ThisAdamGuy
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[THIS POST HAS BEEN CONSUMED BY THE VOID]
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yes, it's a good set-up. honestly, better than most of the "good" litRPG stories I've read. but my biggest concern is that there's a LOT that goes into LitRPG. That's why I don't write it. you have to basically make an entire TTRPG, but rather than release it, use it as a basis for a story. and since so much goes into it, it's hard to actually get started.If someone could actually answer my question instead of giving me vague inspirational posts, I'd appreciate it
I've written over a dozen books, so maybe you should keep your pretentious attitude to yourself. This is a genre I have no experience writing in, and this is a forum full of writers, many of whom do have experience writing it. If you don't think this kind of question is exactly what these forums were made for, you need to reevaluate why you're even here. And the next time you see a question you don't feel like answering, try not answering it.Stop looking for affirmation before you've done anything
Do something first then ask for opinions and criticisms
I'm aware of this. My goal wasn't to be awarded a Pulitzer for a story I haven't written yet, it was to make sure nobody's first reaction was "That sounds like a ripoff of [other similar story]!" And if I can get a couple pointers from people who have written litrpgs in the past, even better.But the thing is, good idea =! good execution
You can find similarities between just about any story nowadays nearly all fantasy genre takes massive inspiration (often unknowingly) from authors like Tolkien and Lewis (some being near enough a direct ripoff) and heck I recall reading somewhere years ago that the first story resembling a "litrpg" was written in like the 18th century or somethingI'm aware of this. My goal wasn't to be awarded a Pulitzer for a story I haven't written yet, it was to make sure nobody's first reaction was "That sounds like a ripoff of [other similar story]!" And if I can get a couple pointers from people who have written litrpgs in the past, even better.
I'd almost say GameLit and LitRPG are cross-genres; a lot of commonalities but a lot of differences (and several examples that fit solidly in both "camps"I know you are never going to read this post, but I'll try anyway...
There is a difference between GameLit and LitRPG (even if the difference wasn't realized when the GameLit was conceived)
And those have two different audiences.
In GameLit, there is a story about a game.
The Ender's Game is GameLit. If you didn't read it, it's the sci-fi about the military recruit that is "playing" a supposedly a training simulation, but in the end, he founds out that the supposed training wasn't training at all, and he was directing actual war, with people dying, and the entire alien civilization driven extinct.
It's technically about the game, technically, but the game is not that important in the scheme of things, it is an anti-war story. The novel came out in 1985 where there wasn't yet a community about games, even if the games exist, it is more about the vague and mysterious computer doing computer things, about the new technology.
It speaks to people who have no attachment to game and to people who don't know how the game mechanic works, because, well, there is a story with the universal message that has nothing to do with the game mechanic per se.
The LitRPG is, however, different.
The LitRPG isn't technically about the game. It's about the mechanic that enables you to do things. It's about empowerment, and it speaks to the generation which grew with games, and it's not necessarily about games per se even if it is choke-full of things that doesn't make sense without the game being present, and I think that's what confuses you.
It is blatantly clear that you are the first category of the guy.
You want to write the story about games, and mostly against games, which is more in line with the Ender's Game kind of story, hence GameLit as a subgenre.
Sounds like a tragedy. Imagine your children lose their sentience and free will but you kept yours.The idea was that the few sentient "players" that were left were stuck in a world where everyone acts like Oblivion NPCs.
Sounds like "The Matrix." lola big part of the plot is them trying to find and awaken their friends and family, and then keep them awakened.
It does sound good. I think.But my main question is, is this even a good setup?
They do, but are ultimately different.I'd almost say GameLit and LitRPG are cross-genres; a lot of commonalities but a lot of differences (and several examples that fit solidly in both "camps"
And the way you describe Ender's Game it sounds like a longer version of the Star Trek episode "A Taste of Armageddon"... except both sides were playing the game (and one decided the Enterprise was a casualty...)
I did see the movie (I think on the cruise where I may have caught COVID before it got all the press coverage, or shortly before we went on it). Have never read the book though.They do, but are ultimately different.
If you are curious about the Ender's Game, there is the movie adaptation, but it came like thirty years later and thus feels very different.
I looked it up, and the movie adaptation is 2013, made with different people in mind.
... but it is still very different in spirit from the LitRPG.
There is a huge point in the both book and the movie where Ender (that's the protagonist's name) thinking he is playing the simulation sacrifices the entire fleet so the doomsday canon has a clear shot against the alien planet. He wins, and then he is told it wasn't the simulation (hence the title), but was ordering the ships manned by actual humans to die, and eventually finds out that the alien could have been negotiated with if only...
It's completely different in tone than the LitRPG is.
Even the darker LitRPG are about empowerment, and even the ones that are definitely not a power fantasy are more about the use of mechanic the games might have, rather than vague game....
But in the Ender's game, it's not about Ender having some strategy to win, even if that is what happens at the cost of many, many lives...
It is not about Ender being empowered through the game mechanic, not even remotely.
The lesson is that the war was stupid in the first place, and as far the plot goes, it isn't important that any game was involved in the first place. After all, the callous commander, knowing the people would die, could order the charge either way...
It's also the point that generals understand they fucked up when they deceived the fresh recruit, hooked him to the computer so he could override their authority and then ... well, sh*it.
As I said, it is anti-war sci-fi.