Arch9CivilReactor
Well-known member
- Joined
- Dec 24, 2021
- Messages
- 365
- Points
- 103
I had not been able to write my next chapter due to IRL time constraints, but have noticed what I personally perceive as a glaring flaw in my work and wanted to fix it up somehow. The current benchmark I’m setting for myself is as follows.
1. The synopsis should be clear.
2. The story should flow in a consistent path.
I feel like I’ve failed the first objective in mind.
www.scribblehub.com
(Synopsis:
Was it a novel or prophecy? A young man found himself transported millennia into the distant future, only to find that this place was similar to a novel he had read in the past... Back when he was a magic sport superstar with time to waste.
He got a new name and identity. Choosing to enter the academy for a bright future. Hoping to avoid the ‘main story’ of that novel and the dangers the protagonist faced. After all, he was not someone who had any ‘plot armour’.
Lex: “Just gotta get the certificate and bail. No problem… HOLD IT! Hey, grab him before he ruins the mission! No, I didn’t say that. Just listen to me, will ya?! Please just listen to me!!!”
Our ‘common’ time traveller found himself having to deal with an eccentric team of weirdos.
Could he really graduate safely like this…? )
The current draft of the story is around seven chapters long and stops just before the ‘first fight’ happens. This battle is supposed to be between the morally ambiguous main character and someone who is more driven by emotions.
Enemies becoming friends and teammates.
That is what it looks like at a micro level from my point of view, but I realised there is no ‘bigger picture’ on the macro level. This fight does not tie into the vague synopsis properly. The way I’d presented my world I also find too lacklustre.
So how do I improve?
It’s easy to find flaws, but not so easy to improve on them without taking a closer look. No one can write the story for you, and no one can give you the advice you want to hear. This is making me contemplate on why things panned out like this.
The first variable might be my glossary notes.
I’d introduced the concept of ‘Summon Cards’ too late because I’d only just figured out what they do via Chapter 7. They probably seemed like they came into existence out of nowhere likely because I really did recently create them.
I got too excited about introducing what I’d just figured out in my world building. That might be why I’m unsatisfied after a reread. This is a bad habit of mine I gotta get out of. One way to improve things might be to set the bar early.
Better to simplify the power system early on.
Due to my particular power system following the same type as Hunter X Hunter’s Nen (in that there is ‘abilities’ created from the basics of the system, rather than solely randomised). I realise the best way to express it is giving the main character NOTHING. If I want to express this story more clearly, I need to change the MC.
So what I’ve got after all that is…
1. Decide the power system early.
2. Make the characters embody that system early.
The best reference I can probably learn from would probably be ‘Omniscient First-Person’s Viewpoint’. I realised that the title was likely in reference to the main character’s telepathic abilities that borders on having omniscience.
If I compare it to what I did I have:
1. A title that just in reference to MC’s status.
2. Synopsis that vaguely depicts a slice-of-life scenario with no clear goal other than “I need to graduate”. The stakes themselves not being as clear-cut or displaying the MC’s main quirks.
3. Content of the story goes from attending the academy admission (with subplots) > gets punched > life and death battle for digging up his future teammate’s family grave > exposition chapters > fight.
The third point seems to be way more disconnected than I’d realised. I’m only now seeing that the chapters between the fight itself and the introduction can only be considered tasteless exposition that drags on way too long.
Maybe I’d taken too many bad qualities from what I’d been reading lately. There is definitely more I can do to improve on this. This entire post being just an extensive review on my initial world building mistake, which didn’t count the others.
I believe a poll is in order to get things going.
I’m definitely going to have figure out a more simplified premise for the story. Being in a place where exposition can be gradually drip fed to the audience. I also need to change the way I build up and pay off stuff. My current way is inelegant.
The poll of thinking is about making ‘clear goals’.
To elaborate: What Is An Interesting Premise?
The initial hook that grabs the audience and gives them incentive to keep reading. These choices will be based off preference, but I’m more than happy to hear any suggestions.
Pick as many as you want this time.
1. The synopsis should be clear.
2. The story should flow in a consistent path.
I feel like I’ve failed the first objective in mind.
The Academy’s Ultimate Card Player
Was it a novel or prophecy? A young man found himself transported millennia into the distant future, only to find that this place was similar to a novel he had read in the past... Back when he was a magic sport superstar with time to waste. He got a new...
(Synopsis:
Was it a novel or prophecy? A young man found himself transported millennia into the distant future, only to find that this place was similar to a novel he had read in the past... Back when he was a magic sport superstar with time to waste.
He got a new name and identity. Choosing to enter the academy for a bright future. Hoping to avoid the ‘main story’ of that novel and the dangers the protagonist faced. After all, he was not someone who had any ‘plot armour’.
Lex: “Just gotta get the certificate and bail. No problem… HOLD IT! Hey, grab him before he ruins the mission! No, I didn’t say that. Just listen to me, will ya?! Please just listen to me!!!”
Our ‘common’ time traveller found himself having to deal with an eccentric team of weirdos.
Could he really graduate safely like this…? )
The current draft of the story is around seven chapters long and stops just before the ‘first fight’ happens. This battle is supposed to be between the morally ambiguous main character and someone who is more driven by emotions.
Enemies becoming friends and teammates.
That is what it looks like at a micro level from my point of view, but I realised there is no ‘bigger picture’ on the macro level. This fight does not tie into the vague synopsis properly. The way I’d presented my world I also find too lacklustre.
So how do I improve?
It’s easy to find flaws, but not so easy to improve on them without taking a closer look. No one can write the story for you, and no one can give you the advice you want to hear. This is making me contemplate on why things panned out like this.
The first variable might be my glossary notes.
I’d introduced the concept of ‘Summon Cards’ too late because I’d only just figured out what they do via Chapter 7. They probably seemed like they came into existence out of nowhere likely because I really did recently create them.
I got too excited about introducing what I’d just figured out in my world building. That might be why I’m unsatisfied after a reread. This is a bad habit of mine I gotta get out of. One way to improve things might be to set the bar early.
Better to simplify the power system early on.
Due to my particular power system following the same type as Hunter X Hunter’s Nen (in that there is ‘abilities’ created from the basics of the system, rather than solely randomised). I realise the best way to express it is giving the main character NOTHING. If I want to express this story more clearly, I need to change the MC.
So what I’ve got after all that is…
1. Decide the power system early.
2. Make the characters embody that system early.
The best reference I can probably learn from would probably be ‘Omniscient First-Person’s Viewpoint’. I realised that the title was likely in reference to the main character’s telepathic abilities that borders on having omniscience.
If I compare it to what I did I have:
1. A title that just in reference to MC’s status.
2. Synopsis that vaguely depicts a slice-of-life scenario with no clear goal other than “I need to graduate”. The stakes themselves not being as clear-cut or displaying the MC’s main quirks.
3. Content of the story goes from attending the academy admission (with subplots) > gets punched > life and death battle for digging up his future teammate’s family grave > exposition chapters > fight.
The third point seems to be way more disconnected than I’d realised. I’m only now seeing that the chapters between the fight itself and the introduction can only be considered tasteless exposition that drags on way too long.
Maybe I’d taken too many bad qualities from what I’d been reading lately. There is definitely more I can do to improve on this. This entire post being just an extensive review on my initial world building mistake, which didn’t count the others.
I believe a poll is in order to get things going.
I’m definitely going to have figure out a more simplified premise for the story. Being in a place where exposition can be gradually drip fed to the audience. I also need to change the way I build up and pay off stuff. My current way is inelegant.
The poll of thinking is about making ‘clear goals’.
To elaborate: What Is An Interesting Premise?
The initial hook that grabs the audience and gives them incentive to keep reading. These choices will be based off preference, but I’m more than happy to hear any suggestions.
Pick as many as you want this time.