Advice on how to make a Gamer story more interesting

MrPopocap

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I decided to make my new story with gamer elements. I already read many novels, comics and fanfics that have the Gamer element, but I want to know if you guys have any tips to make the fic more interesting and enjoyable to read.

Btw, I plan on make the MC ( Poseidon) be at the maximum level and just keep improving the powers he will acquire troughout the fic.
 
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MrPopocap

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The best tip, don't make a story with gamer elements.
Yeaahhhh, the Gamer market is already full but i dont think i can find a balance in power on my fic if i dont use the Gamer element, because my MC will be a God and the challenges would be meaningless
 

Corty

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Why not make his skills into an RNG based one? Every time there is a challenge, his skills that he can use are randomly selected. If you want to do it for real, you could use a dice, rolling it out. Keep track of the skills he has, assign them to a number and just roll with it. Literally.

Or not.
 

WinterTimeCrime

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Make the characters' lives outside the game intertwine with the ones they have in-game. The "stuck in-game" meta died out, with SAO, despite them still milking their fanbase several years later. Nowadays, the only primary way of making gamer stories is through system stories or transmigration with level-skill trees. I don't know if you're going either route, but that's all you got to intrigue new readers.

However, with the world constantly in conflict, people want to start escaping from their everyday lives and become enveloped in relationships between friends, family, and the like. I suggest that you find a way to add Slice of Life elements to draw in potential fans from another niche category. For my story, High Royals Gamer Club, I created a club of high schoolers who all love to game, though with different personalities and on various systems. The main character is inept in video games and is forced into the club by her boyfriend Along with that, she's moody and stuck-up (room for character development), doesn't like taking advice (chances for relationship improvement), and spoilers that her boyfriend, who forced her into the club plays the same game along with her close friend-group, either side doesn't know that they play, so things get pretty tense and interesting towards the end.

I don't know how your book will be plotted out, but if your character is going to be OP make them have some sort of struggle to be relatable, whether with life choices or internal problems. Think Saitama from OPM or Mob from Mob Psycho.
 

MrPopocap

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Make the characters' lives outside the game intertwine with the ones they have in-game. The "stuck in-game" meta died out, with SAO, despite them still milking their fanbase several years later. Nowadays, the only primary way of making gamer stories is through system stories or transmigration with level-skill trees. I don't know if you're going either route, but that's all you got to intrigue new readers.

However, with the world constantly in conflict, people want to start escaping from their everyday lives and become enveloped in relationships between friends, family, and the like. I suggest that you find a way to add Slice of Life elements to draw in potential fans from another niche category. For my story, High Royals Gamer Club, I created a club of high schoolers who all love to game, though with different personalities and on various systems. The main character is inept in video games and is forced into the club by her boyfriend Along with that, she's moody and stuck-up (room for character development), doesn't like taking advice (chances for relationship improvement), and spoilers that her boyfriend, who forced her into the club plays the same game along with her close friend-group, either side doesn't know that they play, so things get pretty tense and interesting towards the end.

I don't know how your book will be plotted out, but if your character is going to be OP make them have some sort of struggle to be relatable, whether with life choices or internal problems. Think Saitama from OPM or Mob from Mob Psycho.
Well, I plan on making the MC be Poseidon in GOW, with Kratos on the loose.
 
D

Deleted member 54065

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I decided to make my new story with gamer elements. I already read many novels, comics and fanfics that have the Gamer element, but I want to know if you guys have any tips to make the fic more interesting and enjoyable to read.

Btw, I plan on make the MC ( Poseidon) be at the maximum level and just keep improving the powers he will acquire troughout the fic.
Tips/Questions

1) How did you decide to write a story with gamer elements? Do you really want to do it, or was only influenced by the trend?
2) Get to know the common elements/themes in stories with gamer elements. Once you get to know the common tropes, try to change those.
3) Add your own 'flavor' to the story. It may be your culture, your values/beliefs, anything that would make it stand out from the standard.

Personal Preferences (This is only optional suggestion)

1) Try to make the character as human as possible? If you can do that? I avoided gamer-type stories (save for Log Horizon) because they don't feel like 'human' to me.
2) Can you do away with letter-based/number base leveling system? Or quantifiable level system? If that is possible, that is.
3) Adventurer guilds are kind of overused by now.

Well, that's all I can think of right now. Hope this helps you with your concepts or ideas.
 

Le_ther

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Why not make his skills into an RNG based one? Every time there is a challenge, his skills that he can use are randomly selected. If you want to do it for real, you could use a dice, rolling it out. Keep track of the skills he has, assign them to a number and just roll with it. Literally.

Or not.
Dear god imagine using a dice to decide the outcome while writing the story. It would be a mess to write but if you do it well, it might turn into something awesome
 

Wyn

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Try incorporating e-sports elements into it. Also, add some slice-of-life elements too. Readers might probably want to read about the character's normal life outside of the game, not just the game characters themselves. Well, that is what I did anyway in my novel Champions of Andartha. Please give it a read if you'd like, it might give some concepts you could add to your novel. Good luck with your writing!
 

Corty

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Dear god imagine using a dice to decide the outcome while writing the story. It would be a mess to write but if you do it well, it might turn into something awesome
That is how I ran role playing stories with my friends. The story was only a skeleton of the adventure. Setting, characters and their goals. Those were fixed. Every other event and their outcome were decided by dice rolls. Sometimes it had to be nudged a little to go to the correct route but hey, it was always fun. It was improvisation galore and I loved it.
 
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