Gameplay and Immersion

Which do you prefer?

  • Gameplay

    Votes: 20 51.3%
  • Immersion

    Votes: 17 43.6%
  • Politics

    Votes: 2 5.1%

  • Total voters
    39

Ellieporter

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Gameplay is very important.

Imo, its the reason why some people buy the game. They buy the game because it looks fun to play.

You don't buy a game just to watch highly rendered beautiful cutscenes, if you do. You're better off watching a movie cause I didn't spend money just to walk around and press this and that. Poof, here comes another cutscene!

Second, comes immersion and last is story.

----

Although, I realize that western media always finds a way to politicize something... Why do people spoil other people's fun in purchasing the game.

I for one, want to buy AC Shadows and Hogwarts Legacy because it looks so good and fun to play. I know that some of you will be triggered even by seeing AC Shadows and wants to post death to ubisoft or something. However, gaming should be an outlet to have fun, relax and unwind. Heck, I'm beginning to enjoy EA games now as I'm seriously planning to buy Wild Hearts.

----- This is the end of rant for politics and I know that some of you will disagree, that's fine. ----
 

RepresentingWrath

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Heck, I'm beginning to enjoy EA games now
 

Ellieporter

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Gameplay is highly subjective. What might work for me might not work for you. But i will update it here.
 

AlanDufran

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So answer the poll.

Anyway, as someone who has played a lot of games I've been thinking a lot about what I enjoyed about specific games and what they had to offer. A lot of games in the past were about both gameplay and immersion.

Gameplay is essentially how a game plays, does it feel rewarding? Does it feel Challenging? Is it relaxing?
Gameplay itself is something that is varied across what people enjoy. There are many forms of gameplay.

Then there is something else that people will continue to buy into a series for.
That is immersion.
Now you may ask, what is immersion?

Immersion is the connection you feel with a game, it's characters or its world. When you enjoy exploring that world, or enjoy the way the people talk or do things. One game I can remember I got immersed in was Sleeping Dogs (an older game) where the main character is basically an undercover cop with the triads. The characters were distinct, they each had an agenda and I was genuinely interested in how the story and the world progressed.

It was a game that also didn't beat around the bush and had a lot of cultural sayings I remember like "A man who hasn't eaten pork buns is not a whole man" or something like that. I liked it so much I've been hoping for a sequal that never came.

Same with the game Days Gone. Even if the gameplay wasn't the greatest, I was fully immersed as the Biker Deacon Saint John.

The reason I could be immersed was because I could on a level connect with how someone would feel in his situation and the difficulty of surviving a world full of freaks. Accepting life and loss interesting.

---

And now we talk about the games today.

I've thought long and hard about why I am enjoying Marvel vs Capcom collection so much (even if it's just a bunch of retro games), and no I never played those old MvC games, or even the Old Street fighter games so I don't have nostalgia glasses on. Yet somehow I'm enjoying it. I even decided to pick up an old game called Beyond Good and Evil, the first one... I had never played it before but I ended up enjoying that one too.

So, that's not nostalgia... there was something inherently different... and I thought about it a lot and I've come to the following conclusion.
The reason why new games suck.

Gameplay.
It sucks now because instead of making a fun/relaxing/challenging game, many developers (fromsoft excluded, there are a few good makers still) are focused so much on monetization. How can they get the most money from the player? So what ends up happening? Even single player games have monetization to where they make season passes, pre-order bonuses, and if you don't get certain things the game itself will be even more of a grind to play.

You hear games journalist and companies push out "single player is dead" even if single player games are still profitable. It's like they're trying to social engineer us into these multiplayer endless dlc games so they can continue to harvest and extract money from us.

So because the goal isn't to make it enjoyable to the player, MANY MANY games nomaspin-casino.com now are making games with stupid game mechanics and stuff that doesn't make sense and isn't fun because they're used to making things cost more. There is even a CEO who once said he wanted to charge Call of Duty players, or shooter players, for ammo. I just have to say... stuff like that would make games more stressful than fun.

As such, many of these games with huge open worlds without much to do in them except collectathons are just there to try and prey on players who easily get addicted to completionism even when completing everything isn't fun. Once you do something that isn't fun or beneficial to you in anyway because you need to 'complete' something, that's when they got you addicted. A lot of games are now made that way because it's easier to squeeze money out of you to pay for those 'treasure maps' instead of just making worthwhile quests or bosses to get the loot.

Immersion.
Immersion these days sucks.
I posted about this before, people are always complaining about 'ugly' characters in games, then you got people saying "stop being horny" but that not addressing the issue in the first place.

The issue is immersion.
When you take Warhammer 40k with decades of lore and people who have fully immersed themselves in their universe, then you suddenly bring in female customs, you've just broken all the immersion and rules that have been set up. While in the long-run, this is meaningless since it's all fiction and people will go on with their lives, for those who have invested so much into the lore it's straight up betrayal.

The companies have essentially destroyed all the time and investment that the fans who have supported them over decades into something that is supposed to be one way, and so why wouldn't they be upset at it? Lore and immersion only works because it is consistent. If it becomes inconsistent then it becomes betrayal, unless of course the series was meant to be inconsistent all along. Warhammer 40k however, was meant to a series where mankind is nearing its own end times and decline because they refuse to change, but like all empires, it goes down slowly and bloodily.

It's the same with star wars. All the old fans hate the 'changes' they're making because it goes against the consistency of the lore that had been established for decades. It has nothing to do with hating underrepresented groups, or anything like that, and confusing this issue rather than acknowledging it doesn't allow old fans to engage or be immersed anymore.

You think about how much you enjoyed something, you spend money on it because you enjoy it and you want to see it continue on in that type of world. Then all of a sudden, because of politics and social engineering now they decide to change the flow of that series or world because some new people who haven't even been a fan of that series think their vision is better. How are you supposed to feel about that?

These are what you call, immersion breakers. You can't be immersed because the established lore is destroyed. Now, you can try to be immersed again, but if people are so willing to destroy the established lore and tradition that you were immersed into in the first place, would you still want to spend time and money on it?

---

I think game companies, media, and the people today just can't understand what it means to be a fan of something for so long only to have someone else come and ruin it just because they want to push their own agendas. Historically, the loss of loyal fans in the long run will harm a brand far more than any of the new ones they may pick up along the way.
I cannot say that every game breaks immersion. If we take such games as Horizon, or older ones, like for example Fallout 3 and other, well these games are quite good in immersion thing. About "changes" well changing lore is normal thing to me, lool how many times Marvel comics changed some lore details of their worlds, or other renown franchises as well. As for about Star Wars, the huge problem there is a fandom, because well you ask for completely new series about completely new characters and then just hate when it comes(you know what i am talking about) and scream give me something about Anakin(the actor is also hated for some reason). Sequels sucks, prequel "s.cks, everything "s.cks" and so forth, what would people do if we still had only first three movies? Right! Wanted for something new, and when this new comes, well for some reason it also "s.cks". People doesn't need reason tho hate something. For me, i can watch or cannot watch or play something if i don't like it. And that's it. My opinion only
 

RepresentingWrath

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I cannot say that every game breaks immersion. If we take such games as Horizon, or older ones, like for example Fallout 3 and other, well these games are quite good in immersion thing. About "changes" well changing lore is normal thing to me, lool how many times Marvel comics changed some lore details of their worlds, or other renown franchises as well. As for about Star Wars, the huge problem there is a fandom, because well you ask for completely new series about completely new characters and then just hate when it comes(you know what i am talking about) and scream give me something about Anakin(the actor is also hated for some reason). Sequels sucks, prequel "s.cks, everything "s.cks" and so forth, what would people do if we still had only first three movies? Right! Wanted for something new, and when this new comes, well for some reason it also "s.cks". People doesn't need reason tho hate something. For me, i can watch or cannot watch or play something if i don't like it. And that's it. My opinion only
Kotor didn't suck. Same as extended universe that is no longer canon. Also Star Wars Jedi: Fallen Order. I think season one of Mandalorian was praised? And I heard good reviews of Andor? Also SW Force Unleashed was ok? Jedi Academy?
 
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AnonUnlimited

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I cannot say that every game breaks immersion. If we take such games as Horizon, or older ones, like for example Fallout 3 and other, well these games are quite good in immersion thing. About "changes" well changing lore is normal thing to me, lool how many times Marvel comics changed some lore details of their worlds, or other renown franchises as well. As for about Star Wars, the huge problem there is a fandom, because well you ask for completely new series about completely new characters and then just hate when it comes(you know what i am talking about) and scream give me something about Anakin(the actor is also hated for some reason). Sequels sucks, prequel "s.cks, everything "s.cks" and so forth, what would people do if we still had only first three movies? Right! Wanted for something new, and when this new comes, well for some reason it also "s.cks". People doesn't need reason tho hate something. For me, i can watch or cannot watch or play something if i don't like it. And that's it. My opinion only
I don’t think it’s as sim-or as ‘changing something’ but lore is generally separated by history and rules. Making new history, new characters and new story isn’t something people have an issue with, it’s when the rules,change that have already been established.

What I’ve noticed in long running manga and series is when rules suddenly change, a lot of fandom sometimes drop the series. The problem with new star wars series isn’t the new characters, but that the shows change the rules. As for whether the new characters are compelling, that becomes a matter of personal taste and knowing your audience.

i find that many companies don’t seem to understand that it’s their job to cater to their established audience instead of alienating them for the potential new audience who may never materialize. Never take you audience for granted. ive been finding that a lot of these companies insult their established audience instead, and then try to gaslight them into thinking they are weird for not liking a lot of the stuff they made that suddenly changes things.
 
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