Dec
The Evil Mage
- Joined
- Nov 4, 2022
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Not with one server, no. That would average 250~300ms, assuming no infrastructure incidents that would require rerouting.Getting <80ms ping everywhere is just physically impossible, no matter how "good" or "robust" your server connections are
However, it's not that hard to combine multiple smaller servers in local areas, controlled by a larger main server that handles information flow between them. This allows players to have lower ping (as they connect to their "local" machine), even if they are half of the world away from the main server, while keeping the game relatively lag-free.
Some blocks might disappear/appear later after interaction (as the servers need to sync up), but the fight and movement itself are usually seamless for the player making the action, based on my experience.
This is perfectly fine for a small minecraft server, but totally not scalable for bigger things. Main reason why MMO games have regional servers.
@Alski I've tested stuff and based on pings to the University of Auckland, you should be around 220~240ms to the main server, and this isn't that bad for MC, as far as I can tell. However, I'm getting random spikes to 600ms+ soo... Your underwater cable is kinda rusty.
I have a relay in Japan, so your real latency to the game server should be below 150ms if we go via there.
Edit;
Maybe I can plop a relay in Australia, that would drop it below 50ms... Gonna need to read about their laws first. Will see.
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