Can you give me some evolution tree for undead creatures?

CheertheSecond

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To make matter short, I want to see some examples as reference material for mine.

Usually, I think it began with skeleton/zombie and move up.
 

Corty

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I have a philosophical question... If a skeleton has flesh on it... is it still a skeleton or is it a zombie? A skelzombi? Zombeleton? Skellie? Are zombies still zombies if they are just skeletons wearing meat armor? :blob_hmm_two:
By the way, any evo-list is up to the one who writes. You can ask Google for DnD list, I bet there are many.

But I would rank them like this, from weakest to strongest, simply based on my own whim:

  1. Skelly
  2. Zombo
  3. Ghost
  4. Banshee (stronger ghost? debatable)
  5. Vampire
  6. Lich
  7. Undead super beast (dragon, god, whatever else you want)
  8. Death
  9. ???
 
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APieceOfRock

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Sure. From lowest to highest:
Skeleton, Zombies
Wraith, Banshee, Spirit, (Living Armors too if you count those), (Necromancers too if you count those)
Vampire, whatever skeleton of something strong like dragons idk
Lich
 

NotaNuffian

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https://www.reddit.com/r/rpg/comments/921tzv
 

Bobple

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Eh it depends on how you want to progress.

The classic is usually the vampire line. Skeleton -> Zombie -> Ghoul -> Thrall -> Lesser Vampire -> Vampire -> Noble Vampire.

Of course there is many combos you can do.
Skeleton -> Mage Skeleton -> Demi-Lich -> Lich -> Lich Lord

Skeleton -> Black Skeleton -> Metal Skeleton -> "Mythical Material" Skeleton -> Immortal Skeleton.

Skeleton -> Orc Skeleton -> Giant Skeleton -> Dragon Skeleton -> Undead Dragon

Skeleton -> Rattle Bones Skeleton -> Stitched Skeleton -> Bone Pile -> Skeleton Chimera -> Skeleton Monster

Skeleton -> Shadow Skeleton -> Ghost -> Banshee -> Spectre-> Eternal Spectre

Skeleton -> Shadow Skeleton -> Demon Shadow Skeleton -> Demonic Lord Skeleton -> Demonic Lord Skeleton King

Zombie -> Stitched Zombie -> Thunderous Stitched Zombie -> Frankenstein

Zombie -> Mummy -> Mummy Guard -> Royal Mummy -> Undead Pharaoh

Honestly I could keep going, but you can do basically anything with a Zombie/Skeleton start. This is just some of the more standard options. Hope it helps.
 

BearlyAlive

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You could either do the typical undead line with skelly/zombo to vamp or lich, go down the hell lane and end as literal demon lord, go beast and end as literally anything or go down the ghost -> (evil) spirit path and then going "back" to living creatures or downright incarnations.

Depending on how soft or hard your evolution system is it could go everywhere...

Stuff like Skelly to zombie to will'o'wisp to spirit to nature spirit to elf are as possible as ending as a dead devildemon draco-lich vampire of edginess.
 

Cipiteca396

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Skeleton (Human)
~2 CP
Skeleton Thrall (Human)
~5 CP
Stitched Bones (Human)
10
Death Knight
~20 CP
Amalgamation of Bone
35 CP
Lich
50 CP
Zombie (Human)
~2 CP
Zombie Thrall (Human)
~8 CP
Ghoul (Human)
~15 CP
Ghasts
Revenant (Human)
~20 CP
Wight (Human)
~35 CP
Mummy (Human)
~50 CP
Blood Thrall (Human)
~12 CP (Special)
Bloodfiend
20 CP
Vampire (Human)
~35 CP
True Vampire (Human)
~60 CP
Those are from the glossary on my story. I haven't had a chance to do ghosts, so here's a brief mock up:
Shade 5 - 15
Ghost 5 - 25
Phantom 10 -15
Spectre 10 -30
Wraith 20 - 30
Add prefix/suffix to double power rating.



What I think you're really asking for is a full on evo tree, with branching paths instead of a straight line. That would be really fun to write up, and I might come back to it tomorrow but I don't have time today.
 

ThrillingHuman

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Let's come up with ranks:
Shadow
Specter
Poltergeist
Curse

A huge dip in power to slow rise
Undead thing like skeleton
Undead abomination
Source of curse
Master of curse
 

Jemini

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In most undead lore, there IS no evolution tree. In fact, it goes the other way, a line of negative succession in which each generation of undead from a given line gets weaker, and it's such a fast degredation that only the absolute highest classes of undead can create other undead.

That said, yes, there is a strength higherarchy among undead, and usually how each strength tier of undead is created is of increasing difficulty in conjunction with their strength.

The power scale goes like this.

Corporial type undead
(Undead types with physical bodies that can be destroyed)

1. Skeletons: The weakest type of undead, usually created by some form of necromantic energy reanimating the bones of the deceased. There is some variance in the strength of skeletons depending on what the bones belonged to, but within the same type of creature they are always the weakest.

2. Zombies: Zombies are somewhat stronger than skeletons in a physical sense, but the thing that REALLY sets zombies above skeletons is that they can usually pass on negative effects by their bite or by scratching their victim. In the more sci-fi geared zombies typical of zombie movies in which zombism is transmitted by some form of virus that infects living victims, this effect is especially potent in that the bite and scratch will transmit the virus and actually turn the victim into another zombie. However, for more fantasy-related zombies, the bite and scratch tend to only have paralytic effects on average.

3. Ghouls: Ghouls are most famously created as the thralls of a Vampire (thus the comment of higher tier undead creating lower tier undead.) A ghoul is in every single way an upgraded version of a zombie, usually having most of the same characteristics in terms of outward appearance, but in most lore they retain a great deal more of their human intelligence than a zombie would. In some lore, even fantasy in nature, the bite of a ghoul will indeed turn the victim into another ghoul.

4. Death knights: Death knights can be best thought of as a powerfully upgraded version of a skeleton created in a special and unique way that is entirely unlike the skeleton's creation process, but in appearance the main difference between a skeleton and a death knight is that the death knight is often wearing full armor. Unlike a skeleton, a death knight will have great supernatural strength and speed, and also has human levels of intelligence and awareness. These are the only class of undead that can often be portrayed as good in nature, as sometimes there is lore where a noble warrior will rise to protect something long after their death.

5. Vampires: Vampires have a rich and varied lore that would take far too long to get into here, but most people are usually familiar with it. The main things of note are that, depending on the method, vampires are able to create other vampires equal or lesser in power to themselves, and can also create ghouls, depending on the method. Usually, the method of conversion from a human to a vampire or ghoul is the same, but the main difference is either consent of the person being turned (having it forced upon you turns you into a ghoul instead of a vampire) or the virginity status of the person being turned (virgins become vampires, non-virgins become ghouls.)

6. Lich: In all lore, the Lich is always considered to be the very highest class of undead. A lich is a mage who uses powerful magic to bind their soul to an object called their philactary. After binding their soul in this way, they can inhabit a skeletal body which, if destroyed, will cause them to simply be forced back to their philactary until they can inhabit a new body. As such, a lich is unkillable unless you can find and destroy their philactary (which they often hide extremely well.) Due to the powerful magic needed to turn themselves into a lich in the first place, a lich will always also be an incredibly powerful mage in addition to the innate nature of lichhood making them incredibly difficult to kill.

Incorporeal undead
(Undead without physical bodies)

1. Whisp: A whisp is the physical manifestation of a disembodied soul, often appearing as a floating ball of light. A whisp often does not have the ability to affect the physical world, or at most can exert some minor telekinesis or affect the air temperature, but a whisp being visible often means there are other stronger undead around.

2. Shade: A shadowy silhouette of a person that often appears outside of one's peripheral vision. This is, in fact, a type of undead. It is a shadow that can move on it's own, independent of a physical body that would cast the shadow.

3. Apparition: "Apparition" literally means "appearance." They appear as the ghostly images of people, but often don't have the ability to do much more than have their physical presence be noticed.

4. Poltergeist: Literally "noisy ghost." A poltergeist is an incorporeal type of undead who often does not appear physically as a whisp or apparition would, but they have far greater ability to affect the physical world by moving objects around, dramatically shifting the air temperature (but usually no more extreme than the range of a hot summer day to a cold winter day), or even cause a person some physical damage such as causing scratches to appear on their skin.

5. Hitogata: This one is exclusively from Japanese lore, but it is a dramatically more powerful version of the whisp. Instead of being made of incorporial soul material, a hitogata actually has a body of fire and can start fires if it so desires.

6. Ghost: A ghost is typically portrayed as being an apparition with the full abilities of a poltergeist as well, and manifesting both of these capacities at once is thought to mean it is a far more powerful version of incorporeal undead than either of the two.

7. Wraith: A vastly upgraded version of a shadow with all the same physical features, but it has the ability to physically attack and damage things.

Those are all the standard types of undead without going into copyright territory. There are also unique class undead who lean more toward one or the other, such as the ring wraiths from LOTR, which have the name "wraith," but appear more like death knights wearing hooded cloaks.
 

Octopal

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Skeleton -> Skeleton2 -> Skeleton Z -> Skeleton Z Kai -> Skeleton Super -> Skeleton Super Saiyan 1/2/3/n -> Skeleton Super Saiyan God Super Saiyan 1/2/3/n -> Skeleton Super Saiyan Blue (Pick your own color) -> ... -> Skeleton Super * n God * n
:blob_hide: :blob_ninja: :blobthumbsup:
 

KrakenRiderEmma

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All the usual stuff with skeleton at the bottom as the weakest undead has already been covered, so I'll suggest an alternate method.
Living things are on an evolutionary tree that goes from less complex forms of life with less differentiation to more complex and varied forms of life that can do more things. Undead evolution should go in the opposite direction, against life and towards entropy. The more dead something is, the closer to a howling void of utter meaninglessness, no-information, absolute zero, heat death, the more undead it is.

Freshly dead things > Really dead rotting things > Diseased horrors that spread death > Nothing but a few remains of life (skeleton) > Pure anti-energy > Things that were neverborn and can neverdie, stillbirth ungods > the all-consuming void
 

Getterkuma

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The "Reanimated" Tree

Zombie: A reanimated corpse. Slow, noisy, and overall not effective.

Ghoul: After consuming enough vitality from the flesh of others, the loose skin and distended muscles of a zombie harden and compress, creating a ghastly image of something vaguely resembling a human. Faster and ravenous.

Vampire: The next step is a more refined version, slowly shedding the dried-up leather skin and filling up, after having absorbed countless lives into itself. It gains some basic sentience and only grows stronger and smarter with time and food. The build-up of negative energy makes it really weak against holy objects and sunlight.

The "Ghostly" Tree

Wisp: A weak fragment of a soul ripped from a dying man, cannot affect the world in any large way apart from generating light, they go to dead bodies much like moths to the flame and absorb ectoplasmic fumes to grow.

Ghost: A pale reflection of something that once was alive, the fragment of the soul has developed into an image of the deceased it came from, with shattered and incomplete memories. They are capable of interacting with lifeless things, as other souls are strong enough to reject them.

Revenant: A powerful enough ghost, who had absorbed enough negative emotions and ectoplasm can overpower a weakened soul, killing the body and taking over it. The fusion isn't perfect and the soul inside seems to attempt to escape from the body as it moves.


This would be a small yet logical progression, I can expand it more if you need more ideas
 

TheMonotonePuppet

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To make matter short, I want to see some examples as reference material for mine.

Usually, I think it began with skeleton/zombie and move up.
Interestingly, I have normally seen it as zombie and then skeleton, or they are wholly separate lines of undead that don't really intermingle.
I think it is
basic civilian skeleton>
skeleton that has retained combat expertise and wields a sword or dagger>
skeleton archer>
armored skeleton with weapon>
then here it becomes fuzzy, and its a skeleton that is an expert in combat, but also is infused with death magic (outside of the magic that already operates them) which gives them longer reach and slash effects, as well as a damaging aura. They are often capable of speaking or roaring at this level>
Death mage skeleton. They throw Death Magic spells, can heal skeletons, that typ of thing>
Titanic skeleton or Draconic Skeleton>
Lich. Way too OP unless you figure out how to nerf them satisfyingly. Similar to Grim Reaper, but not quite there in power level. There's entire lore and much better explainers of Lichs>
Grim Reaper/God of Death. No one can stop you and you are way too OP for a fun story, unless you are a master of comedy and the entire story is built for flawless comedy.
Edit: Looks like everyone else has a better grasp of undead. Look at theirs instead. :blob_joy: :sweating_profusely::blobthumbsup:
 

Sebas_Guzman

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Skeleton->Skeleton Girl->Skeleton Girl With Basic Weaponry->Skeleton Girl with Super Weaponry->Skeleton Woman With Legendary Gear-> Skeleton Goddess of Milk (Because milk makes strong bones)


That is my contribution in this sea of very good suggestions. Bless, bruh. Have a good day
 
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