I want to make a semi-new worldview, and I need a little assistance for some aspects please

DeadDark

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I just got the 'Plucky Squire' this week and was inspired to create a story like that, but more on the side of the authors. For those unfamiliar with the game, the gist of it is that the story within the book got totally derailed by the antagonist of the story finding a copy of the story(kind of convoluted but you should get it). Mild spoiler here,
The antagonist realizing they are in a story created meta-magic and banished the main character to the real world and when the main character got back the antagonist started to send his minions to other stories and the real world to steal items for his nefarious plot.
Bigger spoiler
Then at one point it changes the story book entirely giving it a new look and changing the main character and his group to the antagonists, making the narrator hostile to the original protagonist but relatively useless other than assisting the new main character(original antagonist) with information.
Combining that premise with the Chinese novel type of Gods for all(everyone opens up a world in those stories), and another Chinese novel where authors create power systems for readers by writing stories is what is driving this inspiration for a story. Authors create a manuscript on how a story they are writing is going to go, sends that to the Storyteller Guild/organization, readers read the story, and eventually the story breaks free of the manuscript and creates feedback to the author in various ways, be it materials, or skills.
Now my question is what are some good feedback options to readers and authors by changing the medium for the story written. Here are some mediums I was thinking about; novels, webnovels, comics, webcomics(having the tag web makes it different lol), short story, short story collections, series, children's story, graphic novel, non-fiction, card games(because cards can have stories), video games(this would be more complex and require multiple authors and other professions), (any other mediums you guys would like to recommend?).
Now for different viewpoints I already have some ideas already formed(first-person allows the author greater control, second-person acts as a dungeon for the readers to enter the story, third person gives more information to the author), as well as how a story may evolve outside of the manuscript. But if you have ideas for those as well I would appreciate them.

I would appreciate any help given thank you very much in advance.
 

BearlyAlive

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The way I understand it, because it sounds kinda more complicated than it needs to be (or I'm just dumb-dumb), is that authors create some kind of semi-alive medium-contained "systems" that evolve on feedback and grant the creators some kind of boons?

Or is it that the stories are 'alive' and change because of the readers and then influence the authors back?

Because, let's be honest, if it's chinese-influenced then every story will turn into murder hobo splatter horror by the end :ROFLMAO:
 

CharlesEBrown

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Hmm... There is an old roleplaying game called Lords of Creation in which characters gained powers by travelling to parallel worlds and eventually would create their own worlds (after about fifteen to twenty levels - the assumption was they would either retire the character and run games in the worlds their characters created or just make new characters when they hit that level). IIRC the PDF is out there (legally) for free and might help with writing something like this.
The worldview changes would happen when characters entered worlds slightly different (the starting sequence of modules goes from a game convention - really! - to a medieval world where the PCs have to find the Horn of Roland, then back to the modern world in the Himalayas to deal with yeti and other weirdness (The Yeti Sanction), then to a post apocalypse world where they have to survive the horrors of Akron, Ohio (Omegakron) - including a very thinly disguised Godzilla...
 

DeadDark

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The way I understand it, because it sounds kinda more complicated than it needs to be (or I'm just dumb-dumb), is that authors create some kind of semi-alive medium-contained "systems" that evolve on feedback and grant the creators some kind of boons?

Or is it that the stories are 'alive' and change because of the readers and then influence the authors back?

Because, let's be honest, if it's chinese-influenced then every story will turn into murder hobo splatter horror by the end :ROFLMAO:
First off hilarious, while a lot of chinese novels turn into just plain horror and other undesirables(it really is a cess pool) others are alright lol.
The stories are mostly a self-contained system created by authors to reap boons and other rewards due to reader feedback and a potential mutation to the story causing the rewards from the story to become increasingly better, it also becomes different from the author's knowledge requiring the author and maybe the guild oversight to make sure the story doesn't become a danger. I think in the actual storyline the old books have already affected reality requiring people to seek power to quell certain threats from stories and myths long past.
I just don't know what I want for weighting different types of rewards depending on different mediums.
I know any story dealing with the web will allow the logic in those stories will become very powerful due to it having one location to store the "popularity" having a lower chance to mutate, whilst physical copies will disperse this "popularity" between all copies but has a better chance on causing lots of different mutations overall that readers can reap rewards from.
Hmm... There is an old roleplaying game called Lords of Creation in which characters gained powers by travelling to parallel worlds and eventually would create their own worlds (after about fifteen to twenty levels - the assumption was they would either retire the character and run games in the worlds their characters created or just make new characters when they hit that level). IIRC the PDF is out there (legally) for free and might help with writing something like this.
The worldview changes would happen when characters entered worlds slightly different (the starting sequence of modules goes from a game convention - really! - to a medieval world where the PCs have to find the Horn of Roland, then back to the modern world in the Himalayas to deal with yeti and other weirdness (The Yeti Sanction), then to a post apocalypse world where they have to survive the horrors of Akron, Ohio (Omegakron) - including a very thinly disguised Godzilla...
That's interesting, I might take a look on that!
 

BearlyAlive

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The stories are mostly a self-contained system created by authors to reap boons and other rewards due to reader feedback and a potential mutation to the story causing the rewards from the story to become increasingly better, it also becomes different from the author's knowledge requiring the author and maybe the guild oversight to make sure the story doesn't become a danger. I think in the actual storyline the old books have already affected reality requiring people to seek power to quell certain threats from stories and myths long past.
I just don't know what I want for weighting different types of rewards depending on different mediums.
How about you change the medium classification to something of a threat level: In one of the stories I'm currently plotting, I have a threat level system of: Rumor -> Urban Myth -> Tale -> Legend -> Myth for "dreams" which are the 'dungeons' of that story. And having the boons depend on the kind of story makes a bit more sense than having, let's say, a freshly published Fanfiction give more boons than a story told by word of mouth for centuries just because the medium is a book, thus higher.
 

DeadDark

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How about you change the medium classification to something of a threat level: In one of the stories I'm currently plotting, I have a threat level system of: Rumor -> Urban Myth -> Tale -> Legend -> Myth for "dreams" which are the 'dungeons' of that story. And having the boons depend on the kind of story makes a bit more sense than having, let's say, a freshly published Fanfiction give more boons than a story told by word of mouth for centuries just because the medium is a book, thus higher.
Expounding on that there would be two classifications that the Storyteller's Organization will do for a story, potential threat level, and popularity level, your threat level classification is pretty cool I might adapt that a little if you don't mind. But those will increase the quality/quantity of the reward given.
Otherwise for medium classification I just wanted there to be a variety of different ways authors to show an audience their story, and the main character will probably focus on one medium but I just wanted the settings to be there. The medium was just to skew the weights for rewards, like non-fiction would more likely give knowledge-type boons to readers, comics would give a prominent item, storybooks would give a summon-type reward, you know something like that. I just need to balance what the author gets out of it and what the reader gets, then afterwards what mutations each medium favours. For mutations the only ones I have for the moment is genre mutation, series addition, meta-evolution(characters can interact with the main world), multiverse addition, main character change, something to do with an antagonist, and maybe time-travel(only for the story)
 
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