ThisAdamGuy
Proud inventor of the chocolate onion
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I've spent the past week or so coming up with characters for the superhero litrpg I want to write. Here are a few of them. What do you guys think?
The good good guys:
Archetype: he has the power to charge his body with energy. This energy enhances his physical strength, speed, stamina, etc beyond human limits (the extent of which is determined by his level) and he can release that power in destructive energy blasts. When the energy is released, he becomes a normal human again until he charges up again. When charged, the energy is constantly fighting to break free, and he has to focus to keep it contained or else risk hurting innocent people around him--which is really bad when he's got insane heroes beating on him from every angle.
Wyld: she has the power to turn into a monster. I'm bouncing back and forth between having it he more werewolf or sasquatch-like, but either way she gets much bigger, much stronger, and much harrier. And every time she changes, it gets a little harder to change back, giving her a gun little side story.
Judgement: he has the power to control his gravitational anchor. Any solid objects near him can be made his anchor, meaning that it becomes the floor to him. He can also make himself lighter or heavier. If he anchors himself to something heavier than him, he will fall toward it. If it's lighter than him, it will fly to him. He uses his power to make himself highly mobile, and he fights with a sword.
[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.
The bad good guys:
Game Master: he has mind control powers. While he could theoretically completely override people's free will and turn them into meat puppets, he only uses it to force them to obey the rules in whatever game he's forced them into. Win the game (NO CHEATING!!!) and you get to go free. Lose, and...well, you won't have to worry about what comes after that.
Paragon: the BBEG. He has the power to absorb sunlight. Like Archetype, this charges his body to superhuman levels, which only increases the more he absorbs. He has been absorbing sunlight for years now, making him all but invincible. He can release the sunlight in waves of fire big enough to burn entire cities to ashes. He has taken over a huge chunk of America, which he rules over as it's "Guardian King," thinking that he's created a utopia when everyone is really just too scared of being incinerated to say otherwise.
The good good guys:
Archetype: he has the power to charge his body with energy. This energy enhances his physical strength, speed, stamina, etc beyond human limits (the extent of which is determined by his level) and he can release that power in destructive energy blasts. When the energy is released, he becomes a normal human again until he charges up again. When charged, the energy is constantly fighting to break free, and he has to focus to keep it contained or else risk hurting innocent people around him--which is really bad when he's got insane heroes beating on him from every angle.
Wyld: she has the power to turn into a monster. I'm bouncing back and forth between having it he more werewolf or sasquatch-like, but either way she gets much bigger, much stronger, and much harrier. And every time she changes, it gets a little harder to change back, giving her a gun little side story.
Judgement: he has the power to control his gravitational anchor. Any solid objects near him can be made his anchor, meaning that it becomes the floor to him. He can also make himself lighter or heavier. If he anchors himself to something heavier than him, he will fall toward it. If it's lighter than him, it will fly to him. He uses his power to make himself highly mobile, and he fights with a sword.
[Name Undecided]: has the power to build anything he wants. Not because he's super smart, but because he has mild reality-warping powers that make his gadgets work because he says they work. He doesn't fight much, mostly outfitting the others with gear when they need it. His powers can only...uh, power so many gadgets, though, and what they can do is limited. He can make a pair of rocket boots, for example, but he can't create a light switch that turns off every hero in the world's powers.
The bad good guys:
Game Master: he has mind control powers. While he could theoretically completely override people's free will and turn them into meat puppets, he only uses it to force them to obey the rules in whatever game he's forced them into. Win the game (NO CHEATING!!!) and you get to go free. Lose, and...well, you won't have to worry about what comes after that.
Paragon: the BBEG. He has the power to absorb sunlight. Like Archetype, this charges his body to superhuman levels, which only increases the more he absorbs. He has been absorbing sunlight for years now, making him all but invincible. He can release the sunlight in waves of fire big enough to burn entire cities to ashes. He has taken over a huge chunk of America, which he rules over as it's "Guardian King," thinking that he's created a utopia when everyone is really just too scared of being incinerated to say otherwise.