I'm offering myself for the critics

Eldoria

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Dude, please include a link in the thread. Signature is not available on mobile.
 

Nolff

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Gaah! Really?!
Forgive me for being old
Been reading your chaps since yesterday.

It was fun. Though... It could have some improvements.

The phrasing was weird. Some phrases in several paragraphs are quirky. The pacing? Goodness. I have to remind myself of which scene I am in. And also, I can't think of how abrupt the transition between one scene is with another. It felt like a loosely-hanging rope tying one another, where a light tug would undo the tie easily. But, because your work here doesn't focus on proses that much, I allow that to past. That does not mean you should neglect the problem, however.

I suggest reading more traditional novels, english novel of course, and do some grammar experiment. See which scenes capture you the most and how authors connect them. This might solve your problem.

Or alternatively, you can check up the English Grammar Rules and see how applying that rule could fix your problem. But, if, when you apply it, it breaks the scenes or you feel like it's not supposed to be like that, then don't apply it. Your story is already good, in terms of ideas and presentation. But yeah, if you can better the wording, it'll be better. I'm sure many people would like to read it, because grammar is what people see first before reading sometimes.
 

Bimbanana

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Been reading your chaps since yesterday.

It was fun. Though... It could have some improvements.

The phrasing was weird. Some phrases in several paragraphs are quirky. The pacing? Goodness. I have to remind myself of which scene I am in. And also, I can't think of how abrupt the transition between one scene is with another. It felt like a loosely-hanging rope tying one another, where a light tug would undo the tie easily. But, because your work here doesn't focus on proses that much, I allow that to past. That does not mean you should neglect the problem, however.

I suggest reading more traditional novels, english novel of course, and do some grammar experiment. See which scenes capture you the most and how authors connect them. This might solve your problem.

Or alternatively, you can check up the English Grammar Rules and see how applying that rule could fix your problem. But, if, when you apply it, it breaks the scenes or you feel like it's not supposed to be like that, then don't apply it. Your story is already good, in terms of ideas and presentation. But yeah, if you can better the wording, it'll be better. I'm sure many people would like to read it, because grammar is what people see first before reading sometimes.
Oh hi there mr. mood booster.
Yeah, i really should. I realize the same problem when i already wrote dozens chapters.
Apparently speaking fluent english when you're drunk doesnt equal good grammar skills in writing :\
 

Nolff

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Oh hi there mr. mood booster.
Yeah, i really should. I realize the same problem when i already wrote dozens chapters.
Apparently speaking fluent english when you're drunk doesnt equal good grammar skills in writing :\
Between speaking English and writing English, there are differences. When speaking, we have intonations. In writing, that translates to commas. This is just the tip of the differences of the both. Don't ask me more of this for now, I'm hungry and I want to eat. See ya.
 

Nolff

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@Bimbanana Okay, now that I've reached chap 28.

What the f*ck?

So the magic language is Java?

You b*tch. At least talk with an actual Java, you pricky b*tch.

And also, good job.
 

Bimbanana

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@Bimbanana Okay, now that I've reached chap 28.

What the f*ck?

So the magic language is Java?

You b*tch. At least talk with an actual Java, you pricky b*tch.

And also, good job.
In my defense. Latin is overrated.

GAAH! THIS CURSED BELL AGAIN!
 

Nolff

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In my defense. Latin is overrated.

GAAH! THIS CURSED BELL AGAIN!
You know, arabic has black magic too. And if you want to go with something that sounds grandeur and beautiful, then go with Greek's. And if you really wanna go with java, I could help you with using traditional Java language used back in the age of the Kingdoms.
 

Bimbanana

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OMG! Did god sent you?

I mean, yes im using Java because why not, no one would understand anyway if im using latin. (viva google translate!)

And yes, it would be very cool if i can use the OG Java.
Especially since in my book 2 and 3 there would be more chanting language needed since there would be more tech vs magic fights.

So please, i hope you wont mind if one day i send you some DM saying "hey, my Archmage is casting a lv. 10 magic shield, what's the java for that?"

(For others who read this. No, we're not talking about programming nor minecraft)
 
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FRWriter

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Heyya,
Since im in a break between book 1 and book 2 of my work (yeay me!).
And im bored with the extra free time.
I'd be happy if someone want to give me some critiques about my work.

Building World Peace with My Bloodthirsty Demon Army

Break? Bored? Free time?

Get back to work, or you'll be sent to the mines on Mars, where you'll be used to create jokes and other things.

You can take a break after reaching 10k readers and increasing your Patreon income to 20k per month, not a day before that!
 

Bimbanana

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Break? Bored? Free time?

Get back to work, or you'll be sent to the mines on Mars, where you'll be used to create jokes and other things.

You can take a break after reaching 10k readers and increasing your Patreon income to 20k per month, not a day before that!
D-Did my wife sent you?
 

Eldoria

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I'd be happy if someone want to give me some critiques about my work.
Well, dude, I’ve read two chapters so far. I positioned myself as a casual reader who just happened to come across your work and read it once without rereading, to measure immersion.

My general impression is this: your chapters tend to use an absurd, satirical narrator through an omniscient third-person POV. The reader is placed as a passive listener, while the narrator acts like a satirical comedian telling a story. Below is my analysis of your chapters:

(1) The chapters tend to be heavy-telling. The narrator is very dominant in your storytelling (at least in the two chapters I read). The narrator constantly guides the reader by explaining the plot, characters, and worldbuilding.

For example, in the prologue, the chapter immediately tells how the MC gets into an accident with detailed explanations. This is a telling style. As a result, the reader simply nods along and watches the MC die. However, the reader might laugh. Why?

Because your narrator tells it in a satirical comedy style. So the reader feels more like they’re watching a comedian on stage telling a story about a mainstream isekai scenario, rather than actually feeling how the MC dies.

I suspect this may simply be your narrative style, and that’s not inherently wrong. Truck-kun scene works to make readers laugh mostly because of internal references already present in the reader’s mind from repeatedly seeing this scenario. When the scenario becomes absurd, they feel amused and laugh.

But try to imagine this: what if your readers are not LN, manga, or anime readers? What if your readers happen to be people who have never been exposed to weeb culture or are serious literature readers?

This scenario might not make them laugh. They might just say, “Oh… this person died ironically—trying to avoid the moral obligation of saving a cat, only to get hit by a truck.” Well, they might not be your target audience, so let’s skip that part.

My suggestion is that you should revisit the principle of “show, don’t tell!” to make your scenes more immersive, shifting the experience from reading a comedy on a mobile screen to actually feeling the absurdity of getting hit by Truck-kun.

(2) The visualization of your scenes tends to be vague due to a lack of spatial and temporal context, as well as spatial cues. Readers are forced to imagine abstract scenes, which can drain imaginative energy and break immersion.

For example, in second chapter, your narration immediately describes a meeting scene in the Black Building (White House satire?!). The narration instantly lists which characters are present, then jumps straight into absurd dialogue mode.

This narration is abstract. Readers have to work hard to imagine the room, the furniture, the table and chairs, and the positions of the characters.

If you want the narration to feel concrete, you need to provide room context and spatial cues.

“Solo attends a meeting in a meeting room with five ministers…”
...is abstract narration.

But..

“The projector light illuminated the black wall. At the front of the room, Solo stood before a square black table. The Minister of Health and the Minister of Defense sat on the right and left sides of the table, directly in Solo’s line of sight…”
...is concrete narration.

Readers can visualize the room in their minds along with the relative positions of the characters. By adding spatial and temporal context and spatial cues, scenes become more immersive and cinematic.

(3) Your named characters lack visual identity descriptions. Many named characters are introduced only through dialogue by mentioning their names and titles. As a result, readers don’t have a clear visual image of your characters.

For example, in the prologue, your narration even explicitly describes the goddess’s appearance as “beautiful” using a metaphor referencing a 3D anime girl.

This is an abstract character description. Beautiful how? What is her hair color? What is her skin color? What is her face? What is her eye color? What clothes is she wearing? Are there any distinctive physical traits?

Without sufficient physical identity and appearance details, readers have to work harder, freely imagining the characters in their own perception.

Fortunately, your characters have unique voices and personalities shown through their actions and dialogue, so readers can still identify who is who.

(4) Transitions are still rough and abrupt.
Scene changes feel harsh, with narration simply separating scenes using divider marks. This can disrupt narrative flow. If you want smoother transitions, you could consider narrating gentle transitions through symbolism such as nature, memory, or time. For example:

“Solo stood before the iron gate. His hair swayed, brushed by the evening wind. A single black strand drifted north across the city. It spun in the air before landing upon a crown. A prince stood on a castle balcony. Blue eyes narrowed, gazing southward. The clamor of metal echoed from the direction of the tightly sealed city gate.”

This is a smooth transition between different two places using wind symbolism.

Another example: instead of cutting a scene with a blunt time transition like “150 years later…”, you could narrate time symbolically:

“While the Goddess waited for the portal door to open, the planet continued to spin on its axis. A day passed. Seasons changed. Years went by. A shabby village at the edge of the desert became a prosperous village. A decade passed, the prosperous village became a city. Half a century passed, the city grew into a kingdom. One and a half centuries passed, the superpower kingdom came to dominate the demon continent…”

With this kind of timeskip, readers can feel civilization developing progressively along the flow of time.

(5) Nameless characters feel more like random statistics than living characters.
Your narration directly states numerical troop statistics. This isn’t good, readers have to work harder to convert numbers into armed forces in their minds.

If you want more immersive narration, you might consider turning this into a cinematic depiction, such as using the POV of a single soldier to observe the army in concrete detail. For example:

“An orc soldier in black armor rode an armored vehicle along a dusty road. His foot slammed on the brake. His eyes widened behind the clear glass. A tank halted before him. The tank stood in formation with hundreds of armored vehicles, crawling like a steel serpent, before the city gate as far as his eyes could see.”

Readers can imagine the army’s overwhelming scale without needing to count statistics.

Well, that’s a bit of feedback on storytelling and the application of the ‘showing’ principle in narrating cinematic scenes.

It should be noted that this doesn’t mean telling is bad. Telling is still necessary to summarize chapters, avoid repetitive scenes, perform timeskips, and provide thematic or emotional interpretation.

Chapters that lean too heavily on telling tend to feel flat and less immersive because they position readers as observers or listeners, not as active subjects interpreting the narrative.

If you want your chapters to be more immersive, your narration needs to minimize the narrator’s voice. Let readers organically interpret the interactions of characters in their world.

Lastly, your chapters have a strong point in absurd satirical comedy, with eccentric dialogue and characters. If I ignored the telling-heavy style, I would probably laugh while reading your chapters.

The premise itself is fairly fresh, even though it uses clichéd isekai tropes. The use of modern-life references wrapped in satirical comedy can make readers feel the absurdity and smile.

If you polish this strength with a more cinematic storytelling style, I’m quite confident your chapters will become more powerful and impactful, enough to make readers forget the real world for a moment and laugh freely while enjoying the story’s absurdity:

From just listening a satirical comedian to feeling like watching a living cinematic comedy movie.

That’s my feedback. Hope it helps (or maybe not).

Regards.

Critical Note:
My assessment may be biased. I’m just offering honest feedback as a casual reader.
 
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Bimbanana

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Well, dude, I’ve read two chapters so far. I positioned myself as a casual reader who just happened to come across your work and read it once without rereading, to measure immersion.

My general impression is this: your chapters tend to use an absurd, satirical narrator through an omniscient third-person POV. The reader is placed as a passive listener, while the narrator acts like a satirical comedian telling a story. Below is my analysis of your chapters:

(1) The chapters tend to be heavy-telling. The narrator is very dominant in your storytelling (at least in the two chapters I read). The narrator constantly guides the reader by explaining the plot, characters, and worldbuilding.

For example, in the prologue, the chapter immediately tells how the MC gets into an accident with detailed explanations. This is a telling style. As a result, the reader simply nods along and watches the MC die. However, the reader might laugh. Why?

Because your narrator tells it in a satirical comedy style. So the reader feels more like they’re watching a comedian on stage telling a story about a mainstream isekai scenario, rather than actually feeling how the MC dies.

I suspect this may simply be your narrative style, and that’s not inherently wrong. Truck-kun scene works to make readers laugh mostly because of internal references already present in the reader’s mind from repeatedly seeing this scenario. When the scenario becomes absurd, they feel amused and laugh.

But try to imagine this: what if your readers are not LN, manga, or anime readers? What if your readers happen to be people who have never been exposed to weeb culture or are serious literature readers?

This scenario might not make them laugh. They might just say, “Oh… this person died ironically—trying to avoid the moral obligation of saving a cat, only to get hit by a truck.” Well, they might not be your target audience, so let’s skip that part.

My suggestion is that you should revisit the principle of “show, don’t tell!” to make your scenes more immersive, shifting the experience from reading a comedy on a mobile screen to actually feeling the absurdity of getting hit by Truck-kun.

(2) The visualization of your scenes tends to be vague due to a lack of spatial and temporal context, as well as spatial cues. Readers are forced to imagine abstract scenes, which can drain imaginative energy and break immersion.

For example, in second chapter, your narration immediately describes a meeting scene in the Black Building (White House satire?!). The narration instantly lists which characters are present, then jumps straight into absurd dialogue mode.

This narration is abstract. Readers have to work hard to imagine the room, the furniture, the table and chairs, and the positions of the characters.

If you want the narration to feel concrete, you need to provide room context and spatial cues.


...is abstract narration.

But..


...is concrete narration.

Readers can visualize the room in their minds along with the relative positions of the characters. By adding spatial and temporal context and spatial cues, scenes become more immersive and cinematic.

(3) Your named characters lack visual identity descriptions. Many named characters are introduced only through dialogue by mentioning their names and titles. As a result, readers don’t have a clear visual image of your characters.

For example, in the prologue, your narration even explicitly describes the goddess’s appearance as “beautiful” using a metaphor referencing a 3D anime girl.

This is an abstract character description. Beautiful how? What is her hair color? What is her skin color? What is her face? What is her eye color? What clothes is she wearing? Are there any distinctive physical traits?

Without sufficient physical identity and appearance details, readers have to work harder, freely imagining the characters in their own perception.

Fortunately, your characters have unique voices and personalities shown through their actions and dialogue, so readers can still identify who is who.

(4) Transitions are still rough and abrupt.
Scene changes feel harsh, with narration simply separating scenes using divider marks. This can disrupt narrative flow. If you want smoother transitions, you could consider narrating gentle transitions through symbolism such as nature, memory, or time. For example:



This is a smooth transition between different two places using wind symbolism.

Another example: instead of cutting a scene with a blunt time transition like “150 years later…”, you could narrate time symbolically:



With this kind of timeskip, readers can feel civilization developing progressively along the flow of time.

(5) Nameless characters feel more like random statistics than living characters.
Your narration directly states numerical troop statistics. This isn’t good, readers have to work harder to convert numbers into armed forces in their minds.

If you want more immersive narration, you might consider turning this into a cinematic depiction, such as using the POV of a single soldier to observe the army in concrete detail. For example:



Readers can imagine the army’s overwhelming scale without needing to count statistics.

Well, that’s a bit of feedback on storytelling and the application of the ‘showing’ principle in narrating cinematic scenes.

It should be noted that this doesn’t mean telling is bad. Telling is still necessary to summarize chapters, avoid repetitive scenes, perform timeskips, and provide thematic or emotional interpretation.

Chapters that lean too heavily on telling tend to feel flat and less immersive because they position readers as observers or listeners, not as active subjects interpreting the narrative.

If you want your chapters to be more immersive, your narration needs to minimize the narrator’s voice. Let readers organically interpret the interactions of characters in their world.

Lastly, your chapters have a strong point in absurd satirical comedy, with eccentric dialogue and characters. If I ignored the telling-heavy style, I would probably laugh while reading your chapters.

The premise itself is fairly fresh, even though it uses clichéd isekai tropes. The use of modern-life references wrapped in satirical comedy can make readers feel the absurdity and smile.

If you polish this strength with a more cinematic storytelling style, I’m quite confident your chapters will become more powerful and impactful, enough to make readers forget the real world for a moment and laugh freely while enjoying the story’s absurdity:



That’s my feedback. Hope it helps (or maybe not).

Regards.

Critical Note:
My assessment may be biased. I’m just offering honest feedback as a casual reader.
Thank you so much!
I was busy fixing my early chapters again after reading this notes.
Yes, now i try to put a bit more description to some parts, not all. Since i also need to calculate the comedic timing.
On later chapters the style would slowly shift to show-not-tell thingy. I keep this narrator heavy style mostly in the beginning since... well, so many world building i wanted to deliver early i guess.

Once again, thank you!
 

Eldoria

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Thank you so much!
I was busy fixing my early chapters again after reading this notes.
Yes, now i try to put a bit more description to some parts, not all. Since i also need to calculate the comedic timing.
On later chapters the style would slowly shift to show-not-tell thingy. I keep this narrator heavy style mostly in the beginning since... well, so many world building i wanted to deliver early i guess.

Once again, thank you!
I know implementing my advice is almost like rewriting chapters. It's exhausting (I've been there, too).

If you're having trouble applying to "show it" to every scene... just pick the important scenes that need to be highlighted to create a more lively, immersive narrative. That will lighten your workload. Good luck.
 
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