Alternative AG testing thread - A troubleshooting discussion and experiment

AliceShiki

Magical Girl of Love and Justice
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Hmm.... 4 months, my goal is 4 months... I want to make a system that would start run out of things to do in 3.5 months of active engagement. 3rd months is when GM introduces a cataclysmic (within reason) event, that either end the game or opens new possibilities.
This much seems pretty doable actually, Kingdom lasted more than that IIRC~
 

Racosharko

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OK so at this point a game structure with all the components can be put to gather

OOC
Instructions and OOC chat

Play
Registration Page and list of starter quests
Transdimensional communication hub (VIrtual tavern to interact with other players outside of time)
Help Wanted BBoard (players are encouraged to set their own goals, sandbox, but if there are things that need a team ask for help here)
Region #1 (Each thread is its own region, all things hunting, crafting, questing are region-based. as locations and lore become solidified, it is noted in the start of the thread's 3rd post, possible lines for new regions are on the 4th posts.)
Region #2 When a new region is created a new thread is made, the same formate at region #1 (Post 1:Description basic origin, 2- rules 3- lore 4 - possible lines of inquiry )

In a way, the player can leave the starting village and go start are whole new region on their own. But if its is poorly made no one will quest in those regions. which will then get forgotten which is fine as well.

As regions grow, new sub-thread will be created for organization and tidiness, ie Region #1 - auction house or Region#2 - secret hideout


Since all narratives in a region are in one region thread all post will need clear titles... is what I think.


Almost done, just need a viable items creation ruleset and a simple way of expanding the rules for part quest....

Then draw this up and set it aside... and come up with something different and compare the two concepts.
 

AliceShiki

Magical Girl of Love and Justice
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Messages
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OK so at this point a game structure with all the components can be put to gather

OOC
Instructions and OOC chat

Play
Registration Page and list of starter quests
Transdimensional communication hub (VIrtual tavern to interact with other players outside of time)
Help Wanted BBoard (players are encouraged to set their own goals, sandbox, but if there are things that need a team ask for help here)
Region #1 (Each thread is its own region, all things hunting, crafting, questing are region-based. as locations and lore become solidified, it is noted in the start of the thread's 3rd post, possible lines for new regions are on the 4th posts.)
Region #2 When a new region is created a new thread is made, the same formate at region #1 (Post 1:Description basic origin, 2- rules 3- lore 4 - possible lines of inquiry )

In a way, the player can leave the starting village and go start are whole new region on their own. But if its is poorly made no one will quest in those regions. which will then get forgotten which is fine as well.

As regions grow, new sub-thread will be created for organization and tidiness, ie Region #1 - auction house or Region#2 - secret hideout


Since all narratives in a region are in one region thread all post will need clear titles... is what I think.


Almost done, just need a viable items creation ruleset and a simple way of expanding the rules for part quest....

Then draw this up and set it aside... and come up with something different and compare the two concepts.
Looks nice! *hugs*

Good luck~
 
D

Deleted member 1244

Guest
Thanks to Ohko's thread I have been thinking a lot about skills lately, I was thinking that would it be possible to have skills that relate to a story... something more intimate with the write-to-grow paradigm. And I think I read a story about story-based powers once.... forgotten what it was called...

As I thought about it I wondered, what if skills are not knowledge and techniques, but simple one-shot actions and is something like...
say for example... if all skills are base on folk lord and legends (but NOT myths, tho)

The story of robin hood due to the specific of the story and how famous the folklore is the skill would be:

Skill: "Sure hit projectile" - when skill is activated the next projectile will not miss, no matter what"

A lesser well known story

the story/ urban legend of Rudolph Fentz:

Skill: "Lesser time distortion/blink" - teleport uncontrollably a few meters and a few seconds close by

I wonder if the player's skill must come from a story how would that work?

What if the story based on IR, would the fact that a skill is created by the crystallisation of a narrative with a beginning middle and an end.. Would that at all the be a stopgap to the nature of powers?
 

AliceShiki

Magical Girl of Love and Justice
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Messages
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Thanks to Ohko's thread I have been thinking a lot about skills lately, I was thinking that would it be possible to have skills that relate to a story... something more intimate with the write-to-grow paradigm. And I think I read a story about story-based powers once.... forgotten what it was called...

As I thought about it I wondered, what if skills are not knowledge and techniques, but simple one-shot actions and is something like...
say for example... if all skills are base on folk lord and legends (but NOT myths, tho)

The story of robin hood due to the specific of the story and how famous the folklore is the skill would be:

Skill: "Sure hit projectile" - when skill is activated the next projectile will not miss, no matter what"

A lesser well known story

the story/ urban legend of Rudolph Fentz:

Skill: "Lesser time distortion/blink" - teleport uncontrollably a few meters and a few seconds close by

I wonder if the player's skill must come from a story how would that work?

What if the story based on IR, would the fact that a skill is created by the crystallisation of a narrative with a beginning middle and an end.. Would that at all the be a stopgap to the nature of powers?
I'm not sure how that would work tbh... Unless you made a list of skills that players could choose from and stuff.

That maybe could be increased by players voting for a new skill or something.
 
D

Deleted member 1244

Guest
I guess I need to start writing flavour text and start ... playtesting the Roshu game...

I'm not sure how that would work tbh
I suppose my thinking last night was that.... player base their power on a story...
like Hänsel und Gretel would be a power to leave and find path/ tracks.
That sorta thing... any way is was just a fleeting fancy.
 

AliceShiki

Magical Girl of Love and Justice
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I guess I need to start writing flavour text and start ... playtesting the Roshu game...


I suppose my thinking last night was that.... player base their power on a story...
like Hänsel und Gretel would be a power to leave and find path/ tracks.
That sorta thing... any way is was just a fleeting fancy.
I can imagine that the difference between story and myth would get really murky really quickly and hard to define... >.>
 
D

Deleted member 19066

Guest
A bunch of banners for testing purposes.
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Link to banners

Code:
[img]https://i.imgur.com/aSTI0va.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]
===
===


Code:
[img]https://i.imgur.com/HqcL4jb.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]
===
===



Code:
[img]https://i.imgur.com/98NVSDI.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]
===
===



Code:
[img]https://i.imgur.com/hvV5yH4.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]
===
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Code:
[img]https://i.imgur.com/dYCyC1Z.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]
===
 
Last edited by a moderator:

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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Points
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A bunch of banners for testing purposes.


Link to banners

Code:
[img]https://i.imgur.com/TAR4IH0.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]



Code:
[img]https://i.imgur.com/ofBJqLK.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]




Code:
[img]https://i.imgur.com/yEd1Ra7.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]




Code:
[img]https://i.imgur.com/XOOp2e6.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]



Code:
[img]https://i.imgur.com/0BhxiyE.png[/img]
[URL='https://forum.scribblehub.com/threads/alternative-ag-testing-thread-a-troubleshooting-discussion-and-experiment.1916/post-57478']Link to banners[/URL]
:blob_aww: :blob_aww: :blob_aww: :blob_aww: :blob_aww: :blob_aww: :blob_aww: :blob_aww: :blob_aww: :blob_aww:
 
D

Deleted member 19066

Guest
Never quite understood why the ranking system is kind of the opposite of level systems

Say a person is level 1 they can level up potentially any number

But following the alphabet ranking system

You go Rank E and rise to rank A and if later on need further you get Rank S? or something ridiculous like rank SSS++UR+ ?

I just always felt like its horrible in terms of future-proofing.
 

AliceShiki

Magical Girl of Love and Justice
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Never quite understood why the ranking system is kind of the opposite of level systems

Say a person is level 1 they can level up potentially any number

But following the alphabet ranking system

You go Rank E and rise to rank A and if later on need further you get Rank S? or something ridiculous like rank SSS++UR+ ?

I just always felt like its horrible in terms of future-proofing.
That's a very good question! XD

It's kinda been established like that already though, so we just gotta roll with it~

It's a good thing the options exist though! \(^^)/
 

Racosharko

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You go Rank E and rise to rank A and if later on need further you get Rank S? or something ridiculous like rank SSS++UR+ ?

:blob_hmm_two: Perhaps there is a distinction between games vs story /simulated reality, stories there is a limit, narratively it is important to have the idea of absolutes, Eventually, there's a point that something is so powerful that is meaningless to make any distinction between what is S - Rank and SS rank.

In games... I think it is purer to data crunching for stats, ones and zeroes, that you can define something as a reachable S class but when players beyond that in effect making SSS or S+ tiers.
And then that existed in games it pushes for stories to have tiers above...

There are stories that use a material ranking system too.
 
D

Deleted member 19066

Guest
There are stories that use a material ranking system too.
Hmm... speaking of alternate ranking systems

I recalled a novel. That ranks in frequency
1 in a 100. 1 in 1000, 1 in 10000.... that the chapters moved forward the MC got to OPd, the setting moved to 1 in a generation, 1 in 1000 generations etc. it was rediculous.... But Chinese novel to tend to go over board.
 

AliceShiki

Magical Girl of Love and Justice
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:blob_hmm_two: Perhaps there is a distinction between games vs story /simulated reality, stories there is a limit, narratively it is important to have the idea of absolutes, Eventually, there's a point that something is so powerful that is meaningless to make any distinction between what is S - Rank and SS rank.

In games... I think it is purer to data crunching for stats, ones and zeroes, that you can define something as a reachable S class but when players beyond that in effect making SSS or S+ tiers.
And then that existed in games it pushes for stories to have tiers above...

There are stories that use a material ranking system too.
Well, I guess the idea of the letter rank system is that there is a cap. And that you shouldn't be capable of going any higher than said cap~

So... The existence of S is already contradictory to what the rank system is supposed to do... >.>
 
D

Deleted member 1244

Guest
Although strictly speaking AGs and the like don't really have an endgame... but I would like there to be something ... not world-ending but great goal that players can choose to achieve and in effect making NPCs (?) removed the character from play give bonuses in New game Plus? I dunt know...

So... The existence of S is already contradictory to what the rank system is supposed to do... >.>

You are right. I wonder what other ways are there... I wonder if it could be a functional rank rather than a power level rank...

Like command over armies, groups. ranks that mean authority rather than exp /skill/ achievements...
 

AliceShiki

Magical Girl of Love and Justice
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You are right. I wonder what other ways are there... I wonder if it could be a functional rank rather than a power level rank...

Like command over armies, groups. ranks that mean authority rather than exp /skill/ achievements...
It could, though then you also run into the risk of making certain characters too significant to the plot... And well, chaos might issue when they go MIA.
 

Nahrenne

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'-'
It feels kind of weird seeing a person using 3 of their accounts in a convo about something in a thread.
More so that they even quoted their other account's post...
'-'

Also, I think the alphabet ranking system may have been influenced by grades in education:
G/F/E are the worst of the worst.
D/C are bad but about average with no effort put in.
B/A are average with effort put in.
A+/S/S+ are above average in both skill and effort.
SS/SSS/etc... are the absolute best of the best and are the epitome of talent, skill, effort, knowledge and experience.
...is how I see it.

'-'

The S letter ranks are to show how above the average rating system they are.
Not too sure if military groups use such rankings for things, or not, but it could also stem from that if they do.

X
 

AliceShiki

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S always stood for Special to me. As in, you're above the norm so much that we don't even have a rating for you, so we had to create one.

SS and SSS just felt like... "We were out of ideas and want to power creep even further, so we added more letters."
 
D

Deleted member 1244

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Is it weird? Hehehe it is weird I suppose...I wonder why I do that... It helps me think... I think
I do not think is weird at all. though I will accept that it feels weird watching it. the act itself is not weird at all!

It is more like a tool, even when you ask a question you already know the answer to, putting the question in writing, helps you think, "Is that really the answer? Is that the ONLY answer?"

Fleshing out ideas is good, thinking about things more deeply is constructive in creating things!

I do not think you are crazy at all!
 
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