Agentt
Thighs
- Joined
- Oct 8, 2020
- Messages
- 3,531
- Points
- 183
You will realise how wrong you are after i invite you to mafia chat post gameThe mafias are pros though.
You will realise how wrong you are after i invite you to mafia chat post gameThe mafias are pros though.
You're wrong. Why? Women always right.You will realise how wrong you are after i invite you to mafia chat post game
But the constitution says i have rightsYou're wrong. Why? Women always right.
You have rights to be silent.But the constitution says i have rights
Subscribers? Subways? Submarines?So we need two subs?
.....if you're gonna have to resort to a mechanic like that to prevent multi-lynches, why not just remove the lynch all in tie rule? >.>@Hasty @iampsyx @Blitz
I thought of a new mechanic basically, inspired from the KR games of nuf.
I call it, Conditional stabbing!
So, basically, the reason, "all within tie are executed" rule exists is to let town kill multiple people a day. Like, if you have found both mafia the same day, you can execute them by making a tie.
The problem with this is, surely the mafia will now wait till the very last second of EOD and then change their vote to break the tie.
The only way to prevent this usually is to have many town members be online till EOD so that they can change their votes too to maintain a tie.
Which is a huge inconvenience, you must admit.
So, how about you can vote by saying, "Vote X but change to maintain the tie."
That way, as soon as someone breaks the tie, your vote will change as well to bring back the tie.
How does it sound?
If it's good, then do you think I should add other conditional votes too? Like, "vote whoever voted me" or "vote whoever has most votes"
SubstitutesSubscribers? Subways? Submarines?
Let the town have their own killing roles instead......if you're gonna have to resort to a mechanic like that to prevent multi-lynches, why not just remove the multi-lynch in ties? >.>
There are lots of set-ups like that. "Lynch all in tie" isn't the default tie rule in the first place.Let the town have their own killing roles instead.
Well, i can~~♡.....if you're gonna have to resort to a mechanic like that to prevent multi-lynches, why not just remove the lynch all in tie rule? >.>
I don't wanna... plus there is quite a bit to talk outside of game...in this thread and from the gm... I was in spec chat so I might end up angle shoot... which is gross. ε٩(๑> ₃ <)7з
Let the town have their own killing roles instead.
Mmm, the only 2 I know are a gunner, who can shoot any two people he want(one person per day) but he has to role claim to do that, and vigilante who also can kill anyone person per day but dies if he kills a townieThere are lots of set-ups like that. "Lynch all in tie" isn't the default tie rule in the first place.
Oh, and a jailer who can form a PM with anyone person per night and at the emd of night choose weather to kill him or notMmm, the only 2 I know are a gunner, who can shoot any two people he want(one person per day) but he has to role claim to do that, and vigilante who also can kill anyone person per day but dies if he kills a townie
It's not to prevent multi lynches, it's to encourage them!prevent multi-lynches
I love democracy!It's not to prevent multi lynches, it's to encourage them!
Ehh? Are you subbing out psyx?
It's for thatidiotpajamasEhh? Are you subbing out psyx?
They posted like nothing. Should just mod kill, no?It's for thatidiotpajamas