I had this idea about a story/setting for a while now and I was wondering whether it sounds interesting to you:
It would feature "math as magic" as in that certain geometrics/projection effects of mathematical phenomena would be used to explain magic, leading to a very pure and close-to-reality system of magic that required little in-world rules. It would mainly be about the protagonist figuring these things out while travelling a world outside of normal bounds of forests plains and mountains and find his way back home.
Now when I say "math" I dont mean "calculus" or "arithmatic". there would be no calculations necessary for the readers or characters to understand how certain "spells" work, only strictly logical concepts.
Do you think this could be interesting to a reader base?
Are you a mathematician or a math-wiz and would like to help me figure a few things out? I have only surface-level experience in higher geometry, basically anything that I glean from the internet.
I think it is a neat idea. If you are confident in your idea and know what to search on google (as in what kind of math you want to use to explain what kind of magic), go for it!
Math and other scientific subjects as base for magic is not new but not common and I would love to read one. There is one novel about this idea:
Throne of Magical Arcana, you might want to take a look if you have not already read it.
As others said, it's all about the execution. You can create a whole new system or copy paste the good ol' fantasy system from other stories, doesn't matter as long as your story is good.
High tier spells or certain magical fields can be hard to explain tho, if you go strictly with math. For example, how would necromancy and summoning magic work, even on a concept-only level. If there is a teleportation spell, how would any sorcerer learn it