Can we put the knowledge into our novel?

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Recently, I published my Chapter 2 with the school fight. And I put a boxing combo called "Speed Boxing Combo" and one of The Art Of Copoeira. But I have a question, can we add knowledge. Well, novels are supposed to be imagined and created with dumbest ways. But some contains some knowledge like Gambling Tricks, Science Facts and Social Tricks. But still, only some of the authors including me add knowledge. Hope others will do like us because I only see some fantasy ways and some aren't making sense. But I have no hate, just asking.
 

Eldoria

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Why not? Look at Senku! He proactively explains science through his story. The issue might not be whether the knowledge is explained or not, but whether it's relevant to your plot. For some, knowledge that's useless to the plot might feel like an infodump.
 
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Why not? Look at Senku! He proactively explains science through his story. The issue might not be whether the knowledge is explained or not, but whether it's relevant to your plot. For some, knowledge that's useless to the plot might feel like an infodump.
I agree with that. But I'm mainly talking about some nonsense things like "Cats loved to eat cucumber" which isn't making sense. In IRL, cats are afraid of it and didn't even like it. I'm talking about those.
Also in some novel, they described about cats getting serious after getting wet. No, NOT ALL OF THEM. Because look at the famous cat meme called "Wet Cat", it is standing and looking at the camera still while the water are covering its fur.
 
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CharlesEBrown

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Depends on how clearly you present it, how common it might be, and how critical the knowledge is to the audience.

For example, most audiences will know little or nothing about capoeira, or the dance form it evolved from, so at least a casual mention of its history and how the move impacts the fight (not necessarily how the move WORKS - that's going too much into it... usually, unless it's somehow important to the plot - just how it turns the tide of the battle, or why it fails to).
 
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Depends on how clearly you present it, how common it might be, and how critical the knowledge is to the audience.

For example, most audiences will know little or nothing about capoeira, or the dance form it evolved from, so at least a casual mention of its history and how the move impacts the fight (not necessarily how the move WORKS - that's going too much into it... usually, unless it's somehow important to the plot - just how it turns the tide of the battle, or why it fails to).
Bro The Art Of Capoeira is the matrial art from Taekwondo. It is capatable to give powerful kicks and skill traps.
 

CharlesEBrown

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Bro The Art Of Capoeira is the matrial art from Taekwondo. It is capatable to give powerful kicks and skill traps.
Tae Kwon Do is the Okinawan combat style often taught as "karate" in the United States (can't speak for other countries) - generally, unless they give a prefix (Shotokan Karate or Isshinryu Karate), an American karate studio is teaching Tae Kwon Do (most of the very few exceptions teach Wu Shu or Kung Fu). It focuses mostly on fast punches (designed more to get past a targets defenses) and high kicks (developed to bring down mounted soldiers). [Source: My tae kwon do teacher in fourth grade, and my friends who have studied multiple martial arts]

Capoeira is the state martial art of Brazil, and was developed by revolutionaries who often had their hands bound, but were skilled dancers, who used their knowledge of dance and some exposure to Asian combat styles to create an elegant style that uses a lot of flips, kicks and full-body motions to evade strikes and deal devastating blows. [Source: The Ultimate Martial Artist, a sourcebook for the Champions role-playing game, written by Stephen Long and researched heavily; if I knew where my copy was, I could pull out the bibliography]
 

ConansWitchBaby

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Go for it. After thinking for a week on how I want to end an encounter I went with a small knowledge dump. Stories are great ways to get random supplemental information anyways. It's the readers problem if they are too stupid and get obsessed over it anyway.

In my case, with magic being prevalent in the world, I hammer in how magic doesn't make them all knowing. Advance in some aspects. Retarded as fuck in others. Using vaporized aluminum to crystallize in a groups lungs. Guaranteed dead in two days. Treat electricity like magic kids! Be scared. Forever. Shit's crazy.

Just make sure it flows just like the rest of the story. Do you have to go into detail for a "speed boxing combo" or does the common knowledge of a "one two" punch portray the same? Does the copoeira technique make sense before and after the fight? I mean is it something random that is added in or something that will remain as a supporting structure for the characters background?

Back to electricity being an eldritch abomination (I hate my elec. class with how I'm diving into this forbidden knowledge).
  • It fortifies how my MC despite being aloof can become a monster if pushed too far.
  • Shows strongly one of the tenents on why the MC doesn't want to get involved into things.
  • Fortifies the belief of the MC that someone from Earth has small useless knowledge that can be devistating if used at all
  • It gives lore for world.
    • By comparing how magic still limits thought.
    • With how air magic (the delivery of the alum) doesn't mean they know how air currents work.
    • Poison being a grey area in how it is perceived and calculated by the worlds litrpg system
    • Earth magic while knowing that aluminum exists (do to it being one of the most prevalent metals), doesn't mean they know how to use it beyond jewlery/draughts (like gold or mercury in ancient Earth)
  • May or may not strike fear into the reader in showing how they can die from something they didn't know before I point it out for them
  • Is portrayed as a string of facts with cutting back to a more animated indoors party compared to thoughts of the MC. Showing the contrast of the jovial mood with the coldness of the psychopath that is killing them without them knowing

Just like this post! You might forget what I've said but kept a lingering background of "eletricity is bullshit" with a small caveat on aluminum. Reinforced with this bit of random knowledge:

Go to a hospital immediately when you get shocked. Something might have started moving the wrong way, outright burst or cooked inside you.
Fun!
 

CinnaSloth

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depends on the knowledge. I'm sure descriptions about fighting styles, drawing, or work ethic for example would be fine, but knowledge on how to cook drugs, or make a homemade bomb might be pushing the senses of what should, or shouldn't be included for obvious reasons... :meowsip:
 
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depends on the knowledge. I'm sure descriptions about fighting styles, drawing, or work ethic for example would be fine, but knowledge on how to cook drugs, or make a homemade bomb might be pushing the senses of what should, or shouldn't be included for obvious reasons... :meowsip:
Yea, I only give combat knowledge but few of us did "Don't Try At Home" knowledge
 

Jailbreak571

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Why hesitate so much? If baki can make me learn a fun "fact" about my body every episode then what's stopping you?
 
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Why hesitate so much? If baki can make me learn a fun "fact" about my body every episode then what's stopping you?
No Pain, No Gain. Even you are in mid-battle, you must use yourself as the dummy to learn the enemy's techniques, son.
 

AnEmberOfSundown

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I mean, I like putting random knowledge drops in the dialogue. Why not?

Finally the cleric sighed and flopped her arms. "I know it sounds scary, but I make these all the time. Besides, nightshade is just a very...prickly...member of the same family as aubergines." She guffawed to herself. "Oh man, you do not want to mix those up." Elara looked unconvinced.


"Deadly nightshade. Deadly. There's a reason they put that word first." Liriel coughed into her hand.


"Wuss."
 
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