ThisAdamGuy
Proud inventor of the chocolate onion
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A couple years ago, Yahtzee Croshaw released a video while he was still with The Escapist on whether or not video games needed to be fun. You can check it out below if you want:
That wasn't a question I ever would have thought needed to be asked. What point does a GAME have if not to be FUN? But what he said really made me rethink my opinion.
His take on the subject is that video games have become too diverse to be summed up by a single word like "fun." Games are now capable of evoking all kinds of emotions, and not all of them are ones that you would generally consider to be positive feelings. He uses Scorn as an example. Scorn is disgusting, disturbing, depressing, and frustrating. He absolutely didn't have fun while playing it, but it was still a good game because those were the exact emotions that the developers intended to make him feel. Just like you wouldn't say Schindler's List is a bad movie just because it's not a comedy, games like Scorn and Silent Hill are still good games even though the emotions they make you feel are generally considered to be negative ones. And this isn't just limited to scary or depressing games. The kind of "fun" you have while solving a puzzle game like Return of the Obra Dinn is so different from the kind of "fun" you'd have hacking people limb from limb in God of War that it almost doesn't make sense to use the same word to describe them both.
All things considered, he thinks that "engaging" is a better word to judge video games by with. A game might not be "fun" in the traditional sense, but it can still be worth playing as long as it engages you in the way it's developers intended.
What do you guys think?
A couple years ago, Yahtzee Croshaw released a video while he was still with The Escapist on whether or not video games needed to be fun. You can check it out below if you want:
That wasn't a question I ever would have thought needed to be asked. What point does a GAME have if not to be FUN? But what he said really made me rethink my opinion.
His take on the subject is that video games have become too diverse to be summed up by a single word like "fun." Games are now capable of evoking all kinds of emotions, and not all of them are ones that you would generally consider to be positive feelings. He uses Scorn as an example. Scorn is disgusting, disturbing, depressing, and frustrating. He absolutely didn't have fun while playing it, but it was still a good game because those were the exact emotions that the developers intended to make him feel. Just like you wouldn't say Schindler's List is a bad movie just because it's not a comedy, games like Scorn and Silent Hill are still good games even though the emotions they make you feel are generally considered to be negative ones. And this isn't just limited to scary or depressing games. The kind of "fun" you have while solving a puzzle game like Return of the Obra Dinn is so different from the kind of "fun" you'd have hacking people limb from limb in God of War that it almost doesn't make sense to use the same word to describe them both.
All things considered, he thinks that "engaging" is a better word to judge video games by with. A game might not be "fun" in the traditional sense, but it can still be worth playing as long as it engages you in the way it's developers intended.
What do you guys think?
