Have you ever written a character that you started off loving but grew to hate?

Representing_Tromba

Sleep deprived mess of an author begging for feedb
Joined
Jan 29, 2020
Messages
5,988
Points
233
For example I have two characters that I really enjoyed writing. However, as the story progressed I started to dislike the characters. Problem is I can't kill off either the characters because one is immortal and literally holds the entire universe together while the other can't be killed off because it would absolutely destroy the plot. I don't know if this is normal for authors or not so I figured I'd ask here.
 

Yairy

The Dreamer of Wonderland!
Joined
Jun 1, 2020
Messages
302
Points
103
How did you grow to hate them? Are they supposed to be hated? I never accidentally made a character I grew to hate. That concept is actually strange to me. I usually know how I want my characters to be portrayed.
 

NotaNuffian

This does spark joy.
Joined
Nov 26, 2019
Messages
5,314
Points
233
For example I have two characters that I really enjoyed writing. However, as the story progressed I started to dislike the characters. Problem is I can't kill off either the characters because one is immortal and literally holds the entire universe together while the other can't be killed off because it would absolutely destroy the plot. I don't know if this is normal for authors or not so I figured I'd ask here.
For the second one, why don't you start to think of an alternative timeline after you murked the character?

Also, why oh why would you hate something you planned and created? Did you do a skeleton before start your planning? Did they ended up screwing your MC and gang too much?
 

DubstheDuke

Well-known member
Joined
May 19, 2020
Messages
304
Points
103
Kind of? There was one particular character that I wrote that I intended on killing him off right from the start, but I ended up liking him enough to the point where I gave him a much larger role in the story and intended for him to eventually come onto the side of the main characters. However as time passed, I stopped liking the character as much, and eventually decided to do what I originally intended.

There have been many characters that I started off hating but through character development grew them into characters that I loved.
 

Representing_Tromba

Sleep deprived mess of an author begging for feedb
Joined
Jan 29, 2020
Messages
5,988
Points
233
For the second one, why don't you start to think of an alternative timeline after you murked the character?

Also, why oh why would you hate something you planned and created? Did you do a skeleton before start your planning? Did they ended up screwing your MC and gang too much?
I really want to do the alternate timeline one but I can't do alternate timelines because I've already set up altering time rules in the world that I can't alter at this point.

As for why I created a character that I hated, I wrote the character to fit specific roles and as time grew on I just ended up hating their guts. Mainly because whenever I have another character talking to them I have the character say things that are within their personality to get specific reactions from the other character. For example a character that started out as just a God that did a lot of it stuff out of boredom and was kind of funny ended up becoming a psychopathic God who does not care for the lives of people, purposely destroying them in fact to give them something to be entertained with.
Kind of? There was one particular character that I wrote that I intended on killing him off right from the start, but I ended up liking him enough to the point where I gave him a much larger role in the story and intended for him to eventually come onto the side of the main characters. However as time passed, I stopped liking the character as much, and eventually decided to do what I originally intended.

There have been many characters that I started off hating but through character development grew them into characters that I loved.
I understand this on every level. I have one character that I knew from the start I was going to have to kill off at a specific point but ended up liking so much that I've been trying to delay it ever since. However there are characters that I created at the beginning to see the story through but I ended up hating so much that I wish I could strangle them with my own hands as I watched the life flow from their eyes.
 

Mechaphobic

Active member
Joined
Apr 23, 2021
Messages
132
Points
43
I treat characters I don't like in books I am writing just like I did in D&D sessions, their deaths were happy little accidents to add flavor. The great thing about being an author is that you can always find a way to get rid of something.
 

HURGMCGURG

That Guy
Joined
Jan 22, 2019
Messages
364
Points
133
I understand this on every level. I have one character that I knew from the start I was going to have to kill off at a specific point but ended up liking so much that I've been trying to delay it ever since. However there are characters that I created at the beginning to see the story through but I ended up hating so much that I wish I could strangle them with my own hands as I watched the life flow from their eyes.
The solution to this problem is to have them change into people you hate less. That's right, the bane of author's everywhere, CHARACTER DEVELOPMENT! Challenge them emotionally, physically, or morally until they stop being shitty.
 

Cossimeri

Purveyor of Yuri Adventures
Joined
Oct 7, 2020
Messages
119
Points
103
I've never started to hate a character I liked... However I have grown bored of characters. Which is just... terrible when they're in the core cast. It's like "I don't want to kill off a character my readers like, but... damn I don't want this girl around anymore."
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
Points
183
Not really, uhn... Closest I can think of, is that I once had a self-insert character that I really loved, but was going through a really rough period of her life and there was no way to get it better any time soon.

It got so bad that I ended up dropping the story because I didn't want to feel the sadness that my character felt anymore... But well, that's part of the issue with making self-inserts, I suppose.
 
D

Deleted member 45782

Guest
I don't hate them. To me it would be the writing part I hate and how I developed the characters if it seems to fall apart. But not the character itself. The character does not control how their life goes; in the end it is still the author that writes down what fate has for them in the stories. No author, no words written for these characters. So if the character becomes detestable or it doesn't match up, I'll find myself more at fault for not developing how I intend to make a character to be, but I won't hate the character itself since I know it would depend on my writing to make it better or worse.
 
Joined
Jan 15, 2019
Messages
2,426
Points
153
i did envy them since they live so comfy and happy, when i was struggling and depressed in real life, but nah, never hate.

at some point, the worst thing that happened is me forgetting them since im lazy.
 

BenJepheneT

Syro - Aphex Twin
Joined
Jul 14, 2019
Messages
5,347
Points
233
The solution to this problem is to have them change into people you hate less. That's right, the bane of author's everywhere, CHARACTER DEVELOPMENT! Challenge them emotionally, physically, or morally until they stop being shitty.
As an elaboration to this, try to create consequences to the challenges. It's cheap to do this, but show them LOSING. I'm not saying loss is the one way to achieving realistic character development but all too many times I've seen the Shounen troupe being played out solely because the author keeps throwing challenges at the character and said character just... brushes it off?

Really? After all those fights and dilemmas, the character just remains as such? Experience doesn't translate to development. Just because a character had gone through something doesn't mean said character has gone through development. You're not moving the character forward; you're just stacking the character higher. If that's the direction you want to take the character's development towards, then all the more power to you, but lest I remind you; it doesn't matter how high you build your character, they're still standing on square one, only with some altitude.

And as I said, loss isn't a one-way ticket to achieving development, but it's an effective one. It essentially shows an actual weakness, or a crutch for the character. And I don't mean just losing a sword fight or a battle of wits either. You beat the absolute shit out of your character through his principles. Show the antithesis to his ideals and MUSH THEM into his face like a cream pie. Utterly demolish his world view, and make him climb back out a better man; that's what I meant by loss. And don't just make the guy brush it off like "oh fuck, that happened." Show some consequences, for God's sake. He just got his mental ass kicked to oblivion and you're telling me that all he gained from it was some internal EXP points? Make changes to his behaviour, adjust his philosophy according to his experiences; that's what consequences mean.

On the flip side, don't do just constantly beat the fuck out of your character. Evangelion is a revered franchise, yes, but Shinji isn't treated as a paragon of character development; he's just part of the symbolism within the story. Constant loss doesn't reinforce anything if you don't let your character prove themselves with Ws. (Unless the loss, in regards to Evangelion, reinforces the theme.) That's character dynamism (no that term doesn't exist I made it up don't look for it). You want to have dynamic for your character to show that they're believable people. There's wins and losses, and you don't get all of each. Reinforce your character through their victories, and build them through their defeats. It not only helps your character but helps with your world-building as well. One of the worst things to happen to a story is when the world feels to serve the character, rather than a place where the character simply inhabits. If the former is what you want to achieve, then go for it. To the other 80%, a believable world is one where the world is simply indifferent to the character's journey. Allow me to elaborate:

I don't mean indifferent as in "lacking consequences". I meant that as within your writing, especially if you're tackling in an omnipresent and/or third-person perspective. I don't know how this affects you guys, but for me, the best world building is one where victory isn't glorified, or loss isn't lingered on in dread heavily. Of course, if your character wins or loses, it will affect how the world. I'm speaking in terms of tone and language (as stated, if you're writing in omnipresent and/or third-person perspective). To truly sell a character's journey, let the reader themselves make the conclusion on whether this truly was a victory, or a hollow prize; a loss, or simply a taken risk. Don't tell your readers how they should feel about a character's action, instead, focus on the character's action ONLY, and if you truly want to write emotions, do it from a singular character's perspective, and make sure you have something to contrast it. Present different opinions and perspective for the character's actions and developments through the side characters; it not only reinforces the world as its own, seperate beast with different folks inhabiting it, it also welcomes differing ideas towards how the character should be perceived.

Take Eren from AOT (before 138). Throughout the story, Iyasama showed both triumph AND defeat through multiple perspectives of the many different characters. Their losses and wins weren't condemned nor were they exalted. Iyasama simply showed them as they were, and presented the character's reactions towards it all. He showed the motivation and the reasoning for both action and reaction. The consequences were simply the aftermath of everyone's action. It made sense throughout, and left the moral and philosophical justification up to the readers' interpretation.

Don't just let your character win with no effort, nor relentlessly beat them down without a moment for personal triumph; show dynamic to their experiences and never shy away from its consequences. Make sure your writing reinforces the objectivity of their actions, and let the readers form their subjective opinions upon it all. That, to me, is how you best tackle character development.
 

RepresentingCaution

Level 37 ? ? Pronouns: she/whore ♀
Joined
Apr 15, 2020
Messages
9,797
Points
233
I can't say I've had that experience. I generally pity people rather than hate them, though.
 

Agentt

Thighs
Joined
Oct 8, 2020
Messages
3,547
Points
183
I made a minor character which I hate purely cuz I don't want to write him and just want to move on with the main plot
 

Jemini

Well-known member
Joined
Jan 27, 2019
Messages
2,037
Points
153
I wrote a character that was meant to be short lived, but then the audience liked her way too much. So, I decided to scrap the plan of getting rid of her. But then, she just started sucking the air out of the room and giving no room for me to develop other characters in the story. Thus, I grew to hate her.

She was actually a rather large piece of why I decided I had to completely reboot my first series. I had to re-write it without this character having ever been introduced to the story. (She was far from the only piece, there were many, but she was at least 10% of the reason which is a rather sizable chunk when there is such a large list of reasons why I had to reboot the series.)
 

Not_A_Symphony

Picasso 2.0
Joined
Mar 15, 2021
Messages
181
Points
83
For example I have two characters that I really enjoyed writing. However, as the story progressed I started to dislike the characters. Problem is I can't kill off either the characters because one is immortal and literally holds the entire universe together while the other can't be killed off because it would absolutely destroy the plot. I don't know if this is normal for authors or not so I figured I'd ask here.
Well, I have written some characters that I hate in the sense that I think they are absolute cunts, however, I don't hate them as a writer.

I think, and maybe this is just me wondering, that your problem is not based on "hatred" but the fact that you are "tired" of them.
This is something that has happened to me when some characters either reach their climax (and can't grow anymore as a character) or become dull (they stop becoming challenging to write about, etc). If this is what happened to you then I would advise you to change a little bit the flow of the story and create some obstacles to the character itself (that will allow them to have more growth and you can even change their personalities slightly).

In the scenario that you want to kill them both then what I can tell you is the following:
  • Immortal Dude: No matter how immortal one is, there is always something that ruins it, something that hurts that person. If you don't have it in your story, you can just create something. It can be a Holy Sword, a specific Poison, a specific food, heck it can even be a flower. On the other hand, you can also make it so that the immortal fellow has a condition for his immortality (for eg: he can't fall in love otherwise he will become mortal). You can also just make him disappear, like the guy from LOTR who goes to the mountains only to appear a long time later.
  • The Other Dude: You can just kill him and make a new character appear and take his place on the plot. For example, his brother wants revenge; a background character that has appeared a couple of times; a brand new character, etc. Or you can just change the plot itself into something else (where that character won't have as much influence as it has now).
Remember that this is your story above everything else so you, as the author, can do whatever you want with your characters and with your plot as well. That means you can get rid of everything you want or whoever you want and insert new characters whenever you want. :blobtaco:
 

skillet

a frying pan
Joined
Jan 17, 2020
Messages
211
Points
83
I've been frustrated with my main characters before (because they refused to be written the way I wanted to write them sometimes, or because they were so hard to write after some time, which ._. so fickle) but so far, no, I've never come to hate one.
that's really interesting, though, that you could come to hate them. What an experience that would be! D:
 
Top