GAH! Power System Help Needed!

FluffyGamma

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I have years of thought put into a single world, and I already have a story and even a prologue and quite a lot of world-building. I have everything from supporting main characters to beginning plots and so much more down. My problem here and now is that to continue even writing the damn thing I need to come up with a power system that fits both the world and my vision—having everything from Giant Dubstep Spider Queen as tall as skyscrapers to outer gods and more. Not all of it will be touched upon by the current story I am writing but I was hoping to get some community input for some ideas. I find that while I enjoy LitRPG stories because NGU is a good motivator to fuel character growth and all that, I can't justify or even begin to evaluate how one stat point will act relative to the world at large. I.E. how does HP interact with the human body, does losing a toe result in the same HP decrease as losing a finger? Does having your heart get stabbed result in instant death or should some remaining HP stop characters from dying? I also have 5 different power sources in this story, everything from soul manifestations to divinity.
I'm so close to being able to release something I've been dying to finish but I just can't seem to find a system I like or even come up with something I can reasonably execute as they all give up something while others try to do too broad of a thing and force the author to keep pages of status sheets (not against but readers definitely don't like the over stimulation).
 

HelloHound

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hi, mostly came here for the all-caps GAH! but to throw my two cents in the ring, maybe don't add HP at all unless this is explicitly a video game world as most people will get turned off at the idea of trackable health/hit points.
A fun suggestion would be to compare stats to a great and unknowable character with a name like Gary
Strength: about equal to Gary
Intelligence: less than gary
Agility: greater than gary
 

FluffyGamma

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Strength: about equal to Gary
Intelligence: less than gary
Agility: greater than gary
Just love the idea there is a guy out there who earns enough interest from the system and their name happens to be Gary so it's the go-to name every parent tries to name their child XD

I sort of already forgone the idea of using an HP system and if I did it would probably be a tangible thing that people can use. The body and soul are two separate parts in my story, with creatures having some things and others not.

Rather than Physical state, it would be a measure of energy that leaks when getting damaged, mostly used it as an example to prop my ire at because I've been struggling to sleep for a week with this conundrum.
 
D

Deleted member 84247

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Agility: greater than gary

One cannot simply be more agile than GARY!!!
I have years of thought put into a single world, and I already have a story and even a prologue and quite a lot of world-building. I have everything from supporting main characters to beginning plots and so much more down. My problem here and now is that to continue even writing the damn thing I need to come up with a power system that fits both the world and my vision—having everything from Giant Dubstep Spider Queen as tall as skyscrapers to outer gods and more. Not all of it will be touched upon by the current story I am writing but I was hoping to get some community input for some ideas. I find that while I enjoy LitRPG stories because NGU is a good motivator to fuel character growth and all that, I can't justify or even begin to evaluate how one stat point will act relative to the world at large. I.E. how does HP interact with the human body, does losing a toe result in the same HP decrease as losing a finger? Does having your heart get stabbed result in instant death or should some remaining HP stop characters from dying? I also have 5 different power sources in this story, everything from soul manifestations to divinity.
I'm so close to being able to release something I've been dying to finish but I just can't seem to find a system I like or even come up with something I can reasonably execute as they all give up something while others try to do too broad of a thing and force the author to keep pages of status sheets (not against but readers definitely don't like the over stimulation).
I came in here to meme, but I must also now address the premise.

First, I think that if you cannot come up with a valid reason to include the system it is not needed, and I don't even read stat sheets a lot of the time (simply because they don't add anything). That being said, I know people love their LitRPG's with stat boxes, but I would personally appreciate it if the system is actually an integral part of the story.

HP, Stamina, Magika, etc. Those things are only really needed if it is a game type world. Honestly, I would probably drop the whole LitRPG idea as whole, unless you are good at math. Or you don't mind creating a large inconsistency, as they often do. You want a goal for the MC? Just drop in a world ending type of plot line. But how do I make this plotline LitRPG (if you are deadset on it)?

The system is being destroyed by Eldritch creatures eating the basic building blocks of your world. They are even eating people's stat boxes! The numbers are jumbled, and nothing makes sense. People are getting corrupted by the void, and even the native monsters are becoming warped.
 

Jerynboe

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First thought I had when you described hp as a tangible thing that people can use was Aura in RWBY. Then my brain supplied me with this:

All people have a field of energy that they typically use to protect themselves from harm. It’s an ablative barrier, and doesn’t necessarily block all injury, but it blunts it substantially, especially if you don’t get hit dead on. A guillotine is still gonna kill most people, but if you have enough hp/aura/ki it’ll probably be because of a crushed windpipe or suffocation and might take a while. Touching a chainsaw is a bad idea no matter how much HP you have because extremities are somewhat less protected. Etc.

This is the same energy that (local culturally appropriate term for magic users) tap into to use their magic, which contributes to the idea that magic users are made of tissue paper and rubber bands. Warrior types cultivated just as much energy, but they use it to passively empower their bodies. The measure of how much energy is put into various traits is typically referred to as ones “stats” and they serve as a multiplier on your own natural physical or mental capabilities. Possibly when your hp is depleted by injury or magic use the effects of your stats are also reduced? Idk.

This was basically just me spitballing. If it’s useless to you I won’t be offended, if you steal it wholesale I won’t be offended. I don’t feel like I know enough about your lore to offer anything more specific so I just made a litrpg friendly skeleton.
 

FluffyGamma

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The system is being destroyed by Eldritch creatures eating the basic building blocks of your world. They are even eating people's stat boxes! The numbers are jumbled, and nothing makes sense. People are getting corrupted by the void, and even the native monsters are becoming warped.
You are going to absolutely love my story if you are already suggesting eldritch monstrosities. The whole premise of the story is the MC being a summoned hero by a god that just practically doesn't care for mortal lives, not exactly evil, but the church as a whole is corrupt and the god to further their goals causes the MC to commit an atrocity that shouldn't have been committed.
Lo and Behold, the MC has a piece of their soul torn away, the blessings and such, after three years during the final battle I will unfortunately skip until later because the beginning isn't really the focus and I want people to love the character after the tragedy. The MC, saved by Fate, which I won't get into here for spoiler reasons, is locked into a 250-floor dungeon that is more a prison for all the atrocities the gods make outside of the system or what have you, with the MC being deposited on the top floor where they obtain a weapon and piece of divinity. I won't go into TOO much detail because a lot of it is more for future stuff.

It's a journey to reobtain her lost memories, find her wife if she still lives, and defeat the god that practically killed her.
 

ParticleOfSand

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You can have the HP decrease proportional to the amount of damage dealt to the person instead of a set amount. Also, normal people can already live for a few minutes with a destroyed heart so that wouldn't make sense. Instead, try instant death if the character gets decapitated or other fatal points. Of course, there's speculation that people are still conscious for a few seconds after decapitation, but you can use this to allow certain beings to survive it. Or you could introduce a power system that is built around a specific core such that its instant death if this core gets destroyed.
 

TheEldritchGod

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Giant Dubstep Spider Queen
Have them come by and discover that the final Boss of Planet Earth is 'MERICA!

I find that while I enjoy LitRPG stories because NGU is a good motivator to fuel character growth and all that, I can't justify or even begin to evaluate how one stat point will act relative to the world at large. I.E. how does HP interact with the human body, does losing a toe result in the same HP decrease as losing a finger? Does having your heart get stabbed result in instant death or should some remaining HP stop characters from dying? I also have 5 different power sources in this story, everything from soul manifestations to divinity.

How detailed do you want it? Because I can take your system to a whole new dimension of complexity.
 
D

Deleted member 84247

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You are going to absolutely love my story if you are already suggesting eldritch monstrosities. The whole premise of the story is the MC being a summoned hero by a god that just practically doesn't care for mortal lives, not exactly evil, but the church as a whole is corrupt and the god to further their goals causes the MC to commit an atrocity that shouldn't have been committed.
Lo and Behold, the MC has a piece of their soul torn away, the blessings and such, after three years during the final battle I will unfortunately skip until later because the beginning isn't really the focus and I want people to love the character after the tragedy. The MC, saved by Fate, which I won't get into here for spoiler reasons, is locked into a 250-floor dungeon that is more a prison for all the atrocities the gods make outside of the system or what have you, with the MC being deposited on the top floor where they obtain a weapon and piece of divinity. I won't go into TOO much detail because a lot of it is more for future stuff.

It's a journey to reobtain her lost memories, find her wife if she still lives, and defeat the god that practically killed her.
Sounds fun, if a bit confusing. But if it is heavy into stat boxes, I probably won't enjoy it (there are a few exceptions). However, that doesn't mean anything. Plenty of people enjoy those!

The premise isn't bad though, so I might still end up reading it if you post it.
 

TheEldritchGod

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Let us start with stats:

WEIRD STATS:
This is my preferred. Why? Because it demonstrates that the "status screen" is actually dependent on the world view of the individual. If he goes into a world with D&D stats, he'll find D&D stats because he was TOLD it was D&D stats.

But take some asshole who never played a RPG in his life, some meat head jock, and what would his stats turn out to be?
Stronk
Swole
Rizz
Chutzpah
Smert
FPS

Or Strength, Stamina, Wisdom, Charisma, Intelligence, Dexterity.

However, I prefer the WoD system breakdown of Attributes

Physical
  • Strength
  • Dexterity
  • Stamina
Social
  • Manipulation
  • Charisma
  • Appearance

Mental
  • Intelligence
  • Wits
  • Perception
I think the three groups of stats with three stats in each group lends itself to a symetry you don't find elsewhere. The Power, Speed, and Resistance aspect makes for a much more clear breakdown of how the stats should be used.

Then they broke down abilities by Talent (Inborn), Knowledge (Learned information), Skills (applied knowledge)

Then when you made a check, it was a Attribute + Ability roll against a Target Number with number of successes determining the degree of success. Typically the average person was a 2 on a scale of 1 to 5. So you would have people with say Dex 2 + Melee 5 being just as good as Dex 5 + Melee 2. Usually you rolled a d10, with 10 autosucess and 1 being a botch that SUBTRACTED one success. So when you rolled a small number of dice, it might be better then rolling LOTS of dice, if you say... only need one sucess.

They also got rid of Hitpoints and went with health levels. Everyone had the same amount of health levels, with FEW exceptions. A human body is a human body. What made a difference is how many dice were you rolling to resist damage. Then, unlike the binary nature of hitpoints, you had penalties as your health levels decreased.

If you find the binary nature of HP a problem, why not consider the Health Level combat version. I can send you a help file with the entire combat system in summary so you can figure it out on your own.
 

FluffyGamma

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Lol, this whole chat just caught me off guard as I was cooking Shells and Cheese. First off, I'm undecided if I want to do a system, and if I do, a lot of it will be in universe things. The world is BIG and the story will take place in only a small portion of it. With over 100 dungeons and smaller dimensional tears in reality, leading to sub-dungeons.

An example of a powerful character I will have is a Swordswoman with a cursed blade (of some sort, not fully fleshed out on her idea just yet but she will be a pretty big challenge to overcome as a wondering merc with a bad attitude) that is bound to her person. She is basically a blade master in tons of sword forms and the like earning the title of Saint and to bypass the restrictions, she has super regeneration so she stabs a shit ton of blades into herself turning entire battlefields into graveyards while stealing her opponents' weapons and littering hers.
The MC will also be discarding her humanity along the way and other fun things.

So while I have an Idea of a system I like, I just can't decide. I find skills fun, and I like the idea of the system being a construct of the gods if I have one, but the drawbacks, like how to express physical power, There will always be min-maxers, and I don't aim to overshadow some energies over others. Like Aura, which I will probably have but by a different name and different functions in some areas, while Magi or mana can still be used by beings that can use divinity which is only an essence that can be used by gods.

The power to bypass divinity will be something I am either gonna go on as Aether or some other name, but these beings will be made entirely of the stuff and are weak to magic. Gods will be elementals pretty much where outside gods or eldritch beings will have some foreign energy which the MC will utilize a bit of as the story progresses. The tower is basically her tutorial and fated meeting but ultimately it isn't meant to give her any power.




As for a more real-life-based power system, I'm trying to keep the fantasy elements there, obviously, a farmer can't fight a mountain, but I want a monk to be able to punch a whole straight through mount Fuji (not gonna be in the story but as a reference point lol)
 

Syringe

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Why not 1-to-1 with the actual, physical state of the body? Lose a heart and that's instant death/0 HP. Lose a vital organ and that's a huge chunk of HP gone. Start bleeding out and that's HP loss. HP could easily be blood volume and HP regeneration can be how fast you can replenish it.

It'd feel (at least to me) superficial if HP was tied to something other than the physical state of the body. If someone is 1 HP and they're fighting without a scratch then I'm taken out of it (AKA, Sword Art Online's System IIRC). Low HP should reflect the worsening condition of a person/thing.

The stabbing a heart example you made can just leave a sliver of HP, or HP that's dwindling rapidly or slowly to represent their condition. It might not be an instant kill, but they for sure aren't going to survive in the next few seconds (unless you implement something to bypass it, be it a skill, magic, healing, etc).

Physical power can be expressed easily with: 1 damage being a small punch, and 100 damage being hit by a truck.
 

WaterFish

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Write it. No matter how good it sounds in your head. You need to put it into practice. Showing the intricacies and using it as plot devices to enhance a story are two different things. Unless it’s written down, there IS no story with that power system.
 

RepresentingDesire

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The system is being destroyed by Eldritch creatures eating the basic building blocks of your world. They are even eating people's stat boxes! The numbers are jumbled, and nothing makes sense. People are getting corrupted by the void, and even the native monsters are becoming warped.
That sounds interesting.
You are going to absolutely love my story if you are already suggesting eldritch monstrosities. The whole premise of the story is the MC being a summoned hero by a god that just practically doesn't care for mortal lives, not exactly evil, but the church as a whole is corrupt and the god to further their goals causes the MC to commit an atrocity that shouldn't have been committed.
Lo and Behold, the MC has a piece of their soul torn away, the blessings and such, after three years during the final battle I will unfortunately skip until later because the beginning isn't really the focus and I want people to love the character after the tragedy. The MC, saved by Fate, which I won't get into here for spoiler reasons, is locked into a 250-floor dungeon that is more a prison for all the atrocities the gods make outside of the system or what have you, with the MC being deposited on the top floor where they obtain a weapon and piece of divinity. I won't go into TOO much detail because a lot of it is more for future stuff.

It's a journey to reobtain her lost memories, find her wife if she still lives, and defeat the god that practically killed her.
Your story is a revenge story?
 

Cipiteca396

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Instead of making HP a number, make it a readout that shows physical damage.


That's kind of the opposite of my actual advice though.

When making a system, start with it as simple as possible. Maybe have One stat. Try to make the 'game' work with that one stat, and if it doesn't, add another. If it feels like it almost works, but isn't quite there, then you might make adjustments to the story and make it work. That can lead to some funny moments, where something you'd originally planned seems like it's about to happen, and then the system changes it because 'that's not how it works'.

Anyways, the simpler it is, the easier it'll be for you to keep track of everything and justify weird outcomes. If you have a hundred stats that deal with extremely specific circumstances, you'll run into trouble if you need that stat to do something it shouldn't be able to do.

The goal of the system is to help you tell your story. Think about what you want from your story, and then use the system to enhance that thing.



Seems like generic advice... But if you want a perfect system, you'll need to map out every character, every skill and power they have, and then figure out a system that makes it all possible. That's not as daunting a task as it seems, but only you can do it- unless you want to write all of that information out for us so we can give you some proper advice.
 

FluffyGamma

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Instead of making HP a number, make it a readout that shows physical damage.
As dumb and over-complicated as it feels like it sounds, I actually enjoy the idea of doing some kind of readout for limbs. I doubt I will go with this but I'd totally read a story with it. Honestly, all the advice on here is valid, I quite enjoy reading people's opinions on this matter as power systems are rather unique to the person and it has helped a ton come up with ideas XD.
 

Jemini

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First, I think that if you cannot come up with a valid reason to include the system it is not needed, and I don't even read stat sheets a lot of the time (simply because they don't add anything). That being said, I know people love their LitRPG's with stat boxes, but I would personally appreciate it if the system is actually an integral part of the story.

HP, Stamina, Magika, etc. Those things are only really needed if it is a game type world. Honestly, I would probably drop the whole LitRPG idea as whole, unless you are good at math. Or you don't mind creating a large inconsistency, as they often do. You want a goal for the MC? Just drop in a world ending type of plot line. But how do I make this plotline LitRPG (if you are deadset on it)?

The system is being destroyed by Eldritch creatures eating the basic building blocks of your world. They are even eating people's stat boxes! The numbers are jumbled, and nothing makes sense. People are getting corrupted by the void, and even the native monsters are becoming warped.
I actually really like the idea of a LitRPG system existing in a world as a support put in place by the godly ascended figures in a Cultivation world. Basically, it used to be a Cultivation world, but it turned into a LitRPG world because some ascendeds decided to create the system in order to help those lower than themselves cultivate faster and with less effort.

I have actually been working on a system for a world in which the characters who create the system are originally transmigrates from Earth from thousands of years ago world time, which translates to only a small handful of years Earth time due to time flow differences.

I really like the concept, but I've been stuck for quite a while on the implementation of the system itself. Tried to start writing that story once and my brain just crashed as soon as I started thinking of the implications of the system I was using at that time, and I wound up scrapping my rough-draft and went back to the drawing board, and then put the thing on the back-burner where it's stayed till this day.

All that aside, the origin of this idea was actually the fact that I find myself interested in the stats sheets a whole lot more in Cultivation world novels that just happen to measure the physical stats as a form of bench-mark. Like, the stats aren't just numbers. The person's gaining power due to their cultivation, and then they use some kind of objective measure of comparison to gauge and put numbers to the person's strength, agility, and toughness or something. (That's another thing about the cultivation world stats. There are always a much smaller number of them too.)

It just seems like they tend to keep it a lot more reasonable both in terms of not letting the numbers get out of hand, and also giving the numbers actual relevance, so the cultivation world stats are always a lot more interesting than LitRPG stats.


=================Merged comments==================


power systems are rather unique to the person and it has helped a ton come up with ideas XD.

Seeing this comment triggered something in my mind, and now I'm going to go off fan-boying on Worm again. But, the main reason I have become such a fan-boy on Worm since reading it is because I am deep into the art of writing and story-telling, and Worm is the one series I'm aware of that just seems to do everything you can possibly want right. (Except maybe for softening the blow for sensitive readers. It most certainly does not do that. It does the exact opposite wherever it can.)

Anyway, Worm is something that has opened my eyes quite a bit on power systems. I especially appreciate how the power system in worm places a HUGE emphasis on forcing the characters to be creative with what they have rather than them just constantly getting stronger. What's more, you come to understand just how much more powerful it is to have a sensory ability Vs. a damage-dealing ability.

Near the end of Worm, everyone starts calling Taylor, the MC of the series, "the strategist." This is because her power to control bugs is really not that powerful a damage-dealing ability at all. It is completely unconventional in every way. However, what turns out to be the single most effective part of her ability is that she shares the senses of every single one of her bugs, and this helps her to coordinate others and guide them. Or, it can also allow her to go in with raw melee abilities and know where everything is without even needing to look with her eyes.

She stats out feeling like one of the least powerful people on the field, but by the series end, without her having gotten a single power-up other than a few range boosts, she comes out looking like the single most OP character out there just because she found her niche of commanding and coordinating.

From a writing perspective, this is very inspiring because it really shows you the value of placing hard limits on your characters and allowing them to grow in effectiveness without actually increasing their power. Even if you don't use anything that even looks remotely similar to Worm's power system, it can help you a lot in what you look at when considering the power system if you are exposed to works like this that place such hard limits on it's characters.
 
Last edited:
D

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I actually really like the idea of a LitRPG system existing in a world as a support put in place by the godly ascended figures in a Cultivation world. Basically, it used to be a Cultivation world, but it turned into a LitRPG world because some ascendeds decided to create the system in order to help those lower than themselves cultivate faster and with less effort.

I have actually been working on a system for a world in which the characters who create the system are originally transmigrates from Earth from thousands of years ago world time, which translates to only a small handful of years Earth time due to time flow differences.

I really like the concept, but I've been stuck for quite a while on the implementation of the system itself. Tried to start writing that story once and my brain just crashed as soon as I started thinking of the implications of the system I was using at that time, and I wound up scrapping my rough-draft and went back to the drawing board, and then put the thing on the back-burner where it's stayed till this day.

All that aside, the origin of this idea was actually the fact that I find myself interested in the stats sheets a whole lot more in Cultivation world novels that just happen to measure the physical stats as a form of bench-mark. Like, the stats aren't just numbers. The person's gaining power due to their cultivation, and then they use some kind of objective measure of comparison to gauge and put numbers to the person's strength, agility, and toughness or something. (That's another thing about the cultivation world stats. There are always a much smaller number of them too.)

It just seems like they tend to keep it a lot more reasonable both in terms of not letting the numbers get out of hand, and also giving the numbers actual relevance, so the cultivation world stats are always a lot more interesting than LitRPG stats.


=================Merged comments==================




Seeing this comment triggered something in my mind, and now I'm going to go off fan-boying on Worm again. But, the main reason I have become such a fan-boy on Worm since reading it is because I am deep into the art of writing and story-telling, and Worm is the one series I'm aware of that just seems to do everything you can possibly want right. (Except maybe for softening the blow for sensitive readers. It most certainly does not do that. It does the exact opposite wherever it can.)

Anyway, Worm is something that has opened my eyes quite a bit on power systems. I especially appreciate how the power system in worm places a HUGE emphasis on forcing the characters to be creative with what they have rather than them just constantly getting stronger. What's more, you come to understand just how much more powerful it is to have a sensory ability Vs. a damage-dealing ability.

Near the end of Worm, everyone starts calling Taylor, the MC of the series, "the strategist." This is because her power to control bugs is really not that powerful a damage-dealing ability at all. It is completely unconventional in every way. However, what turns out to be the single most effective part of her ability is that she shares the senses of every single one of her bugs, and this helps her to coordinate others and guide them. Or, it can also allow her to go in with raw melee abilities and know where everything is without even needing to look with her eyes.

She stats out feeling like one of the least powerful people on the field, but by the series end, without her having gotten a single power-up other than a few range boosts, she comes out looking like the single most OP character out there just because she found her niche of commanding and coordinating.

From a writing perspective, this is very inspiring because it really shows you the value of placing hard limits on your characters and allowing them to grow in effectiveness without actually increasing their power. Even if you don't use anything that even looks remotely similar to Worm's power system, it can help you a lot in what you look at when considering the power system if you are exposed to works like this that place such hard limits on it's characters.
My main problem comes from LitRPG not actually being used right, I guess? See the part where I said that stat sheets don't add anything, and also wishing for it to be an integral part of the story? That's because the LitRPGs often forget about their premise lol.

Though, I will say that skipping stat boxes for me is common in even good LitRPGs. They are rarely interesting, but there are a few when I don't. One good example, in my opinion, was/is Forgotten. In that story they actually matter, and they are often fun to read.
 

FluffyGamma

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Alright. As an update to this. I think I have an idea that might make the system relevant, but satisfy those number goes up feeling. And I'ma do that by having resource pools and skills. Mix it with a system that allows you to gain skills that just straight up hyper evolve your genes or just splice that stuff all together. (The more I think about this the more it sorta makes sense, live in a hot environment and you get people who can live in desserts after a long time. Just sped up) as for active skills or reality defying ones, it just uses aether to help support the user. (It uses aether to do a lot lol) and I think I'll have classes be the main factor. Maybe 3 classes at a time, chosen at the age of 15, and the classes basically guide resources. I Feel like this needs way more fleshed out cause it does. I mean I have to figure out how to turn a person's punch into a nuclear strike without killing themselves or power balancing between dragons and such. Levels will probably exist but I think a lot of skills will just be super slow to even gain and level, bit to mention be low level caps, so while level 5 or 10 low poison resistance would result in immunity to low class poisons, then evolve. As much as I despise the rarity system for just how much work it will have me do, I think I'm fine with working out the kinks in that. I need to decide if I do end up doing stats but it would be literally 1 per species level with classes giving resource points. And regeneration and capacity can be modified by skills or something like mutations. (still not sure how I should implement this as while I like the idea of having a William Grafton with dragon head hand and all that because let's face it. Elden Ring grafting is just cool lol, having grafting just isn't really my style)


For some context on the mc of my story, she will pick up the last remnants of an ancient outer goddess and slowly have their consciousness merged, the only reason she is still her is the drive to get back to the loved one she found in the world and the lingering anger towards an enemy she can't even begin to remember because her soul was basically completely fracture, hence the reason she can even bond with the goddess sealed away in a weapon. (have some ideas of how to really turn this story into an insane heart string pulling experience) she will lose her arm before then, and probably a leg or foot to the horrors in the prison she finds herself in, having then ultimately replaced with the body parts of the goddess she has to utilize and fight ever step of her journey, losing her humanity and such as she goes. The first OVER ARCHING plot point, is her vengeance against the god, getting stronger as she steals the spark of other divine artifacts along the way, furthing the corruption she faces. A lot of her system will be locked behind a single class that only powers from these sparks she steals as most gods are hiding or just dead and sealed.


I'm totally at my wits end, hopefully I have more insight tomorrow when I wake up, currently 4 am and it's not doing me any favors lol.
 
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