Adventurer's Guild Adventurer's Guild - OOC Room

GDLiZy

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It's not that MG would get an exclusive monopoly contact from Fuyu, but the prospect that AG was not willing to establish a branch there would make MG, who is more resourceful, and much more willing to sacrifice for long-termed benefits, gained practically monopoly on the output of Fuyu resource.
 

ohko

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Isn't it still tossing Rank E+ monsters at noobs :sweating_profusely:
If it's slimes doing attacking, technically in my view they're still under Rank E... even though it's still dangerous.

It's not that MG would get an exclusive monopoly contact from Fuyu, but the prospect that AG was not willing to establish a branch there would make MG, who is more resourceful, and much more willing to sacrifice for long-termed benefits, gained practically monopoly on the output of Fuyu resource.
I still don't really understand this though?

The Adventurer's Guild conducts diplomacy on behalf of Scribel City as a whole. This means that when a trade agreement is established between Gelderholm or the Lizardmen tribes, this trade agreement is conducted on behalf the whole city. The Merchant's Guild almost always sees benefit whenever Scribel (as a whole) strikes a deal -- because both the Merchant's Guild and Adventurer's Guild are technically on the same side because they're from the same city.

It is not like the Adventurer's Guild owns wagons that performs the healing herb trade between Gelderholm... the Adventurer's Guild doesn't do trading. If the Adventurer's Guild had their own merchants, that would literally be in violation of the Merchant Guild's monopoly on merchants. Similarly speaking, the Merchant's Guild would not be able to have its own private army/guards, because that violates the Adventurer's Guild monopoly on hired warriors. Consequently, the two guilds are technically interdependent on each other.

Of course, you could have the Adventurer's Guild running secret wagons -- or the Merchant's guild running their own secret guards -- but that is nominally illegal under a guild system.

In either case, I don't understand how the Merchant Guild can strike a deal with Fuyu that is unfavorable to the Adventurer's Guild, because the Adventurer's Guild has nothing to do with trading or transporting resources. The business model of the Adventurer's Guild is based entirely on mercenary activities (e.g. you pay me -- we do X for you).
 
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If the merchant guild were to establish a hold on fuyu i will not be as adventurers, I think, probably be an MG agent only thing...

In terms of narrative the broad will no longer be an adventurer's guild board but a merchant's board?

Is that what we are saying? In essence it will be a board where it will be to infiltrate and monopolise Fuyu market place and make all fuyu merchants, MG merchants...

Is that the possibility we are toying with?
 

Bochi

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Before it gets forgotten, Fuyu's supposed to be a D-C region. Which means the Oni are at the very least D-ranked in terms of threat.

The good news is they'll just be rampaging around until the more powerful ones leave, which is maybe 2 hours in IC time.

Also, Fuyu can support itself, so most of it's merchants operate within the city and such, so there'll have to be a better reason why a fuyu merchant might join up with the MG. So unless the higher echelons are all drunk, any form of remote monoply in the fuyu market would be impossible.
 

ohko

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It's not that MG would get an exclusive monopoly contact from Fuyu, but the prospect that AG was not willing to establish a branch there would make MG, who is more resourceful, and much more willing to sacrifice for long-termed benefits, gained practically monopoly on the output of Fuyu resource.
The other aspect of this is that Fuyu Machi's main desire is warriors to fight Oni... which I don't understand how the MG can acquire?

If you're arguing that MG can bankroll everything, then the most sensible thing to do is for the MG to tell the AG that they're willing to bankroll the entire charity mission to Fuyu Machi. That -- or the MG is willing to give away hundreds of thousands of G for Fuyu Machi to hire their own mercenaries from elsewhere.

In either case, I'm not particularly fond of the "we have unlimited money" cheat for the MG from an OOC perspective. Personally, I really prefer to keep the world at least sensible -- and in my headcanon the MG doesn't make enough profit off of Scribel City's trade in healing herbs to be able to finance Fuyu Machi's entire mercenary operation -- let alone consider it "worth it".
 

Epsil

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If it's slimes doing attacking, technically in my view they're still under Rank E... even though it's still dangerous.
But Bochi said the Oni would attack the city instead of the slimes
 

Silver

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Look lets try to think of a way that doesn't require hundreds of oni marching onwards to the city. Maybe trade or technology or something along those lines. Maybe there's a resource the guild isn't knowledgeable about. That they could use, I don't know. We have close to no knowledge about the field outside a few stray reports and the freeplay stuff. Which is why I structured the current quests on the Fuyu board that way.

To find a way or reason to build an branch there. I'll lower the requirements for the quest themselves if there is interest for it. But, for now I need more information to try build an actual board around.
 

Bochi

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Or we could have the oni demolish the slime horde on their way to attack the city, which would result in a short raid or no raid at all, since the oni are only there to make a big mess before leaving quickly. Like, I think we should disperse with the notion that 'Just because a region is set as E rank OOC, doesn't mean that D or C rank monsters can't attack it.' That's not how it works irl, and strictly keeping to it when it otherwise makes sense would just be plot armour.

While we're on this topic, I would also like to put forth the suggestion that older players are allowed to make non-level 1 characters when they want to make new characters. I get that it makes sense OOC to start from level 1, but grinding 1 character to A rank alone is a pain and takes forever, not to mention 3 or 4. So I suggest the alternative where---

E.g. Someone kills off their level 7 rank E character, and they get to start off with a new character who can be level 1-7. Just without the rank, so the new character will have to redo the Rank E exam, but keeps the level. This would also reward players who've been around longer and want to play from a fresh perspective without having to restrict themselves to a completely greenhorn character.
 

Epsil

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Or we could have the oni demolish the slime horde on their way to attack the city, which would result in a short raid or no raid at all, since the oni are only there to make a big mess before leaving quickly. Like, I think we should disperse with the notion that 'Just because a region is set as E rank OOC, doesn't mean that D or C rank monsters can't attack it.' That's not how it works irl, and strictly keeping to it when it otherwise makes sense would just be plot armour.

While we're on this topic, I would also like to put forth the suggestion that older players are allowed to make non-level 1 characters when they want to make new characters. I get that it makes sense OOC to start from level 1, but grinding 1 character to A rank alone is a pain and takes forever, not to mention 3 or 4. So I suggest the alternative where---

E.g. Someone kills off their level 7 rank E character, and they get to start off with a new character who can be level 1-7. Just without the rank, so the new character will have to redo the Rank E exam, but keeps the level. This would also reward players who've been around longer and want to play from a fresh perspective without having to restrict themselves to a completely greenhorn character.
I feel like the slime horde should still happen even if its in a lower number since 3 people already planned that event, and it'd be bad to cancel it via Oni attack without at least consulting with them first. Other than that a one off Oni Attack sounds fun! It kinda forces people to acknowledge their existence and thus the existence of Fuyu Machi!

Also It is a pain making a level 1 character all the time. Maybe if you pass a rank D Exam you can make a level 4 character? or is it too extreme. I don't know.
 

GDLiZy

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While we're on this topic, I would also like to put forth the suggestion that older players are allowed to make non-level 1 characters when they want to make new characters. I get that it makes sense OOC to start from level 1, but grinding 1 character to A rank alone is a pain and takes forever, not to mention 3 or 4. So I suggest the alternative where---

E.g. Someone kills off their level 7 rank E character, and they get to start off with a new character who can be level 1-7. Just without the rank, so the new character will have to redo the Rank E exam, but keeps the level. This would also reward players who've been around longer and want to play from a fresh perspective without having to restrict themselves to a completely greenhorn character.
I think that the total lvl of the "side-characters", when added up, should not be more than half of the highest lvl character, for the sake of not spawning endless B-ranked adventurers from one A-ranked.
 

Bochi

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I feel like the slime horde should still happen even if its in a lower number since 3 people already planned that event, and it'd be bad to cancel it via Oni attack without at least consulting with them first. Other than that a one off Oni Attack sounds fun! It kinda forces people to acknowledge their existence and thus the existence of Fuyu Machi!

Also It is a pain making a level 1 character all the time. Maybe if you pass a rank D Exam you can make a level 4 character? or is it too extreme. I don't know.
tbh, I don't really like the idea of letting Oni destroyed Slime Horde OOC-wise. We've been building it up for a while now, and even have chain quests to prepare for a raid...
How about we use the Slime Raid as an IC reason to explain why the Oni managed to cause a lot of destruction in Scribel? Since the defenders were exhausted from just finishing off the last of the slimes, so the Oni were able to break through much easier and cause more casualties than they usually would have.
I think that the total lvl of the "side-characters", when added up, should not be more than half of the highest lvl character, for the sake of not spawning endless B-ranked adventurers from one A-ranked.
Raise that to 'should not be more than the highest level character' so you can have a party of 10, 5 and 5, because 10, 3 and 2 is no different from a single 10 in terms of firepower.

And they'll still have to do all the rank up quests to reach B rank, but honestly here, a single A rank also costs like, 300 reports. I think allowing people to pop Bs from As, especially players who have stuck around long enough to make it to A rank in the first place would be a great way of rewarding them for their playtime.
 

GDLiZy

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How about we use the Slime Raid as an IC reason to explain why the Oni managed to cause a lot of destruction in Scribel? Since the defenders were exhausted from just finishing off the last of the slimes, so the Oni were able to break through much easier and cause more casualties than they usually would have.

Raise that to 'should not be more than the highest level character' so you can have a party of 10, 5 and 5, because 10, 3 and 2 is no different from a single 10 in terms of firepower.

And they'll still have to do all the rank up quests to reach B rank, but honestly here, a single A rank also costs like, 300 reports. I think allowing people to pop Bs from As, especially players who have stuck around long enough to make it to A rank in the first place would be a great way of rewarding them for their playtime.
If Oni Raid is D-ranked threat then I don't think Scribel City would survive... but I like the idea of post-raid ruin so that there will be restoration quests.

That should work too.
 
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