Average rate of healing do you have in your story if a character breaks a bone

NineHeadHeavenDevouringSerpent

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It's all on the subject's journey. Some recover instantly but others take months or even worse never fully recover.

Basically, getting addicted on health potions is a very serious issue. We need to raise awareness among the young mages who recklessly consume these dangerous drugs.


If you, or your loved ones are suffering from HPA (Health Potion Addiction) you can contact us at [email protected]

We shall strive for a better world for mages together! ?
 

Representing_Tromba

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I have a rule that broken bones have to heal naturally but can be sped up to half the healing time with magic. Flesh, on the other hand, can be healed near instantly via magic and potions. Though such potions are both rare and expensive unless you know a good witch.
 

John_Owl

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I've always allowed instant or near-instant healing with three exceptions. 1, the wound cannot be cleaned via healing. That is to say, if the wound is dirty and you drink a healing potion, you now have a subdermal infection and a growing cyst due to it. 2, healing cannot revive the dead. The moment their brain shuts off, they're lost. You can certainly heal the wound, but you're just making a pretty corpse. 3, it drains the healer's ability (depending on the universe, their mana, tech power, etc. just need recharging) but it also drains the subject's life, since they only have [X] number of cell divisions, though this is explained differently depending on the universe. if you've got a large scrape on your thigh or a deep but narrow cut to the jugular, the scrape would be more taxing to heal as it requires more cell divisions than simply sealing a small hole.

Yeah... I go scientific with my magic. and healing magic is by far the hardest to reconcile scientifically.
 

CharlesEBrown

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Healing is as fast or slow as is Dramatically Important(TM). (regardless of genre - can find a "miracle cure" in a modern setting, or advanced medicine in a sci fi one if it becomes important)

i.e. if the character needs to be up and ready immediately, they'll be fully or near-fully healed by the next scene. If not, they'll be carrying injuries around, slowing their progress, until it seems unrealistic, boring, or I forget they were wounded (pretty much in that order).
 
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WhiteFeather

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I guess you should know the answer to that better than us, because you control the pace of the story and decide how quickly you want him to recover.
 

LiteraryWho

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It depends on the story, of course. In most of them, a broken bone would heal at the regular rate (i.e. if I was going to feature a broken bone in the plot, would look up how long it normally takes), though in the one with "magical healing" bones (and everything else) heal in seconds or less, so long as they have energy, otherwise it's a lot more complicated.
 

Paul__Michaels

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My main story has it that only very few individuals who can heal instantly. Healers are extremely rare and are sought after by powerful people as they help rulers form empires because they change the Dynamics of the battle field when they can instantly the strongest warriors and mages. But it's also a curse to be born a healer because they usually get enslaved. So it's not something that they want to broadcast to the world.

But when the world doesn't have a known healer then alchemists can make potions that speed up recovery time, depending on the quality of the potion. Or some Deities might be willing to heal someone if they pledge their loyalty to set god, but they start losing their freedoms over time the longer they devote themselves.
 

CarburetorThompson

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The protagonist of my current story is pretty much a glass cannon. No need for her injuries to heal, because if she actually got hit she’d die instantly anyways.

The true answer is that an injury will heal however fast the plot requires it to be healed. No matter what type of healing magic or abilities exist, as the author you can always justify why it isn’t being used.
 

NotaNuffian

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Really depends if the character has Wolverine's regeneration.

If yes, he/ she is the designated gory punching bag and if the plot demands it, even bifurcation can instantly heal just for the torture porn to continue.
 

2wordsperminute

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I have one character with a healing factor, but he still takes a moderate amount of time to heal broken bones, I think I had him heal twice as fast as it would normally take. Aside from that, there's no healing magic.
 

Zagaroth

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For my world, different sorts of magical/enhanced healing have different rates. From fastest to slowest:

Repair of intact tissues (bruises, micro tears, minor bone fractures, etc) --> closing of wounds with sufficient tissue (most cuts and piercings) --> 'fill in' or realignment healing of larger gouges and major bone breaks and such --> regeneration of limbs or other major parts.

A base humanoid with no magic will heal at real world rates. Pretty much anyone who has an adventurous or combat prone life style is no longer a base humanoid, so will have some level of enhanced healing. A wizard would not be very enhanced as their growing power is mostly directed into the ability to cast more and stronger spells. A martial monk would have a very high 'natural' healing rate due to their training. These are relative to each other and to strength; a 500 year old demi-immortal wizard has a higher healing rate than a fresh-out-of-training martial artist.
 

Cipiteca396

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All injuries heal quickly. Bones often heal faster than flesh wounds because of how hard they are. There's usually less need to worry about pieces getting lost or misplaced with bones. Flesh tends to get squished around, mangled, or even severed.

Of course, if you say, lose an arm entirely- Hm. The easiest way to heal such a wound would be a mana cast, which would temporarily replace the arm. Since the force magic would offer structure, it would make sense to replace vital and functional parts first. So the bones would heal last in that case... but they would still heal quickly once the healing actually started, I think?
 

beast_regards

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My story does feature people with the nearly superhuman abilities which allow them to perform some pretty unusual feats which include accelerated healing. They, however, still couldn't recover instantly, just faster than any human would.

Only exceptions are the 'Defilers', minion brood born of MC's desire to have healing powers. You could imagine them like large anthropomorphic rats with glowing eyes. The 'Defilers' could drain life-force from everything around them, in the short radius, and use it to heal any injuries in themselves and their allies. Which indeed heals MC instantly, it even negates the exhaustion, replaces the need for meals, at costs of the life force of something "unfriendly". Their definition of "unfriendly" is "everything that isn't us". It's pretty overpowered. It's just that the MC powers always create more 'Defilers' in exponential rate, so the MC is surrounded by the extinction event.
 
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