StoneInky
Heart of Stone, Head of Ink
- Joined
- Jun 24, 2024
- Messages
- 445
- Points
- 108
Alright. I'll ask for Stone. Because I want to get thrown rocks at but also because I need solid criticism about what I write.
Alright. Here's the novel.
Stone doesn't mean lots of criticism. Stone just means... detailed. When you think your work is perfect and overlook the smaller problems. :)
Good luckkkk!
First Impressions:
The title is not capitalized. Why is it not? It also offers very little about what the story will be about. I hope it's some sort of symbolic meaning that gets explained later on, but if your story isn't going to have a vague and mystical tone, this might mislead readers.
The cover is okay. I don't love it or hate it. I do wonder if the person on the cover is the MC or not, since you have the tags 'Monster Protagonist'. It makes it easy to misunderstand, which would affect future readers.
The synopsis's paragraph:
The next paragraph is the one that actually explains what the plotline will be about, and the background, but even this is vague. I am unsure if you established this atmosphere on purpose. Either way I think you could benefit from a tad more detail, and removing some ellipses? Right now, your tags are doing too much of the work. Even adding that your MC is female, a lone monster, villain, etc, would help.
The good news is that the synopsis establishes the main character of your story, and the general plot. It's a tad vague, but good enough to beckon readers closer and not scare them away, lmao.
Thoughts on Early Chapters:
The starting scene is a great idea. I like this scene being at the front. We know what's going on, and the general plot isn't confusing. People familiar with the trope will know there's going to be rebirth in the game after death.
The delivery is weak, however. I dislike the switching POVs. This paragraph is from what I assume is the protagonist's POV:
The narrative perspective also changes later within the same chapter:
Next we get lots of dialogue. It's a tad long, so I think you should shorten things, but I found some lines I really like here. This one:
Also I'm reminded of RepresentingWrath on this site for some reason. Imagine them as a female game chara!
I like the numbers counting down to make things less sudden and more gradual. We can tell that something serious is about to happen, lmao, that something will happen to the MC. The only problem is that they are sandwiched between sooo much exposition.
In fact, everything after this paragraph is exposition:
The protagonist's voice is very quirky and pleasant to read. I like him. His voice is also consistent, and sounds realistic.
However, the way you describe his relationship with his girlfriend feels generic and boring? She feels like an NPC, not a real character, with mechanic dialogue and 'blushing'. Then you explain the relationship with this line:
A bunch of robots appear and snipe at the couple. It's very rushed and sudden. You try to explain the robots using a paragraph of exposition, but it doesn't really help.
The pacing goes from slow lumps of exposition, to quick action that is not described and is over in a few sentences:
I continued reading, and things got even faster. The MC was reborn. I had trouble envisioning where the MC was, what things looked like, how the wyrms moved, etc, because you never described or showed anything. You just explained the settings and backstory. The dialogue was very fun, but the scene itself didn't feel as awesome as it could have been.
More lines I liked:
The 'telling, not showing' problem continues until the very end of the chapter. It ends with Raya dying again, but instead of feeling fun and tense, it feels flat because you never built things enough. I quit here because of it.
Conclusion:
The novel has a very fun concept, setting, and the protagonist's voice is likeable and fun. The scenes were cleverly chosen and placed. However, your pacing is whack. The middle moments drag because of the exposition, but the end rushes through the execution, and doesn't describe anything. I suggest editing and adding lots of sensory details to make the scenes hit properly.
Remember, show not tell!
The title is not capitalized. Why is it not? It also offers very little about what the story will be about. I hope it's some sort of symbolic meaning that gets explained later on, but if your story isn't going to have a vague and mystical tone, this might mislead readers.
The cover is okay. I don't love it or hate it. I do wonder if the person on the cover is the MC or not, since you have the tags 'Monster Protagonist'. It makes it easy to misunderstand, which would affect future readers.
The synopsis's paragraph:
is pure confusion. Does this character have these things in other worlds or realities? Is 'reincarnation' included in the 'all of that'? I think you mean 'other characters who reincarnate in other novels get cheat abilites, family, wealth, and true love; but I get nothing,' but the delivery forces the reader to reread and untangle the words to figure it out.Reincarnation... Cheat abilities, family, wealth, true love...
All of that in other worlds or realities. How nice
The next paragraph is the one that actually explains what the plotline will be about, and the background, but even this is vague. I am unsure if you established this atmosphere on purpose. Either way I think you could benefit from a tad more detail, and removing some ellipses? Right now, your tags are doing too much of the work. Even adding that your MC is female, a lone monster, villain, etc, would help.
The good news is that the synopsis establishes the main character of your story, and the general plot. It's a tad vague, but good enough to beckon readers closer and not scare them away, lmao.
Thoughts on Early Chapters:
The starting scene is a great idea. I like this scene being at the front. We know what's going on, and the general plot isn't confusing. People familiar with the trope will know there's going to be rebirth in the game after death.
The delivery is weak, however. I dislike the switching POVs. This paragraph is from what I assume is the protagonist's POV:
But the paragraph after is from someone else's POV:The "soul" did not want to see this scene. It had seen it countless times already. Countless times while trying to find a good end route for this hellish game.
So the result is confusing. There is also no description that helps the reader understand what is happening. No need for long exposition, but just a few lines showing things starting with a dude playing a video game would help. Just describing him in his chair and clicking on the mouse, etc.The figure watched his chat getting hyped surely for the last time. In less than a day, the game would shut down after all.
The narrative perspective also changes later within the same chapter:
More confusion. Now I'm confused whether this dude is the MC, or whether the 'soul' is the actual MC of this novel. I suggest you make it all clear in the synopsis.That streamer... that was me. Straal. While some enjoy playing gacha games and other were raging with Souls-like, I was focused on RPG's. JRPG's more precisely.
Next we get lots of dialogue. It's a tad long, so I think you should shorten things, but I found some lines I really like here. This one:
Seriously, why did the dev begin a romance route with her if we can't even talk to her until the last fight..."
I think this implies that the MC is going to be Wrath? And the MC is the soul who is being forced to reincarnate over and over again? The synopsis is murky, so I could be wrong, but this is one of my favoriteeeee fantasy tropes so I'm excited. Lmao.Just be honest, you just wanted a romance route with Wrath, we know you
I like the numbers counting down to make things less sudden and more gradual. We can tell that something serious is about to happen, lmao, that something will happen to the MC. The only problem is that they are sandwiched between sooo much exposition.
In fact, everything after this paragraph is exposition:
I felt the urge to skip everything mentioned.In real life, my name's Jean. I'm a pretty normal citizen. Relatively good salary from a job in bio-engineering, a comfortable house and a childhood-friend turned-girlfriend. Her name ? Liz. As my chat mentioned.
The protagonist's voice is very quirky and pleasant to read. I like him. His voice is also consistent, and sounds realistic.
However, the way you describe his relationship with his girlfriend feels generic and boring? She feels like an NPC, not a real character, with mechanic dialogue and 'blushing'. Then you explain the relationship with this line:
Which only serves to make the relationship feel even more fake and empty. I suggest removing said relationship entirely, or making it feel more subtle in the background.Even though we had been seven years in a relationship, we still had our moments of shyness.
A bunch of robots appear and snipe at the couple. It's very rushed and sudden. You try to explain the robots using a paragraph of exposition, but it doesn't really help.
The pacing goes from slow lumps of exposition, to quick action that is not described and is over in a few sentences:
It was anticlimatic for me.The droid opened fire. Obviously, Liz and I both tripped on a corpse it just sniped.
I continued reading, and things got even faster. The MC was reborn. I had trouble envisioning where the MC was, what things looked like, how the wyrms moved, etc, because you never described or showed anything. You just explained the settings and backstory. The dialogue was very fun, but the scene itself didn't feel as awesome as it could have been.
More lines I liked:
Again, it's really sad because the dialogue and scene ideas themselves are good."Rah ! You little spitfire ! Did you just release you first breath ?! Kalia ! have you seen this ?! It's not even a day old and its already spitting fire !
The 'telling, not showing' problem continues until the very end of the chapter. It ends with Raya dying again, but instead of feeling fun and tense, it feels flat because you never built things enough. I quit here because of it.
Conclusion:
The novel has a very fun concept, setting, and the protagonist's voice is likeable and fun. The scenes were cleverly chosen and placed. However, your pacing is whack. The middle moments drag because of the exposition, but the end rushes through the execution, and doesn't describe anything. I suggest editing and adding lots of sensory details to make the scenes hit properly.
Remember, show not tell!