Multiclass without a limit is complete BS

NotaNuffian

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Ranting over here.

Once again it is a CN MC benefit, but it can be considered a world trait because technically a cultivator is only limited by the time, inner capabilities and resources in hand to actually dabble in all fields of studies and excel.

Context: in a xuanhuan world, there are multiple ways (jobs) to cultivate from rank 9 (九品) to rank 1 (一品) (9 is lowest while 1 is highest)

Strange that all of them follows the 9 levels.

Jobs are leveled individually, it means that leveling up the job of a kungfu man will not increase your level as the pillmaker. The person gets broader (knows more things) but is shallow (not immersed in said topic)

So far I am weirded out by the lack of distinction between main and sub jobs, it really feels like the only distinction is the user's own preference.

Also, a lot of jobs just bleed into one another, making me wondering why even bother splitting them. Like, taking jobs as a war mage, monk and druid automatically makes the cultivator into a CCQ specialised monster and the people in-verse will say that the dude is a multiclasser even though all three of his classes is about fist to face.

Lastly, because the jobs are often depicted as silos amongst one another in a cultivator, there is no synergy. Instead, the folks dabble in a bit of kungfu man to toughen body, necromancy to Arise and Wish mage to do "random bullshit GO!" And the fight just commence.

By the way, MC is a cultivator who has one job that lets him shoot fire out of his mouth and telekinetically deploys sword bits, one job that lets him bribe people with his money, one job that turns him into a forbiddon lovechild of cthulhu and tiamet and his main job that fucks with all his enemies by not suffering from ANY DEBUFFS other than damage (it also meant that he cannot be tracked), cast retard ray onto them as well as stealing their lifeforce and cultivations.

The closest I had seen an MC build is an assassin who had a job of Transmutation (he tried to turn MC into a farm animal for easy slaughter) and a low level kungfu man which is useless against MC onslaught.

To hell, even MC allies commented on this. "Many people can learn all the different jobs, but to learn and level them up until so high? What the fuck MC?!"
 

Valmond

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There was a game I played that had multi-classes without limits. You can play two classes at once, with tons of combinations for both class combos, and merge skills.

If I remember right, you could also switch up your classes as well. PvP was quite something.

One class I did was an assassin/mage build. Bombard the field, while a psychopath is trying to assassinate you. :blob_cookie:
 

NotaNuffian

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There was a game I played that had multi-classes without limits. You can play two classes at once, with tons of combinations for both class combos, and merge skills.

If I remember right, you could also switch up your classes as well. PvP was quite something.

One class I did was an assassin/mage build. Bombard the field, while a psychopath is trying to assassinate you. :blob_cookie:
Just two classes or can you literally go ham and pick more than two?
 

Valmond

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Just two classes or can you literally go ham and pick more than two?
Don’t quite remember if they allowed for a third later on. Though, I remember two for sure, and you can choose whatever combinations you want and switch out for other classes as well.

Original FFXII allowed you to go any path last I remember, so you’ll be able to get them all. FFX also allowed you to do this.
 

ACertainPassingUser

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I agree. Its sad that writers dont even create some coherent and consistent rules in place.

Even if your protagonist are rule breakers, with many other main characters that also rule breaking different things, you need to keep the balance with most characters.

You cant just make "everyone"/"all character" have no ruler. They should know better.

And many of them dont really know hoe to design a game with magic.

*******

If you want to know hoe kagic system can be god, take a look at a good game with magic,

You can look at Magicka

It's a game about wizard that are capable of using multiple elements.

You don't just acquire magic spell and activate it by menu. You practically have to combine the command of 1-8 elements with the buttons to cast the spell.

It's like pressing command buttons for Invoker, or fighting game, but more forgiving and more fun.

This is FUN game.


Start at 5:23 to see how it works, its when he tutorial start teaching about magic


This is how messy and funny the game can get. This is a Co-op game, with Friendly fire enabled.

The Developer, Arrowhead Studios, continues to Develop Helldivers, one of the fun game on PS4/PS Vita/PC game, and finally Helldivers 2, one of the most successful online PS5/PC game

Helldivers and Helldivers 2 also uses command input, but they're reducing it from 8 to 4 arrow keys, and it's not the only way to fight anymore

Helldivers 2 Intro (onr of thr best intro to hook you into becoming Helldivers, very hilarious propaganda parody)

Helldivers Tutorial (one of the best and funniest tutorial intro)

They're one of the best online games available right now in the sea of mediocre AAA games using older mechanics.
 

Cipiteca396

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I hate it when multiclassing is limited. Or rather, classes in general, since they are inherently limiting.
I don't suddenly lose the ability to cook my own food when I pick up a paintbrush. Why should my characters?

A literal immortal being should be able to learn every skill, spell, or class ability there is. It should be expected. If there's any high tier combat, every participant should be (at the very least) familiar with every possible tool at their or their opponent's disposal. They should even expect the enemy to have a few clever combinations of unrelated abilities.

Class restrictions make me cry.
 

NotaNuffian

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I hate it when multiclassing is limited. Or rather, classes in general, since they are inherently limiting.
I don't suddenly lose the ability to cook my own food when I pick up a paintbrush. Why should my characters?

A literal immortal being should be able to learn every skill, spell, or class ability there is. It should be expected. If there's any high tier combat, every participant should be (at the very least) familiar with every possible tool at their or their opponent's disposal. They should even expect the enemy to have a few clever combinations of unrelated abilities.

Class restrictions make me cry.
I am referring to a human, but I do get your gripes on having a hard limit.

But what about a soft limit where your skill improvement slowly grinds to a snail pace?
 

AYM

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War Mage, Druid, and Monk are all combat classes, but they use different systems. The War Mage and Druid typically explore different systems of magic, and Monk doesn't use conventional mana anyway.

Your issue is probably the leveling is too fast. If the first level of Alchemist required 5 years of dedicated study the story would look a lot different.
 
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