Anon_Y_Mousse
Semicolon Enjoyer
- Joined
- Feb 24, 2020
- Messages
- 698
- Points
- 133
Ah alright good to know that time magic can be a glorified anesthesia.Only if the author knows nothing about how the brain works.
It is 100% impossible via time magic to make a wound produce the same Lv of pain as was felt when it was freshly created. The reason for this is that the brain is designed to down-regulate any kind of consistent stimuli. In other words, simply having the brain active will cause the Lv. of pain to decrease over time.
This means that time magic of the level you are talking can only be used to make the pain less severe. If you accelerate the brain, it will learn to ignore the pain more quickly. If you slow down the brain to mitigate the effect I just described, you will slow down the rate at which it receives the pain signal.
Due the way neurons are structured, a slowed down pain signal will be perceived as less severe pain, causing something as severe as their skin being burned off to feel like nothing more than being exposed to the warmth of the sun on a nice day.
So, no, time magic is really not viable for that. However, illusion magic geared toward physical sensation, granting abilities like creating phantom pain or enhancing pain signals from real injuries, can achieve exactly the effect you were probably thinking about when you wrote that suggestion there.
...10/5, you monster.Magic tax curse: 75% of your earnings magically disappear to finance affordable healthcare, but you can't benefit from it.
Sounds like an easy way to mindbreak someone.Divination magic plus mind magic to FORCE the understanding of how impossibly VAST a single material Universe is into the mind of a person with the general education level of a Medieval peasant. It would be hilarious to see them melt down as they realize the very gods they worship are but motes of dust before the Cosmos. That and the human mind really isn't meant to comprehend things on that scale. Probably dangerous for the caster too, really.
There's an easy fix for that. A short, randomized time loop on the wound. Causing it to re-occur at random. Thirty seconds after gaining it, it disappears, then five minutes later it is freshly re-inflicted. An hour after that and it's gone again, twelve seconds later and there it is!
Yeah but if you're gonna time loop a wound may as well go for the full package and time loop the person as well.