Kureous
What's Yagami backwards?
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Hm, I thought it was a signature.I am comfortable and quite happy with most aspects of my story, but action scenes are the one part that feels hit or miss to me. Sometimes, I surprise myself; other times, they feel rushed and unexciting. What are some tips to improve the writing of action scenes?
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Thanks a lot. I never considered stuff like interruptions beforeI just got done writing a fight scene, a little while ago, so I have some 2 cents to add to this:
First, OokamiKasumi has some AMAZING guides for writing Action Scenes. Go read them, but the big thing I'll draw is, just like with quotes, split each combatant's actions to their own paragraph, and KEEP STRICT CHRONOLOGICAL ORDER.
Other than that, right? I like to think of the following when a fight scene starts up:
Incitement - What started this fight? Why are you fighting? Did communication try to happen? (It's okay if no - it just makes things more brutal-seeming)
Stakes - What are the combatants trying to do to each other? Tag? Assert Dominance? Grab a MacGuffin? Kill? Knowing the basic win and lose cons of the fight WILL help you write it to the level of seriousness it needs. NOTE: The stakes need NOT be the same on either side. A really good example is the "I Know You're In There Somewhere Fight", where one character is trying to get their friend or loved one back from a Possession that IS trying to kill the Character outright.
Thoughts - Fighters, if they're good, are trying to fight strategically. There will be some planning, and a lot of emotions, and a general philosophy behind the choices they select in a fight, from techniques, to tactics. Dig into this. If you want your fight to feel really fast paced then maybe not, but if you can afford to immerse your reader in the mind of ONE of your characters (you could try multiple, but that's Advanced Thoughts lol), then do so.
Aftermath - What happens afterward? Who wins? Who loses? Did the fight get interrupted? If so, is the interruption entirely good? Bad? Both? Did one side get a buff? Did one side get a debuff? Are those permanent? Having an idea of how you want the end state of your fight will help you shape the fight to your needs.
And as a joke...
Chaos - Fights are rarely ever planned. Maybe you should just write the fight, and if you like where it naturally goes better than your planned outcome, do that instead.
I hope any of this helps.
Yeah, no problem!Thanks a lot. I never considered stuff like interruptions before![]()
So the big Thing for me when writing fight scenes is pacing. Pacing is super important to a fight, because you, presumably, want it to feel fast and snappy.
Don't get bogged down in descriptions of every little attack or moment - save that for the big moments, the ones with the most impact.
Vary your sentences. Have small ones. Frequent ones. They represent quick exchanges. Trading blows. And then maybe there's a longer drawn out moment as both/all fighters pull back and take a breather before bam. Back at it.
New paragraphs every time someone is taking the focus - in a fight, the involved parties aren't likely to be taking turns, so they'll be acting/reacting simultaneously, but each paragraph should focus on what one person is doing, whether they're acting or reacting.
Or only describe the important actions and let the reader imagine the details. It's kinda hack-y but from my experience those scenes are a lot more dynamic since they feel more fast-paced.Act out the fight scene and describe each and every action. How your breathing feels, the types of attacks, what wears you out, and how you move. Fill in the gaps with whatever you need to make it fit into your world. Then make sure the flow is good with a blend of attacks and defenses.
Step 2 is to survive it.Get firsthand experience
Carefully.Get firsthand experience
The goon on my right acted first, swinging a bat like he was in a baseball game instead of an actual fight. Amateurs. I stepped into it with ease, delivering a sharp thrust with my forearm to his wrists and halting his swing. In the same movement, I rotated from my hips and slammed my left knee up into his diaphragm. Spittle flew from his mouth, but I ignored it. There will be lots of spit and blood before this is over.
Seeing him lose his grip on the bat, I slid my right hand down along his arms and grabbed it from him. "Thanks," I said as he crumbled to the ground, "It's not even my birthday."
This is some good advice. Fights where things get really gory tend to go from tense to disturbing if they get drug out for many pages.I was going to stay out of this since I can say a lot on this subject, but I feel the urge to add a little something.
Overall, there are two types of fight scenes in fiction: entertaining and gritty. Think of this as the fight's tone. There can be a mix, but... we'll worry about that later.
If you're doing gritty, write violence realistically. Make it nasty, brutal, and quick. These are the type where fight scenes are over quite quick. It's more about the build-up to the fight and the aftermath. With this approach, aim to make the reader feel revulted and horrified. This is when fight scenes lean more towards shock.
Entertainment is far more about spectacle and theatre. The fight action is more prolonged here and get to show off behavior and display impressive skills more.
These types are the ones that use locations more creatively, more crazy feats, etc.
Finally, of course, can blend elements of both. Like you lean overall into the spectacle, but still draw some gritty elements with how it impacts the fighters ultimately.
The only other thing I can toss out immediately is something I once made a video on. Here you go if this can help you:
This video is more suited for the spectacle end of the spectrum. That's why I explained that first before linking.