ohko's sticky note thread

ohko

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I honestly didn't know where else to put this thread, so feel free to disregard this entirely. This is kind of a sticky note thread where I put random things, ideas for games, among other stuff. I was checking the forum rules, and it doesn't seem like this kind of thread is disallowed, so I'll just put it here. You're welcome to reply and stuff and do whatever. Comments are welcome!

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Topic: Magic System for a Roleplay

So lately I've been really fascinated by Terrea, which is a write-to-grow roleplaying site about evolving a blob (slime) character. They have a conversion rate where 1 OOC post = 1 coin or 1 IC post = 5 coins. Once you have ~100 coins or so, you can buy a voucher that allows you to evolve your blob. (Note: oversimplified explanation)

I actually really think this kind of system is really cool, and I've been thinking of different ways that this kind of shop system can be employed in a roleplay.

One obvious example is to use this kind of system to buy skills your character in an RPG-like roleplay. Every time you level up, you can buy your character some vouchers for some stuff (e.g. weapon improvement voucher or new spell voucher). The fact that coins are tied to the number of posts that you make ensures that you have a write quite a bit with each character you can give them stuff.

On the other hand, another setting I think that would be really cool is something like a magic academy, or a magic research institution setting.

To quickly pitch an idea: Imagine your typical aristocratic noble academy (villainess novel) except it's an all-ages magic academy to train wizards/witches/etc. When your character arrives, they don't know any magic. However, as they make posts... they accumulate points that they can use to create their own spells. The spell design system is what I think is most interesting. Unlike Harry Potter, where all spells are sort of premade, I think it would be cool to have a roleplay where every character is expected to make their own spells from scratch.

However, making a spell would take a lot of effort (and many posts). For instance, with 100 points, you could get a voucher that allows you to apply X effect. Realistically, you would probably have to combine many vouchers before you got to a single spell.

So what are the vouchers? ...I think this is the hard part, but also the fun part from a game design perspective. How do you design a magic voucher system that allows players to combine them to form a spell, leave room for creativity, yet also be restrictive enough so that players don't run away entirely with creating an OP spell?

What exactly is the anatomy of a spell, anyways?

..........................

Here's one idea. Words!

Every spell can be described through a set of words: "Create a 10 centimeter fireball at the fingertips of my right hand."

Perhaps each voucher is a set of words:
  • "Fire"
  • "Hand"
  • "Seven"
  • "Melt"
  • "Fly"
And the method to creating a spell is to collect a set of vouchers and assemble them into a sentence to form a spell.

In fact, to make this more evil, what if there was a gacha system? You could spend points to roll a gatcha to collect a handful of random vouchers, and it's up to you to figure out how to combine the vouchers to make spell for your character.

....................

Another idea! What if after you made a spell, you could get together with a friend to teach it to them?

Or if you could collaborate with a friend to trade spellwords so each of you can make better spells? :blob_aww:
 

ohko

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So the spell puzzle game:

A certain number of parts of speech are free - particularly prepositions, conjunctions, and pronouns.

All other nouns, verbs, adjectives, and adverbs require a word voucher.

So to test this out, here's a word generator:
  • domination
  • item
  • closed
  • rubbish
  • applied
  • prince
  • store
  • sin
  • outside
  • arrow
And next is to assemble a spell: "Store your sin in this arrow."
 

ohko

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Oh I found this website that has a giant list of spells (some of them are kind of funny). I feel like it would be cool to parse it to pick out frequent words that they use.
 

AliceShiki

Magical Girl of Love and Justice
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So the spell puzzle game:

A certain number of parts of speech are free - particularly prepositions, conjunctions, and pronouns.

All other nouns, verbs, adjectives, and adverbs require a word voucher.

So to test this out, here's a word generator:
  • domination
  • item
  • closed
  • rubbish
  • applied
  • prince
  • store
  • sin
  • outside
  • arrow
And next is to assemble a spell: "Store your sin in this arrow."
That's an interesting spell chant, if you consider all lives sinful, you can think of it as a standard Magic Arrow~

Now I'm wishing to see someone make this system a reality because I'd like to see someone make a chant with over 100 words~
 

ohko

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That's an interesting spell chant, if you consider all lives sinful, you can think of it as a standard Magic Arrow~

Now I'm wishing to see someone make this system a reality because I'd like to see someone make a chant with over 100 words~
I'd be really easy to make this a forum game. ^^ We can make a micro one just to test it out
 

ohko

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And now it will take hours and hours of your time to keep it alive! XD

Or not! \(^^)/

*hugs*
That's only if it stays alive ^^

I've been wondering more about if the game mechanics are too much of a hassle, and whether it should be easier to get words.
 

AliceShiki

Magical Girl of Love and Justice
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That's only if it stays alive ^^

I've been wondering more about if the game mechanics are too much of a hassle, and whether it should be easier to get words.
Well, I think the fun of the game is the randomness~

But let's hope it survives! XD
 

ohko

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Okay! The next sticky note is a VRMMORPG roleplay! :blob_hide::blob_hide::blob_hide::blob_hide::blob_hide::blob_hide::blob_hide::blob_hide:
 

ohko

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I've also been looking at different kinds of forum hosts. I honestly wish I could run another xenforo instance, but it's like $160 ^^;;

Proboards is kind of finicky and the lack of a mobile site (and a struggle with the preview editor) is a real barrier.

I've also been looking a Vanilla, which has an open source option but would entail getting a host
 

ohko

tilda~ me~ home~ ♪
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So the premise for the VRMMORPG game is that you're a beta tester in a VRMMORPG.

The game is about... making the game, lol. You get one character that is a moderator/developer, and all your other characters are beta testers.

Your moderator character has an admin console and can shape the terrain, spawn monsters, and make skills. All of goes through a peer review process.

Your beta tester character just gets to... play it... lol...

Level up system is entirely by the number of posts => EXP
Skills are by gatcha roll. Whenever you have a level up, you roll 3 skills and get to choose one.
 

Racosharko

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Game idea:
is a geopolitical city builder, Players are all noble in a fantasy world city. Everything the world can change by the actions of the players.
Players will agree on what political system, to run the city. there will be wages and markets, can hire armies and adventurers. But the ultimate goals are to resolve crisis and problems that crop up.

E.g Noble will action polices such as build a guardhouse near the slums, out together a task force to deal with a cereal killer. Send an envoy to the east etc etc.

Throughout the month or week, players will anonymously submit possible crisis, like fire in the southern districts, invading barbarian. periodically a crisis will be drawn and the noble will have to solve it or it escalates.

The players will have to gather resources and make deals with other nobles. There is no end game, but need collaboration can't be solo-ed but the risk is there is a player everyone hates and leaves the game the last one is king/queen. that is the end game.

Needs a GM, sorta... it might not


OMG that is just gov sim... people lose friends over these...:blob_joy:
 
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