Explain your magic system

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Mine is pretty straightforward: magic and mana are the input and output, respectively. Mana never goes away and is always abundant in my world. But the more magic reserves you have, the more mana you can use in battle. If magic and mana were like north and south magnets, think of anti-magic prison cells as an immovable object between both.

Anyone can cast runes of varying versatility depending on skill (the more minuscule and complex the arrays are, the more powerful the results), but most don’t have an innate ability. Yet those who are remarkably exceptional at runes can emulate or even exceed innate abilities. Skill can trump raw magic and vice versa.

Now that I’ve read this, perhaps I did the opposite, aka contrived and confusing. I hope not.
 

ArcadiaBlade

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I have two main magic systems: MagiTech and Pure Fantasy Magic.

MagiTech is the Magic meets science type. Where multiple sub magic systems can be work depending on how I implement them. It can be that technology would use magic like a battery and can cast different types of magic to magic equipment summons depending on the settings. One such magic I have in my story is that magic is used like an armor and depending on the ranking of the armor, the more powerful that person is. It mainly depends on the aptitude of the person wearing the armor and the affinity of the user.

The other main magic system is the fantasy type. Mainly set it in a medieval and ranges to pure BS magic, programmic magic or alchemical magic depending on how my magic works.

I might have more to talk about the magic systems I have but I'm running out of the post-nut clarity juice so I'll leave it here.
 
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One such magic I have in my story is that magic is used like an armor and depending on the ranking of the armor, the more powerful that person is. It mainly depends on the aptitude of the person wearing the armor and the affinity of the user.
I went with a simpler approach, lol. The more magic you have, the more resistant you are to attack, but some innate abilities border on JoJo levels of insanity.
 

Jailbreak571

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Hmm, I have three magic systems.

The first one is magic. You know, mana being the fuel to use magic and stuff. My magic also has some kind of elements like water, earth, fire etc. Magic also had extra unique abilities that can only be used by one person and one person only.

Talent is my second magic system. Talents are the usual talent but amped. If one person has a talent of sneak they can maybe even sneak through the most secured base if he trained it enough. This system has no limits so if you have the talent strength you can maybe even destroy worlds.

Aura is my last magic system. It lets the user let out the user's emotions and spiritualise them. This power can intimidate, locate, and even kill someone by just staring at them. It's like the user's own domain where he can do pretty much everything with enough aura.
 

Representing_Tromba

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I have 3 systems in the same world. Specific magic such as inhuman strength, instant alchemy, and etc can be used by immortals whom have been given their power through either deity bloodlines or selection. Each magic type has pros and cons but it is considered the most powerful. Then there is base magic that anyone can use as it is used by understanding and applicating magical mathematics and theoretical physics. This is the easiest to use but comes with the most risk as it can easily backfire. Lastly, there is true magic. Only seven beings use this magic as it was given to them so that they may further the human race for their Creators/Gods unknown goal. However, these seven beings kind of just control a single piece of reality, creation, destruction, time, fate, etc and don't really mess with anyone. Well, except for time. A lot of it is pretty convoluted but it sticks to the same simple rules such as don't screw around with stuff you don't understand and you won't be shot into an alternate dimensional plane without your balls or fuck with time too much and Fate will break your kneecaps.
 
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Not exactly magic system, but I do have a parody concept by dividing damage types to:

1. Physical Damage
2. Emotional Damage

And magic is basically the ways to inflict Emotional Damage.

The other magic system I thought up basically subs Mana to cast magic to Shame.

The more shame you feel, the more powerful magic you can cast, but that also involves acting absolutely shameless to achieve incredible powers. Ah, it would be so chaotic to see what ends people would do to generate so much Shame just to cast spells. It's also interesting how the more they try to shame themselves, the less likely they feel ashamed, so it's not as natural as regenerating mana. Also, the Shame will instead dissipate over time lol.
 

ThrillingHuman

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my cultivation system has to do with how the world is: there are really two absolute realities: the soul and the material world. Neither of those are something that we can truly see and experience, but they are the yin and yang principles of all of the Universe.
Well, though I say that they are the yin and yang principles, the material reality is finite while soul reality is infinite, and the soul reality is far more strange and profound than the material reality. As a metaphor, consider a tree, its shadow and the Sun. The tree would be the material reality, the Sun would be the soul reality and the tree's shadow would be...
The spiritual reality exists in between the two absolute realities, although it is more of a continous manifold where every point is a side of the Universe. For example, the world that we perceive would be a point in that manifold.
All things, too, have two absolute roots - the soul and the body, as well as a spirit that exists as a result of the interaction between the two. Complicated interactions between the three (two really, since soul is not something that can be interacted with) are the cause of all magical and ordinary phenomena.
Magic/Spiritual Arts/Special Abilities etc. is done through insight and sublimation into and of one's spiritual nature and increasing interaction with the spirit of the Universe.
There are generally four kinds of interactions that can exist, if you examine them at any given moment: spirit to spirit (Spiritual Arts), matter to matter (Karma), spirit to matter (Alchemy), matter to spirit (Formations).
That is all about primary effects. Things get more complex with secondary effects: crazy stuff like things like matter affecting spirit which affects spirit which affects matter creating a chain of karma that leads to a change of spirit etc.
There is a lot that happens when you play around with it.
Elevation of one's spiritual state begets the elevation of one's material state and vice versa, but any elevation is done through seeking the Dao and gaining insight into it (The soul reality) and receving feedback from it through continous enlightnment (cultivation).
 
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Southdog

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It's easier to make a list of things that magic can't do. In mine, it cannot violate Sacred Law or the user's Disposition. Sacred Law is simple. Some stuff is forbidden either because the cost to do it is too taxing, too vulgar or because it brings the wrath of God down on the user. There's a laundry list, but the bullet points are that Sacred Law forbids the usual "evil" magic that involves blood, raising the dead and altering the living. Those restrictions also mean phlebotomists, morticians and plastic surgeons are considered unclean. The user's Disposition is simple: the further you stray from your disposition the harder a spell becomes. Elves have a disposition towards fire and storms, so they're rather good at manipulating heat and electricity. They aren't so good with directly manipulating matter. You can only use Magic within your Presence or on a leyline, and elves are the only ones whose Presence extends far outside their bodies.

Aside from that: i don't explain anything else unless it is directly relevant. Magic needs to remain mysterious for it to remain magical. Treating magic as a fantastic science degrades both.
 
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Aura is my last magic system. It lets the user let out the user's emotions and spiritualise them. This power can intimidate, locate, and even kill someone by just staring at them. It's like the user's own domain where he can do pretty much everything with enough aura.
Oh, shit! I should’ve mentioned this, too. In my world, everyone has an aura, but it’s less tied by magic and more of their soul. Why? Because “magic is of the soul,” as a villain once said in my novel, but everyone has one, and it fascinates him how magic-less beings can still be dangerous powerhouses.

Every character in my first novel can emit their aura, aka “pressure.” It gives the victim vivid, painful, horrific, imaginary events—to the point that they’d pass out. Said victim would feel it differently depending on the person; my MC, for example, emits an aura that plunges the poor sod into a dark forest where they stumble upon a huge boar creature taller than the trees. However, this was the case two years before the main story. So how did his pressure feel like until then? Simple:

Imagine drowning underwater, and no matter what, you can never resurface. Then, at the corner of your eye below, you see something slither; it’s colossal, and it’s coming your way. Before you know it, a serpentine sea monster opens its gaping maw and swallows you whole. The last thing you feel are its numerous, razor sharp teeth on its palette, shredding you to ribbons and even continuing down its throat.
 
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apexaltra

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My magic system only has two spells. Technically anyone can use them, you just have to learn how, similar to learning a trade. The first is used to create an energetic bond between a human and a creature called a fae. Bound fae are known as familiars; they steadily feed off this shared energy which keeps them from needing to eat humans, and in return they typically provide their partner with things like protection, assistance, and/or companionship.

The second is used to create physical bonds, and what exactly it does depends on the biology of the things being bound. For animals and fae, the results are messy and fatal. But things like plants and fungi can be bound together without dying.

Both spells require a specialized tool (a binding hoop) and both can be performed halfway. Performing a spell halfway has two major effects: 1) it freezes whoever's inside the hoop in place, so it can be used as a trap, and 2) it allows the spellcaster to read the trapped person's energy. So these could be seen as two sub-spells alongside the main ones.

My series also has a second type of supernatural phenomena which can actually grant people magic powers, and it's one of the main focuses of the story. But I wouldn't call it a magic system.
 

CupcakeNinja

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Mine is pretty straightforward: magic and mana are the input and output, respectively. Mana never goes away and is always abundant in my world. But the more magic reserves you have, the more mana you can use in battle. If magic and mana were like north and south magnets, think of anti-magic prison cells as an immovable object between both.

Anyone can cast runes of varying versatility depending on skill (the more minuscule and complex the arrays are, the more powerful the results), but most don’t have an innate ability. Yet those who are remarkably exceptional at runes can emulate or even exceed innate abilities. Skill can trump raw magic and vice versa.

Now that I’ve read this, perhaps I did the opposite, aka contrived and confusing. I hope not.
its all about fucking bitches and snorting coke.
 

Fox-Trot-9

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My magic system is generic af. It's composed of 4 tangible elemental magics: earth, wind, water, fire. And 3 intangible elemental magics: light, darkness, aether. Mobs have 1 elemental magic, major characters have 2, and the big bad has fucking 4 of them! Yep! Generic af!
 

Ai-chan

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Mine is pretty straightforward: magic and mana are the input and output, respectively. Mana never goes away and is always abundant in my world. But the more magic reserves you have, the more mana you can use in battle. If magic and mana were like north and south magnets, think of anti-magic prison cells as an immovable object between both.

Anyone can cast runes of varying versatility depending on skill (the more minuscule and complex the arrays are, the more powerful the results), but most don’t have an innate ability. Yet those who are remarkably exceptional at runes can emulate or even exceed innate abilities. Skill can trump raw magic and vice versa.

Now that I’ve read this, perhaps I did the opposite, aka contrived and confusing. I hope not.
Ai-chan has many stories, all of them use different systems. But the story that Ai-chan will most likely update next, The Hounds of Hell is basically an ability granted through the use of a ring. Basically, Rose Gold rings modify the laws of physics, Type 4 Titanium are direct battle abilities, while Chromecast rings are support abilities. It is a power granted by the goddess of that world in defiance of her mad brother to give the transferred people a fighting chance. Though she doesn't actually do it out out of empathy. She was simply rebelling against her brother who ruined their world with his starving hounds.

One story Ai-chan was writing involved contracts with sources of magic. If you want magic, you must firm a contract with something, and the type and power of the magic is dependent on the contract. For example, if you make a contract with a holy fire, your fire will not harm living people or things, but your fire can kill spirits and is extremely effective against undead. And if you make a contract with an elder tree and a magma tunnel at the same time, your magic will be in conflict and your tree and healing magics would be interfered by your fire magic. You can also make short term contracts with short lived entities such as a bonfire.
 

Bartun

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My magic system is as follows:

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majek.png
 

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edgy_chuuni

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I just use what i learned from wikipedia
So mine is something like this:
There exists three types of magic; Wizardry, sorcery and warlock(ery?)
Wizards use chants and magic circles to fool the mana to do their bidding. Kind of like programming but intead of computers it's mana. A wizard collects knowledge about the world and how it works throughout their lives to use magic more efficiently so a lot off times they are also advisors of kings.
Sorcerers are people born with uniuqe magic. They can do things that a normal wizard nor a walock can do but they can't use anything beside that. Some examples of sorcery are; Being able to talk to animals, Being born able to use one type of magic from the cradle, recieving phropecies.
Warlocks divide int two categories; Spirit magicians and priests. Warlocks borrow power from spirits or deities in exchange of mana, offerings or sacrifices. By forming contracts with unique spirits they can use somewhat sorcery-like powers.
And to compensate for them not being able to use sorcery a lot of wizards are also warlocks.
 
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