My LitRPG Experience (GONE WRONG) (GONE SEXUAL)

WinterTimeCrime

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So, check it out.

I'm a skeptic when it comes to LitRPG. My friend lent me his paperback of Dungeon Crawler Carl, saying it's revolutionary and it'll jump me right into the genre with high expectations. I read the synopsis and read the first few lines and thought, this is pretty intriguing; I guess I'll make time for this.

Next morning comes. I made a delicious caramel macchiato, warmed a chocolate brioche, and sat on my campus pavilion, book in hand. As a first-sentence aficionado, he certainly caught my attention. The following pages of getting to know the character through his love life were good character-building practices, then the collapse of civilization rolled us into the conflict—diligent pacing, bravo.

This was a good read, and no game elements thus far. Wow, I thought, I guess I misconstrued what I knew about the genre. I kind of get it now!

When for a sip of coffee, I sputtered.

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What the peppermint-flapjack is this? I just got shot with info-dump galore, and it wasn't like let me skim here and there info dump, it went on for pages.

Now, I'm a pretty open-minded individual. So I took another bite of my brioche, did some moderate skimming, and continued with the story. But no, as he walks down into the great unknown (which technically is known since they explained who dug the trenches, why, how, and a bunch of other information basically solving the mystery), he gets awards for coming into the dungeon unprepared.

I didn't gripe on this because, as an author, we sometimes give our protagonists leeway or 'freebies' to move the story along/ However, I still thought it would've been interesting for him to figure out some things as he explored, but I guess not anymore. Bro's being handed 'Legendary' boxes as pity loot, like what?

Next was the goblin scene, and it was pretty well written. The health bar above the mobs seemed redundant. As if I stabbed something several times or stomped it enough and it stopped moving, I'd presume it was dead. But I suppose these 'aliens' wanted to game-ify humans killing sentient beings so they wouldn't see it as murder and more like earning EXP or whatever.

That's the only LitRPG element I'll excuse in this book because it actually made sense. Perhaps even the 'lettering HUD' for spotting false buildings, but as an alien race trying to make a game out of killing a sub-level species, I'd only give them a skimp out if too many of them were falling for the same trap. And this makes sense, as if too many humans die from a stupid trap (which I'm assuming they had time to test as this isn't the first human world?), they'd have no show.

However, the next scene made me promptly knock on my friend's door and hand back the book.

Carl and Master Splinter's (rat guy) conversation basically spoiled the entire book and, preemptively, the full series.

We know who the aliens are, why they picked Earth, how they learned about our planet, how other 'aliens' understood our world views and literature (which was honestly terrible writing for, it would be too hard to explain an alien knowing human cultures without getting some things wrong) when he'd get new classes or stronger weapons, the prizes the farther you go down, what the protagonist needs to do to survive, the number of humans left in the dungeons (which would've been a good question towards did anyone else venture inside or just him), and quite literally, how the entire dungeon/system works.

I was shocked, bamboozled, flabbergasted. With all of this newfound knowledge (and another info dump, no less), what's the point in continuing reading? We already solved the mystery!

The main reason to follow a weak-to-strong protagonist isn't because you know they'll get stronger, but how.

Well... you kind of just told me the entire plot and acted like throwing in some snippets like 'acid-spitting pots' or 'guild-houses,' or whatever was enticing. Not really... I already know the premise of such things. I've watched both SAO and Log Horizon (and was forced to watch Solo-Leveling by my sister), and the monsters sound like something from a generic DnD lineup—so I'm assuming he's tempting his audience with 'the chance to get to meet other people and fight unusual monsters,' but it just sounded like a con-man ploy.

And this wasn't the only occurrence. As I continued researching LitRPG in the hopes of writing my own (and making tons of moolah ??), I noticed most books use 'system voices' or those HUD boxes just to list a bunch of information (glorified info dumping) with things such as titles and skills. It would be interesting if these titles came up naturally, such as if she was The Great Warlord of Sakaar; then, she probably has decent war tactics and brought up her past when someone actually asked about it.

Because let's face it, most of these protagonists have seventeen grandiose titles, act like imbeciles, and still get by scot-free.

And then it occurred to me, after reading several LitRPG/GameLit books—there's really no difference between amateur writers and professional/best-selling novelists in the genre. They use the same tactics, and the only decent books I found were those that either didn't rely on the system or the system actually made sense to implement.

I suppose I have a polished palette after once being a video game story writer for two years. I see the beginning, middle, and end of most movies, games, and books as soon I figure out a protagonist's goals and the world setting (which kind of takes the joy out of most literature I consume, like when I took my cousin to the movies to see Garfield but figured out it was just a rekindling father-son story within the first five minutes; and I freakin' love Garfield).

I don't know, man.

Maybe authors and writers like the genre because it quantifies the progression aspect, and they like seeing numbers rise? Perhaps the progression and the ever-expanding list of skills and titles reflect our hustle culture, where people seek to validate their success through constant achievement—though contrasting with the real world, where they may not see a rapid increase in their monetary value, health, wellness, or career advancement(or having the initiative to achieve it in the first place)?

Sorry for the psyche evaluation. But as a horror writer, I aim to allow the reader to see the trauma or psychological illness from the protagonist's perspective. So, when I got into these other fantasy genres, I was interested in figuring out why readers enjoy them so much.

I got isekais, which basically allows the reader to forget about their real-world problems and escape to another world. OP's main characters allow you to insert yourself and have a feeling of superiority. But LitRPG's always stumped me. Well, until I read several of them over the past few weeks, I suppose.

Anyway, enough about me. Why do you guys like LitRPGs, both authors and readers?
 

Arch9CivilReactor

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Sometimes, there are gems that use the fact we can never program such an elaborate game that causes so much drama. Since the world is based off of the inherent inconsistency of game design (which values fun or why stuff happen), you can easily write off the world building at times to focus solely on characters. Those who hype up the mechanics of the game are just delusional.

No one gets hyped over the mechanics of a game they’ll never play and how ‘cool’ it is. The main focus of LitRPG is showcasing growth through the lens of a game-like world. Like how you still see drama in Final Fantasy regardless of how you level up or what equipment you have.

Fighting is secondary in a LitTPG. The way they use the mechanics of a game is what makes the genre fun.

At least, that’s my take on it.
 

greyblob

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They use the same tactics, and the only decent books I found were those that either didn't rely on the system or the system actually made sense to implement.
youre answering your own questions. bad practices are bad regardless of genre. your critics apply to any book. you've pointed nothing specific about litrpgs. I could replace the word 'litrpg' and remove a few keywords and you wouldn't know what genre this is about.

i could point you to a few litrpgs that i enjoyed in the past if you want. also forcrd black mode in my browser white washed your avi
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LoneQuack

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The reason you stopped reading is because you learned/was explained at how the magic system worked in his world? The way you described it makes me think that the aliens and such were common knowledge to everyone thus an information you should know. Now, I ask you this, what if the guy was misleading you with this information? Idk about him but I "always" (of course not always, it loses its purpose after one point but you get the idea) have plot twists to my reveals.

Maybe, just maybe tone down the ego of "I know everything that will happen in five minutes" and you might enjoy them.

This probably sounded offensive but I promise you that's not my intention. I had a similar journey with you after starting writing, expecting everything at the end of the arc but with a different approach. "Okay so you promise this how are you not going to deliver it?" Or "Okay where will the twist be?" This made me more curious and enjoy the novels more (movies don't watch them don't like them).

As for the question, why authors and readers like them, for authors you answered yourself-money. Obviously there's more to it and I could explain someone else's reason, but you're asking for my view so I'm not going to. As for the readers? Idk, don't like the genre, find it laze writing at its finest, with the very few good exception like you pointed out that don't focus on the system or the system enhances the story-not dragging it along. I've said it once and will say it closing this:

Games are Stories. Stories aren't games.
 

WinterTimeCrime

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I actually had a friend who explained it to me. She said she used to be a huge gamer, but as she gained several responsibilities after high school, she couldn't indulge as much. LitRPGs are good pastimes as she can insert herself into the character, and they'll always succeed, compared to her starting a game and her success not being guaranteed (or not having enough time to complete it).

Also explained the 'loophole' style of level up -> boss -> SoL -> level -> repeat differs from traditional book formats that rely more on characterization.

I never thought of it as a totally different book format.
Maybe, just maybe tone down the ego of "I know everything that will happen in five minutes" and you might enjoy them.
Being a now working adult and college student, I find myself with very limited time for things such as games and videos. While high school me would love to dip into every single literature while trying to find the mystery or twist, I just find it tedious if the premise is something I've read several times over (as a connoisseur of at least 5,000 anime/manga and 1,649 read books in their library it gets to a point where I can't help it).

Instead, I make time for literature that creates new perspectives or is innovative, like Lolita by Dolores Haze or Yakuza Moon: Memoirs of a Gangster's Daughter by Shoko Tendo.
 
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CharlesEBrown

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I actually had a friend who explained it to me. She said she used to be a huge gamer, but as she gained several responsibilities after high school, she couldn't indulge as much. LitRPGs are good pastimes as she can insert herself into the character, and they'll always succeed, compared to her starting a game and her success not being guaranteed (or not having enough time to complete it).
Had a guy who was part of the "second wave" of writers for the original Dungeons & Dragons and Advanced Dungeons and Dragons (who sadly passed early this year) explain why he got into writing LitRPG stuff (in between game materials) in similar terms.
 
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