the ability to have a pseudo out-of-body experience by sharing the sensory information with her bugs.

3rd person evaluates the potential uses of the power. And, if they're familiar enough with the parahumans universe, they can also give it a PRT rating.

Use cases: Can have the bugs perform a number of complex tasks. Can share mental power with the bugs, saving her from the mental overload burden of commanding that insane a number of other entities at once and also granting the ability to easily process all sensory information they feed back to her, granting incredibly mapping and sensory abilities in regards to the world around her. (I will not go any farther with the evaluation because using Taylor for the example here is already spoilery enough. Also, even though I do know the parahumans universe well enough to rate her, I'm going to refrain from doing so, also for spoiler reasons.)

This would also be splitting roles up between 3 people, but 3 people is a much shorter cycle than 7 (as was in the old model,) and all 3 are doing something fun and creative as well.
Interesting...

I'll buy that. So, first one's the figure, second one's the power, and third one's the backdraw?
 

Jemini

Well-known member
Joined
Jan 27, 2019
Messages
2,037
Points
153
Interesting...

I'll buy that. So, first one's the figure, second one's the power, and third one's the backdraw?
Backdraw was never the point of this game. It was about creating a parahumans-univers parahuman.

The 1st one's the power acquisition conditions. Specify the source of their power, the over-arching concept that the power comes from, and then the trauma event that drives the interpretation of that power. (FYI: In the parahumans universe, people's powers come from shards split off from eldrich-horror type entities. Each shard represents a piece of that entities power, a strategy they've developed for survival and combat against other such entities. The entire point of granting the powers is to use human creativity in order to devise new strategies and test the use applications of those powers.)

2nd one interprets the source and the trauma event and comes up with a power based on that.

3rd one interprets the use-case applications of the power, what the person can actually do with it in order to make it effective. How their power would actually work when applied to real world conditions.


EDIT: To make things more clear, I'll use the power I suggested as an example instead of Taylor, since her power is a bit confusing on some levels. Doubly so since it was just quoting an interpretation from a franchise. Here's how it would look if it's completely made up from scratch.

-1st person

Entity: Shield

Trauma: Watched little brother get run over by a car while playing in the street.

-2nd person

Power: Rigidity, can make an object in line of sight become super rigid and durable for a random amount of time.

-3rd person

Use cases
-Make a person's clothes or skin rigid and freeze them in place.
-Make a wall rigid and durable, allowing it to be able to hold up to even a semi-truck running into it at full speed.
-Make a person bullet proof.
-Make a piece of paper rigid, allowing it to be used as a portable shield or even use it as a sword.
-Make water rigid and then walk across it.
-Make all but one side of a bomb rigid and turn it into a shape-charge, or the entire thing rigid and delay an explosion. (Cannot actually prevent an explosion after the components inside it have reacted.)
 
Last edited:
Top