ThisAdamGuy
Proud inventor of the chocolate onion
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I've always been fascinated by shows like Yugioh that use a game with established rules and various strategies and playstyles that the audience can understand as their means of conflict. I've always wanted to write one of my own, but I'm almost convinced they it can't be done in a text-based format. Yugioh gets away with it because it can show you what's happening while at the same time narrating what every card does, which lets it keep a quick pace (for an anime). I've tried copying that formula, but it resulted in an overly long and clunky story that basically went "Then Hero played a card that makes his monster throw a punch worth 800hp. It punched Villain's monster, whose defense was 200, lowering its hp by 600. Then Villain played a card that..."
The only other potentially viable way to do it would be to have everything play out in real time, but then you lose the slow, strategic gameplay that people enjoy card games for. At that point, it's basically Pokemon with cards instead of balls.
What do you think? Can a purely card-based battle system be pulled off in a non-visual medium like a novel? Can you think of any stories that do that?
The only other potentially viable way to do it would be to have everything play out in real time, but then you lose the slow, strategic gameplay that people enjoy card games for. At that point, it's basically Pokemon with cards instead of balls.
What do you think? Can a purely card-based battle system be pulled off in a non-visual medium like a novel? Can you think of any stories that do that?