Heroes and Bad Heroes

ThisAdamGuy

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I've spent the past week or so coming up with characters for the superhero litrpg I want to write. Here are a few of them. What do you guys think?

The good good guys:
Archetype:
he has the power to charge his body with energy. This energy enhances his physical strength, speed, stamina, etc beyond human limits (the extent of which is determined by his level) and he can release that power in destructive energy blasts. When the energy is released, he becomes a normal human again until he charges up again. When charged, the energy is constantly fighting to break free, and he has to focus to keep it contained or else risk hurting innocent people around him--which is really bad when he's got insane heroes beating on him from every angle.

Wyld: she has the power to turn into a monster. I'm bouncing back and forth between having it he more werewolf or sasquatch-like, but either way she gets much bigger, much stronger, and much harrier. And every time she changes, it gets a little harder to change back, giving her a gun little side story.

Judgement: he has the power to control his gravitational anchor. Any solid objects near him can be made his anchor, meaning that it becomes the floor to him. He can also make himself lighter or heavier. If he anchors himself to something heavier than him, he will fall toward it. If it's lighter than him, it will fly to him. He uses his power to make himself highly mobile, and he fights with a sword.

[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.

The bad good guys:
Game Master:
he has mind control powers. While he could theoretically completely override people's free will and turn them into meat puppets, he only uses it to force them to obey the rules in whatever game he's forced them into. Win the game (NO CHEATING!!!) and you get to go free. Lose, and...well, you won't have to worry about what comes after that.

Paragon: the BBEG. He has the power to absorb sunlight. Like Archetype, this charges his body to superhuman levels, which only increases the more he absorbs. He has been absorbing sunlight for years now, making him all but invincible. He can release the sunlight in waves of fire big enough to burn entire cities to ashes. He has taken over a huge chunk of America, which he rules over as it's "Guardian King," thinking that he's created a utopia when everyone is really just too scared of being incinerated to say otherwise.
 

Indicterra

Making the Emperor proud, one corpse at a time
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[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.
Ahhhh yes the power of gaslighting

You can do something funny, by making the guy green and scream waghhhh now and then
 

TASTYLEADPAINT

Resident Tech priest
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[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.

Warhammer 40k orc logic. Tell me if he paints one of his gadgets red does it go fasta.
 

Comatoast

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[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.
What if his reality warping powers revolved around being able to tell lies and the more people that believe them, The more powerful it gets.

For example, His boots start to malfunction as more people begin questioning how a guy with his intelligence can make high tech gear.

It also allows his allies to power him up by believing in him even if they know its a lie because they know it'll come out as true if they do believe.

Then he can do wild stuff like tell an enemy his blood is going to flow backwards and everyone on his team acts shocked to sell the point and then the guy just drops dead.

Downside? Someone has to have heard the lie so he can't kill people death note style. He'd have to tell the person what he's going to do to kill them like that, He'd have to have someone around him believing in his gadget expertise to use the boots, Etc.
 

CharlesEBrown

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I've spent the past week or so coming up with characters for the superhero litrpg I want to write. Here are a few of them. What do you guys think?

The good good guys:
Archetype:
he has the power to charge his body with energy. This energy enhances his physical strength, speed, stamina, etc beyond human limits (the extent of which is determined by his level) and he can release that power in destructive energy blasts. When the energy is released, he becomes a normal human again until he charges up again. When charged, the energy is constantly fighting to break free, and he has to focus to keep it contained or else risk hurting innocent people around him--which is really bad when he's got insane heroes beating on him from every angle.
So, basically, a street level Silver Surfer without the surfboard? Oh, except with Rincewind's magic ability from Diskworld?
Wyld: she has the power to turn into a monster. I'm bouncing back and forth between having it he more werewolf or sasquatch-like, but either way she gets much bigger, much stronger, and much harrier. And every time she changes, it gets a little harder to change back, giving her a gun little side story.
So pretty much Monster Girl from Invincible?
Judgement: he has the power to control his gravitational anchor. Any solid objects near him can be made his anchor, meaning that it becomes the floor to him. He can also make himself lighter or heavier. If he anchors himself to something heavier than him, he will fall toward it. If it's lighter than him, it will fly to him. He uses his power to make himself highly mobile, and he fights with a sword.
That's a cool one. Have seen some similar ideas but nothing quite like this
[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.
I used to play a character kind of like that in an on line game - the core concept was "Magic-based Iron Man"; his parents were major sorcerers, but he seemed to have no magical ability... until he took apart a radio and put it back together in a way that got signals from other dimensions as well; he was called "Tinker" and had a suit of armor that looked like what a 15 year old with access to a junk yard would put together over a few days (which is what it was) - but he could tap into his magic to reshape it into various animal modes (Bear mode to become a melee monster, Gazelle mode to become a speedster, Eagle Mode to fly, etc.). He could make anything work as long as he had raw materials and an idea of how to use technology or magic to make it work.
The bad good guys:
Game Master:
he has mind control powers. While he could theoretically completely override people's free will and turn them into meat puppets, he only uses it to force them to obey the rules in whatever game he's forced them into. Win the game (NO CHEATING!!!) and you get to go free. Lose, and...well, you won't have to worry about what comes after that.
Neat idea. Very good psychological quirk there. Similar to the Celestial Toymaker from Doctor Who but different enough to probably avoid comparisons by anyone less of a geek than myself...
Paragon: the BBEG. He has the power to absorb sunlight. Like Archetype, this charges his body to superhuman levels, which only increases the more he absorbs. He has been absorbing sunlight for years now, making him all but invincible. He can release the sunlight in waves of fire big enough to burn entire cities to ashes. He has taken over a huge chunk of America, which he rules over as it's "Guardian King," thinking that he's created a utopia when everyone is really just too scared of being incinerated to say otherwise.
So Sunspot of the New Mutants only evil?
 

corruption

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Hmm
How about a Healer whose power works by focusing on the area the person is injured and making the body seem to have accelerated healing there but actually ages them faster in that body part. Also increases the risk of cancer. Fast acting cancer.
And they go around healing people all over the place in their ignorance.
 

CharlesEBrown

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Hmm
How about a Healer whose power works by focusing on the area the person is injured and making the body seem to have accelerated healing there but actually ages them faster in that body part. Also increases the risk of cancer. Fast acting cancer.
And they go around healing people all over the place in their ignorance.
Oooh - that's kind of cool but dark. I prefer empathic healers myself - characters who can rapidly heal themselves, and have the ability to take injuries and illnesses from others into their own body. They don't always know how badly the other person is hurt so may just kill themselves or overload their own healing ability but WILL cure the other person completely, regardless.
 
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