Mc who use summoning magic. What problems i gonna have in writing fights?

Haku45

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I like 10 shadows from jjk. The essence of the ability in a nutshell is the ability to call summons. I want to change the calls, but leave the main point. Authors who made abilities similar to this one. What problems will I face in writing fights?
 

esThr

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Definitely the sheer amount of stuff that can be done with the arsenal. Mostly, depends on what type of summon and how many can the summoner summon.

If you plan on simple one sided fights then it would be easy, but if its something large scale or require strategy then you would need to start utilizing each summon to their maximum capacity and mix n'match throughout the entire fight. (An annoying chore). Besides that, theres also the problem of if you want the mc to fight alongside the summons or act more like a hive mind commander for said summons.
 

RepresentingPride

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I like 10 shadows from jjk. The essence of the ability in a nutshell is the ability to call summons. I want to change the calls, but leave the main point. Authors who made abilities similar to this one. What problems will I face in writing fights?
You have to make your MC think to protect itself and move its summon to do it, unless you go the path of your mc becoming stronger and even more than its summon making the summon theme useless.
 

AmeronWerschrux

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I like 10 shadows from jjk. The essence of the ability in a nutshell is the ability to call summons. I want to change the calls, but leave the main point. Authors who made abilities similar to this one. What problems will I face in writing fights?
I think one problem would be how long it takes to summon and what the enemy does during that time
 

Haku45

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You have to make your MC think to protect itself and move its summon to do it, unless you go the path of your mc becoming stronger and even more than its summon making the summon theme useless.
Not necessarily. They can have lesser stats, but compensation this with hax
I think one problem would be how long it takes to summon and what the enemy does during that time
Weak summons have no time. Strong ones will require time and can be interrupted, or require a sacrifice to be summoned.
You will write yourself into a corner.
Nuh I'd win. I gonna break the corner
 

Jerynboe

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It’s squad based combat. You need to know what all of the summons can do both in and out of combat, how they can interact as characters (assuming they are anything other than puppets), and keep in mind how the MC prefers to use them.
I’d suggest specialized summons that draw upon narrow archetypes. The very fast flying summon that is relatively fragile. The plus sized summon that is big strong. The summon that can shoot fire. Etc.
 

ACertainPassingUser

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It depends whether you summon a living creature or an object.

It depens om how much charge time is necessary for the summon to show up.

It depends on whether you have absolute control on your living summon, or limited mind control, or absolutely no control

and how much loyalty they have toward you, whethe theyre absolutely loyal or they have no loyalty at all

And there's the cost and whether you have insurance of restraint spell and kill spell against them

There's some debate on whether summon spell qualify as teleportation or not. Some say summon is simply partialy teleporting the avatars whilr the main body didnt stays where they are.

And whether it's possible for you to be summoned into their location instead of them coming toward you.
 

Haku45

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OK. The answers were good. Considering that my mc will have good physical stats, he will actively participate in battles with summons. This will make the fight scenes more active and won't hold me back too much. Megumi is an example of a glass cannon. Almost everyone can kill him, but he is the strongest because of the mahoraga.

Summons will take time to summon. but you can summon protective meat without much expense.

The mage has absolute control over weak summons, but the stronger the summons become, the more intelligence they gain. And they will act more independently, which is both a plus and a minus. This will also give me an opportunity for interaction.

thanks for the advice. I will think about what to do next.
 

Plantorsomething

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I like 10 shadows from jjk. The essence of the ability in a nutshell is the ability to call summons. I want to change the calls, but leave the main point. Authors who made abilities similar to this one. What problems will I face in writing fights?
I reccomend reading good pokemon fanfics like I Will Touch The Skies, Symbiotic, and Borne of Caution
 

NotaNuffian

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OK. The answers were good. Considering that my mc will have good physical stats, he will actively participate in battles with summons. This will make the fight scenes more active and won't hold me back too much. Megumi is an example of a glass cannon. Almost everyone can kill him, but he is the strongest because of the mahoraga.

Summons will take time to summon. but you can summon protective meat without much expense.

The mage has absolute control over weak summons, but the stronger the summons become, the more intelligence they gain. And they will act more independently, which is both a plus and a minus. This will also give me an opportunity for interaction.

thanks for the advice. I will think about what to do next.
Well, be careful of the Solo Leveling trap then.

Most KR Summoning MC including Solo Leveling's has this issue of turning the summons into obsolete gimmicks because of the summoner becoming too powerful.

Writing a summoner MC that does not by himself grow in power is also a problem though:
1. If the summons are the only thing that increase in strength, how many times would you have to show MC almost getring killed?
2. Then what does MC improves in? Summoning newer units that makes the old units obsolete?
 

Haku45

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Well, be careful of the Solo Leveling trap then.

Most KR Summoning MC including Solo Leveling's has this issue of turning the summons into obsolete gimmicks because of the summoner becoming too powerful.

Writing a summoner MC that does not by himself grow in power is also a problem though:
1. If the summons are the only thing that increase in strength, how many times would you have to show MC almost getring killed?
2. Then what does MC improves in? Summoning newer units that makes the old units obsolete?
1 not only them. But yeah probably my mc gonna be punching bag at first
2 nuh I gonna upgrade every unit if I could. So no one gonna be neglected
 
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Tsuru

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It depends whether you summon a living creature or an object.

It depens om how much charge time is necessary for the summon to show up.

It depends on whether you have absolute control on your living summon, or limited mind control, or absolutely no control

and how much loyalty they have toward you, whethe theyre absolutely loyal or they have no loyalty at all

And there's the cost and whether you have insurance of restraint spell and kill spell against them

There's some debate on whether summon spell qualify as teleportation or not. Some say summon is simply partialy teleporting the avatars whilr the main body didnt stays where they are.

And whether it's possible for you to be summoned into their location instead of them coming toward you.
+1

And that is why
in CNs chinese community/industry
there isnt anymore "normal summons" novels
but more of "I summon op things"
or "I summon special girls"

Which if analyzed is indeed better for ton of reasons. But lazy to add it.
 

ConansWitchBaby

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Might develop the trouble in keeping a fight coherent. What I mean is trying to detail what every single individual summon is doing in order to make them seem to be contributing equally.

Also, stakes in fighting. What are the rules of the summons being defeated? Depending on how they are gone or brought back, it will take a bit more of creative writing than a usual book.
 

Haku45

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Might develop the trouble in keeping a fight coherent. What I mean is trying to detail what every single individual summon is doing in order to make them seem to be contributing equally.

Also, stakes in fighting. What are the rules of the summons being defeated? Depending on how they are gone or brought back, it will take a bit more of creative writing than a usual book.
In jjk when some shadow dies, he dies forever. But others become stronger. It's sound interesting at first. But I don't want just waste my summons.
 

OokamiKasumi

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I like 10 shadows from jjk. The essence of the ability in a nutshell is the ability to call summons. I want to change the calls, but leave the main point. Authors who made abilities similar to this one. What problems will I face in writing fights?
Problems in Writing fights?
-- Your first and most major problem is how to Write that kind of battle scene without confusing the Readers.
-- Your next problem will be making sure that your summoner character doesn't look like a Mary Sue/Marty Stu, over-powered, Wish-Fulfillment character.


Also, have you built a magic/spiritual tradition that Allows for summoning?

What kind of research have you done in Magic and Mythology to create the religious/spiritual background for your brand of magic? This is needed to make any form of magic not only logically operable, but feel Real to the readers.

What magic or spiritual tradition are you basing your magic on?

In JJK, the author bases their summoning powers on the traditional Onmyoji skill set. In fact, most of the 'powers' in JJK are from traditional Onmyoji myths and stories. So are many of the monsters.

Cultivation novels use Chinese mythology for their monsters and spirits, and Taoism traditions for their magic.

The movie Black Panther uses African traditions for their magic.

The Harry Potter magic system was pretty much made up by the author, but was influenced by Celtic and Norse traditions.

My magic is based on the Wiccan traditions and borrows heavily from the Celtic fairy stories and myths from the British Isles.

On the flip side, Author Jim Butcher's Modern Wizard series; the Harry Dresden books, uses a magic system based on the Dungeons and Dragons (D&D) role-playing game. He freely admitted this.

In fact, many, many anime, manga and manhua use the Dungeons and Dragons magic system, a game created in the early 1980's, and based on JRR Tolkien's books.

And it's Obvious to all of us that actually play D&D.

Some signs that the Author is using D&D books for their Magic:
-- The power Blink. This is an exclusive D&D ability. It does not exist historically.
-- A wizard's abilities are magically bestowed by Books.
-- A healer's power is Green.
-- The goblins are Green.
-- The Orcs look like Pigs and are Green. This whole race comes straight from JRR Tolkien, however Tolkien's Orcs were not Green. Like the Goblins, the color change was introduced by the D&D game.
-- Rings of power.
-- Dungeons.

Next, you need a Reason, or Excuse, for magic to exist in your world.

And this is just the Beginning.

☕
 
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Haku45

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Problems in Writing fights?
-- Your first and most major problem is how to Write that kind of battle scene without confusing the Readers.
-- Your next problem will be making sure that your summoner character doesn't look like a Mary Sue/Marty Stu, over-powered, Wish-Fulfillment character.

-- Common Mary Sue Traits -- TV Tropes

Also, have you built a magic/spiritual tradition that Allows for summoning?

What kind of research have you done in Magic and Mythology to create the religious/spiritual background for your brand of magic? This is needed to make any form of magic not only logically operable, but feel Real to the readers.

What magic or spiritual tradition are you basing your magic on?

In JJK, the author bases their summoning powers on the traditional Onmyoji skill set. In fact, most of the 'powers' in JJK are from traditional Onmyoji myths and stories. So are many of the monsters.

The movie Black Panther uses African traditions for their magic.

The Harry Potter magic system was pretty much made up by the author, but was influenced on Celtic and Norse traditions.

My magic is based on the Wiccan traditions and borrows heavily from the Celtic fairy stories and myths from the British Isles.

On the flip side, Author Jim Butcher's Modern Wizard series; the Harry Dresden books, uses a magic system based on the Dungeons and Dragons role-playing game. He freely admitted this.

In fact, many, many anime, manga and manhua use the Dungeons and Dragons magic system, a game created in the early 1980's, and based on JRR Tolkien's books.

And it's Obvious to all of us that actually play D&D.

Some signs that the Author is using D&D books for their magic:
-- The power Blink. This is an exclusive D&D ability. It does not exist historically.
-- A wizard's abilities are magically bestowed by Books.
-- A healer's power is Green.
-- The goblins are Green.
-- The Orcs look like Pigs and are Green. This whole race comes straight from JRR Tolkien, which the D&D game was based on, however Tolkien's Orcs were not Green. The color change was introduced by the D&D game.
-- Rings of power.
-- Dungeons.

Next, you need a Reason, or Excuse, for magic to exist in your world.

And this is just the Beginning.

☕
Huge. Thanks for that. My magic don't based on anything exactly. But my mc take inspiration from Indian magic. I continue thinking what I should go with her power. But I clearly gonna make some limits. It's don't interesting watch one sided fights all over again.
 

Notadate

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I summon the USSR ARMORY

-

Jokes aside, it really depends on the summoning type.
 
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