Magic World without Cultivation

AncestorDuck

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Its hard. After reading too many cultivation stories, creating a world where magic is present without a form of cultivation seems impossible for me.

Any ideas how to get the cultivation aspect out of my head.

Edit: So after thinking for a bit, I came up with a pretty good idea to deal with it. Thank you for all suggestions.
 
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CharlesEBrown

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Go back to the classics, where magic was unreliable, dangerous, something to be fought AGAINST and not WITH. R. E. Howard, H. P. Lovecraft, C. S. Lewis, or even J. R. R. Tolkien. Or where magic is used by the "support characters" and not the (usually children) heroes - like the works of Edith Nesbitt, or, more recently, Joy Chant.
 

Golden_Hyde

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just make magic like.... there, and then make your characters figure out what kind of stuff they can do with it
 

beast_regards

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A whole concept of cultivation in fantasy is vaguely based on the Taoist myths which assume you would basically get magical powers by cultivating (hence the word) your inner life-energy.

It's not the only way to get magical powers in Eastern themed fantasy...

Pacts with the other wordly entities are also often a thing. (which is incidentally also a thing in Western fantasy, and even D&D)

Being born with the powers is also often a thing, which sometimes also include otherwordly entities. (which is incidentally also a thing in Western fantasy, and even D&D)

Or spells work because you wrote some profound concept on the paper or ...

...you will figure it out. There are quite a few ways to go about it.
 

DismaiNaim

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You don't have to explain to your audience how your magic works. Unless your MC is a student of magic and you want to walk them through learning it, it's better that you don't. Keep the mystery alive!
 

CharlesEBrown

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You don't have to explain to your audience how your magic works. Unless your MC is a student of magic and you want to walk them through learning it, it's better that you don't. Keep the mystery alive!
Depends on the story though - Jack Diamond never gets (nor asks for) any explanations (if I get that far there will be SOME in book four... but only some)...
Kelly needed to know a little of it in Strange Awakening (and in book two, finds out some of what she was told is wrong...; ironically, she and Jack share the same world!).
In Between Worlds, well, most of the characters played an RPG that they did not know was based on a parallel world, so knowing how the magic worked for some classes is key for them, and they wind up explaining bits and pieces to the reader (often as they figure them out).
 

xedale

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Magic is supposed to be easy, what makes it possible is mana. Special particles that fill the world, or a parallel world connected to it. They are optimized for working with one's consciousness, your consciousness just perceives them as a part of your nervous system. Interacting with mana is as easy as moving one's hand. But, even if it's easy, just like the ability to move things with your hands doesn't open a clear part to godhood, the ability to move things with a new invisible hand changes nothing in this regard.

A different way to do magic is to add a new organ connected to one's brain. A core. Then, your consciousness doesn't even need to interact with mana; it just gives some commands to your core through your nervous system. The core can contain a spirit that does the work for you. Or it can emit some radiation that affects mana particles in the environment. Regardless, cultivating your core is no easier than cultivating your heart, unless it comes with a built-in function for this; but such a function isn't strictly necessary and definitely doesn't need to be limitless.

Cultivation, on the other hand, is supposed to be hard; what makes it possible is countless lifetimes spent refining and purifying one's spirit. Most people can't cultivate; every cultivator is a heavenly genius, one in a billion. Even if their world has / is made of ownerless Qi, which can be used to strengthen one's spirit, an average mortal incapable of perceiving or controlling their own Qi won't be able to touch this new thing as well. So it changes nothing.

Qi is like energy a part of your spirit turns into whenever your consciousness has some intentions. This makes you experience some stress until it finishes the job and returns. When you intend to move your hand, some energy goes into your nervous system, does the job and returns. When you want to lift a stone - this energy makes you use your hand. And if you insist on doing it without a hand, the energy simply keeps growing until you experience pain, but still refuses to leave the brain. Unless you're a heavenly genius.

In our world, the magical part of cultivation is supposed to start with fully mastering a state most people can't experience even once; some people fail even after spending 1000s hours on meditation. And the number of people who have managed to demonstrate some magical abilities before a team of scientists is, like, less than 100, and their abilities are at the level of slowly moving something light a little or setting a piece of paper on fire. This means that even if you have no reason to deny their existence, becoming the best master in our world only grants you the ability to perform circus tricks.
 

xedale

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Magic without Cultivation aspect? isn't that just a classical Fantasy?
There are dreamlike worlds where magic does, basically, whatever the caster can imagine, and/or their ability to command it depends on how much mana their body contains. Which is fine, but once your mind is infected with the idea of cultivation, keeping your characters from cultivating their bodies in such a world can be a little hard.
 

AMR

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Look into soft magic systems, or magic with very restrictive rules. Like needing a pact with a divine to work, or sacrificing items to activate, or only working through certain incantations. You can have a lot of fun with this and also like many of the previous ones suggested, look into classic fantasy literature.
 
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