EngineGear
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I'm currently writing my story with these monsters as recurring antagonists. I need advice and feedback so I can better explain them properly.
In the world I'm writing, the Umbra Monstras are bloodthirsty, ravenous monsters driven by base instincts, inhabiting various parts of Aion and in their home dimension, Sombra Mundo. They are best described as "beings of entropy". They're partially inspired by the Grimm from RWBY, Curse Spirits from Jujutsu Kaisen, and Hollows from Bleach. They're classified into tiers.
radiant-cross-voyage.fandom.com
In the world I'm writing, the Umbra Monstras are bloodthirsty, ravenous monsters driven by base instincts, inhabiting various parts of Aion and in their home dimension, Sombra Mundo. They are best described as "beings of entropy". They're partially inspired by the Grimm from RWBY, Curse Spirits from Jujutsu Kaisen, and Hollows from Bleach. They're classified into tiers.
Tier 1
Also known as the Greenhorn Class, they are the weakest and least threatening Umbras. They can be easily defeated by your average adventurer, bounty hunter, huntsman, mercenary, and even trained civilians.Tier 2
Also known as the Juvenile Class, they are the slightly less weak Umbras. Student adventurers and huntsmen can engage these Umbras, but trained teams are required to fight off packs.Tier 3
Also known as the Disaster Class they are the more competent Umbras; usually larger. They can threaten an entire city. Adventurers-in-training tends to struggle with them; killing one is considered a rite of passage.Tier 4
Also known as the Titan Class, they can manifest during wars and natural disasters. If Adventurers-in-training at least one, they're ordered to flee on sight. Delta and Gamma-ranked adventurers are more capable to fight these creatures head-on.Tier 5
Also known as the Armageddon Class, they are the most powerful of Umbra and the most extremely rare, thankfully. If the Tier 4 Umbra are disaster-level threats, then these Umbras are potentially world-ending. Due to their rarity, not much is known about them. Only the most legendary of Beta and Alpha-ranked adventurers stand a chance against these monsters.- Two things seem to attract them the most, Chaos and anything that relates to Fear.
- Adventurers must be stupidly brave or out of their minds to face even one.
- When they die, they leave behind bones.