Cheats that you had seen in your entire reading life.

whitesculptor

The princess whispers & the keyboard clacks.
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I figured adding drawbacks could potentially make the MC feel the risks of further using said systems, making it a bit closer to gambling away which can be addictive by itself. That and well, there's nothing wrong about losing sometimes, otherwise, you could very well make him draw a talent that makes him the most overpowered MC in your universe.
Hope that helps in some way.
 
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NotaNuffian

This does spark joy.
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I figured adding drawbacks could potentially make the MC feels the risks of further using said systems, making it a bit closer to gambling away which can be addictive by itself. That and well, there's nothing wrong about losing sometimes, otherwise, you could very well make him draw a talent that makes him the most overpowered MC in your universe.
Hope that helps in some way.
Thank you.

Yeah I had CNs in my bookmarks that made their MCs into gods by gambling. And all those works turned into disastrous mess quite fast.

I am really trying to not do that right now.

So your advice on drawbacks is nice.

Maybe have MC learn his own world's magic and rely it more instead of the cheats provided.
 

ChillCore

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I've been thinking of writing a novel with a gacha system myself, and one of the features I was thinking of might interest you. It's a skill fusion system where you can either choose two skills to sacrifice and get a skill that's essentially a fusion of the two; for example you could have a sword skill that makes attacks do increased damage, and a skill that shoots fire balls fuse into a skill where the blade of a sword your character is using becomes cloaked in fire / or you could choose two useless skills at the same tier that your character either doesn't need or are outclassed by other skills, and sacrifice them to get a random skill at a tier higher. If you don't like losing a skill for the fusion, you could write it as generating a new skill based on the selected skills for whatever price it would take to get it from the gacha.
 

NotaNuffian

This does spark joy.
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I've been thinking of writing a novel with a gacha system myself, and one of the features I was thinking of might interest you. It's a skill fusion system where you can either choose two skills to sacrifice and get a skill that's essentially a fusion of the two; for example you could have a sword skill that makes attacks do increased damage, and a skill that shoots fire balls fuse into a skill where the blade of a sword your character is using becomes cloaked in fire / or you could choose two useless skills at the same tier that your character either doesn't need or are outclassed by other skills, and sacrifice them to get a random skill at a tier higher. If you don't like losing a skill for the fusion, you could write it as generating a new skill based on the selected skills for whatever price it would take to get it from the gacha.
Thank you.

I opted for a more risky play of selling the unwanted skills to the try and raise money for another pull at the slot machine lol.

Partially because I am trying to not have a blend of skills that birth a new one, which can be OP as hell.

Imagine the skill fusion mechanics, but instead of mainly using to fuse lower skills, readers opt for it to fuse the strongest skills in order to make broken skills.

Although, a drawback can be set that stronger skills are more likely to fail and get gobbled up.
 
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