Adventurer's Guild Adventurer's Guild - OOC Room

Bochi

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Joined
Dec 19, 2019
Messages
2
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118
I did say I had no real plans for them, didn't I? xD

Unless I find something that would make Nene considerably scared again, the demon won't manifest itself... And even then, it's more likely for him to take over her body than to actually do a physical manifestation.

Chances of a relationship developing out of this are honestly pretty slim. The time in the world of the dead was exceptional because it's not really a material plane IMO, so there isn't much of a place for him to stay at. Not to mention Nene wasn't technically alive while there, so their deal wasn't really online at that moment either, which meant his interventions had to be of a different nature of how he'd usually do things.

Maybe something will still happen, but I'd need the right opportunity to do it. Right now he is more of a lurking presence in the back of Nene's mind than anything~
He still seems like a tsundere Sarkaz to me~
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
Points
153
I did say I had no real plans for them, didn't I? xD

Unless I find something that would make Nene considerably scared again, the demon won't manifest itself... And even then, it's more likely for him to take over her body than to actually do a physical manifestation.

Chances of a relationship developing out of this are honestly pretty slim. The time in the world of the dead was exceptional because it's not really a material plane IMO, so there isn't much of a place for him to stay at. Not to mention Nene wasn't technically alive while there, so their deal wasn't really online at that moment either, which meant his interventions had to be of a different nature of how he'd usually do things.

Maybe something will still happen, but I'd need the right opportunity to do it. Right now he is more of a lurking presence in the back of Nene's mind than anything~
*silently prays to Nene's goddess that she'll change the fear demon's heart and he'll fall in love with Nene, entering her dreams and having conversations with her in them*
@Nahrenne

FOr these painting quests.... We don't actually have to paint right>?
Not unless you want to.
Just make sure you actually describe your character painting it and what is in the painting at least.
'-'

X
 

Riku25

Active member
Joined
Mar 15, 2020
Messages
0
Points
27
Hey everyone, is there any particular weapon and armor value that's preset? And also, how do you treat health? How much would a lvl 1 have?
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
Points
183
He still seems like a tsundere Sarkaz to me~
*laughs* His personality isn't very clear to me yet, but I guess he has a bit of a tsun in him~
Also Bochi what did you do with Ego?
Murdered~
*silently prays to Nene's goddess that she'll change the fear demon's heart and he'll fall in love with Nene, entering her dreams and having conversations with her in them*
*rolls laughing* Maybe, unlikely though~
Hey everyone, is there any particular weapon and armor value that's preset? And also, how do you treat health? How much would a lvl 1 have?
The Market thread has some stuff for sale! You can base prices on those! ^^)/

As for health... I don't use numbers and what not, I just assume you'd die from blodloss if you got a severe wound and stuff... More of a common sense-chan thing than anything~
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
Points
153
Vicious' Little Problem [OPEN / @Bochi @ohko]

"No, that's not it, Okarin. I loved hearing you say that, and it makes me feel happy that you see me in such a positive light, but I can't go out and repeat that to strangers! It'll sound conceited coming from my own mouth, and besides, by the time I finished saying that to one person, I would have missed the opportunity to rescue two or three more. Self-introductions have to be short."

Giggling a little, her cheeks still a faint shade of pink, Vicious patted the slime on the head gently. Then she got around to thinking of an example...one particularly good one came to her head soon, along with the mental image of the person saying it. So the Liberi straightened up, held one hand in front of her chest, and mimicked her colleague's words with a smile.

"Vicious, Vanguard Operator. I will be your shield, your blade, your fortress. Very glad to meet you, stranger."
And thus, Vicious solved her own quest while breaking Okarin's heart.
'-'

X
 

Bochi

Well-known member
Joined
Dec 19, 2019
Messages
2
Points
118
*laughs* His personality isn't very clear to me yet, but I guess he has a bit of a tsun in him~

Murdered~

*rolls laughing* Maybe, unlikely though~

The Market thread has some stuff for sale! You can base prices on those! ^^)/

As for health... I don't use numbers and what not, I just assume you'd die from blodloss if you got a severe wound and stuff... More of a common sense-chan thing than anything~
Demon x Nene ship is still possible! :blob_aww::blob_aww::blob_aww::blob_aww:
Also Bochi what did you do with Ego?
I threw my Ego out of the window

More of like, she's stuck doing deskwork and I don't have the energy to do that, so just treat her as occasionally helping out in the receptionist area and pulling pranks and stuff. She's more suited for NPC material, tbh.
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
Points
183
She said it it possible! :blob_party::blob_party::blob_party::blob_party::blob_party::blob_party::blob_party::blob_party::blob_party::blob_party::blob_party:
Well, I think I never denied the possibility?

I just think the circumstances required for a romantic relationship to be developed between a priestess and a demon that possesses her are really really tough to be met. Especially when the author doesn't have much plans for both characters, which means things will be developed by the flow and stuff~
 

Bochi

Well-known member
Joined
Dec 19, 2019
Messages
2
Points
118
Well, I think I never denied the possibility?

I just think the circumstances required for a romantic relationship to be developed between a priestess and a demon that possesses her are really really tough to be met. Especially when the author doesn't have much plans for both characters, which means things will be developed by the flow and stuff~
*Gets the shovels and dams*

It's time to alter the flow, bois.
 
D

Deleted member 1244

Guest
Hey everyone, is there any particular weapon and armor value that's preset? And also, how do you treat health? How much would a lvl 1 have?
This this game is more interpretative than a hard statistic, things a pretty fluid. But I do understand the need to measure how things get stronger in a more tangible way...

if it helps here are what DnD stats convert to laymen/ simple terms
Strength
  • 1 (–5): Morbidly weak, has significant trouble lifting own limbs
  • 2-3 (–4): Needs help to stand, can be knocked over by strong breezes
  • 4-5 (–3): Knocked off balance by swinging something dense
  • 6-7 (–2): Difficulty pushing an object of their weight
  • 8-9 (–1): Has trouble even lifting heavy objects
  • 10-11 (0): Can literally pull their own weight
  • 12-13 (1): Carries heavy objects for short distances
  • 14-15 (2): Visibly toned, throws small objects for long distances
  • 16-17 (3): Carries heavy objects with one arm
  • 18-19 (4): Can break objects like wood with bare hands
  • 20-21 (5): Able to out-wrestle a work animal or catch a falling person
  • 22-23 (6): Can pull very heavy objects at appreciable speeds
  • 24-25 (7): Pinnacle of brawn, able to out-lift several people
Dexterity
  • 1 (–5): Barely mobile, probably significantly paralyzed
  • 2-3 (–4): Incapable of moving without noticeable effort or pain
  • 4-5 (–3): Visible paralysis or physical difficulty
  • 6-7 (–2): Significant klutz or very slow to react
  • 8-9 (–1): Somewhat slow, occasionally trips over own feet
  • 10-11 (0): Capable of usually catching a small tossed object
  • 12-13 (1): Able to often hit large targets
  • 14-15 (2): Can catch or dodge a medium-speed surprise projectile
  • 16-17 (3): Able to often hit small targets
  • 18-19 (4): Light on feet, able to often hit small moving targets
  • 20-21 (5): Graceful, able to flow from one action into another easily
  • 22-23 (6): Very graceful, capable of dodging a number of thrown objects
  • 24-25 (7): Moves like water, reacting to all situations with almost no effort
Constitution
  • 1 (–5): Minimal immune system, body reacts violently to anything foreign
  • 2-3 (–4): Frail, suffers frequent broken bones
  • 4-5 (–3): Bruises very easily, knocked out by a light punch
  • 6-7 (–2): Unusually prone to disease and infection
  • 8-9 (–1): Easily winded, incapable of a full day’s hard labor
  • 10-11 (0): Occasionally contracts mild sicknesses
  • 12-13 (1): Can take a few hits before being knocked unconscious
  • 14-15 (2): Able to labor for twelve hours most days
  • 16-17 (3): Easily shrugs off most illnesses
  • 18-19 (4): Able to stay awake for days on end
  • 20-21 (5): Very difficult to wear down, almost never feels fatigue
  • 22-23 (6): Never gets sick, even to the most virulent diseases
  • 24-25 (7): Tireless paragon of physical endurance
Intelligence
  • 1 (–5): Animalistic, no longer capable of logic or reason
  • 2-3 (–4): Barely able to function, very limited speech and knowledge
  • 4-5 (–3): Often resorts to charades to express thoughts
  • 6-7 (–2): Often misuses and mispronounces words
  • 8-9 (–1): Has trouble following trains of thought, forgets most unimportant things
  • 10-11 (0): Knows what they need to know to get by
  • 12-13 (1): Knows a bit more than is necessary, fairly logical
  • 14-15 (2): Able to do math or solve logic puzzles mentally with reasonable accuracy
  • 16-17 (3): Fairly intelligent, able to understand new tasks quickly
  • 18-19 (4): Very intelligent, may invent new processes or uses for knowledge
  • 20-21 (5): Highly knowledgeable, probably the smartest person many people know
  • 22-23 (6): Able to make Holmesian leaps of logic
  • 24-25 (7): Famous as a sage and genius
Wisdom
  • 1 (–5): Seemingly incapable of thought, barely aware
  • 2-3 (–4): Rarely notices important or prominent items, people, or occurrences
  • 4-5 (–3): Seemingly incapable of forethought
  • 6-7 (–2): Often fails to exert common sense
  • 8-9 (–1): Forgets or opts not to consider options before taking action
  • 10-11 (0): Makes reasoned decisions most of the time
  • 12-13 (1): Able to tell when a person is upset
  • 14-15 (2): Can get hunches about a situation that doesn’t feel right
  • 16-17 (3): Reads people and situations fairly well
  • 18-19 (4): Often used as a source of wisdom or decider of actions
  • 20-21 (5): Reads people and situations very well, almost unconsciously
  • 22-23 (6): Can tell minute differences among many situations
  • 24-25 (7): Nearly prescient, able to reason far beyond logic
Charisma
  • 1 (–5): Barely conscious
  • 2-3 (–4): Minimal independent thought, relies heavily on others to think instead
  • 4-5 (–3): Has trouble thinking of others as people
  • 6-7 (–2): Terribly reticent, uninteresting, or rude
  • 8-9 (–1): Something of a bore or makes people mildly uncomfortable
  • 10-11 (0): Capable of polite conversation
  • 12-13 (1): Mildly interesting, knows what to say to the right people
  • 14-15 (2): Interesting, knows what to say to most people
  • 16-17 (3): Popular, receives greetings and conversations on the street
  • 18-19 (4): Immediately likeable by many people, subject of favorable talk
  • 20-21 (5): Life of the party, able to keep people entertained for hours
  • 22-23 (6): Immediately likeable by almost everybody
  • 24-25 (7): Renowned for wit, personality, and/or looks

But I'd say the only stats that apply is strength contituion and dexterty, since Charisma is subjective, intelligence and wisdom is hard to apply, I mean personally I am dumb as a sack of rocks, so making my character level up in wisdom and intellegence is possible as an author, the authenticity really stretches the imagination.

So I'd say a person on average would be 9 to 10 is a reasonable starting point.


But ultimately you might find numbers constricting and reductive in story telling. as @GDLiZy said there is no definitive way of saying what one health point is in reality.
 

Epsil

Well-known member
Joined
Jan 9, 2020
Messages
39
Points
123
Hey guys, where do we do office-work in? The Guild's Office
 

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
Points
133
This this game is more interpretative than a hard statistic, things a pretty fluid. But I do understand the need to measure how things get stronger in a more tangible way...

if it helps here are what DnD stats convert to laymen/ simple terms
Strength
  • 1 (–5): Morbidly weak, has significant trouble lifting own limbs
  • 2-3 (–4): Needs help to stand, can be knocked over by strong breezes
  • 4-5 (–3): Knocked off balance by swinging something dense
  • 6-7 (–2): Difficulty pushing an object of their weight
  • 8-9 (–1): Has trouble even lifting heavy objects
  • 10-11 (0): Can literally pull their own weight
  • 12-13 (1): Carries heavy objects for short distances
  • 14-15 (2): Visibly toned, throws small objects for long distances
  • 16-17 (3): Carries heavy objects with one arm
  • 18-19 (4): Can break objects like wood with bare hands
  • 20-21 (5): Able to out-wrestle a work animal or catch a falling person
  • 22-23 (6): Can pull very heavy objects at appreciable speeds
  • 24-25 (7): Pinnacle of brawn, able to out-lift several people
Dexterity
  • 1 (–5): Barely mobile, probably significantly paralyzed
  • 2-3 (–4): Incapable of moving without noticeable effort or pain
  • 4-5 (–3): Visible paralysis or physical difficulty
  • 6-7 (–2): Significant klutz or very slow to react
  • 8-9 (–1): Somewhat slow, occasionally trips over own feet
  • 10-11 (0): Capable of usually catching a small tossed object
  • 12-13 (1): Able to often hit large targets
  • 14-15 (2): Can catch or dodge a medium-speed surprise projectile
  • 16-17 (3): Able to often hit small targets
  • 18-19 (4): Light on feet, able to often hit small moving targets
  • 20-21 (5): Graceful, able to flow from one action into another easily
  • 22-23 (6): Very graceful, capable of dodging a number of thrown objects
  • 24-25 (7): Moves like water, reacting to all situations with almost no effort
Constitution
  • 1 (–5): Minimal immune system, body reacts violently to anything foreign
  • 2-3 (–4): Frail, suffers frequent broken bones
  • 4-5 (–3): Bruises very easily, knocked out by a light punch
  • 6-7 (–2): Unusually prone to disease and infection
  • 8-9 (–1): Easily winded, incapable of a full day’s hard labor
  • 10-11 (0): Occasionally contracts mild sicknesses
  • 12-13 (1): Can take a few hits before being knocked unconscious
  • 14-15 (2): Able to labor for twelve hours most days
  • 16-17 (3): Easily shrugs off most illnesses
  • 18-19 (4): Able to stay awake for days on end
  • 20-21 (5): Very difficult to wear down, almost never feels fatigue
  • 22-23 (6): Never gets sick, even to the most virulent diseases
  • 24-25 (7): Tireless paragon of physical endurance
Intelligence
  • 1 (–5): Animalistic, no longer capable of logic or reason
  • 2-3 (–4): Barely able to function, very limited speech and knowledge
  • 4-5 (–3): Often resorts to charades to express thoughts
  • 6-7 (–2): Often misuses and mispronounces words
  • 8-9 (–1): Has trouble following trains of thought, forgets most unimportant things
  • 10-11 (0): Knows what they need to know to get by
  • 12-13 (1): Knows a bit more than is necessary, fairly logical
  • 14-15 (2): Able to do math or solve logic puzzles mentally with reasonable accuracy
  • 16-17 (3): Fairly intelligent, able to understand new tasks quickly
  • 18-19 (4): Very intelligent, may invent new processes or uses for knowledge
  • 20-21 (5): Highly knowledgeable, probably the smartest person many people know
  • 22-23 (6): Able to make Holmesian leaps of logic
  • 24-25 (7): Famous as a sage and genius
Wisdom
  • 1 (–5): Seemingly incapable of thought, barely aware
  • 2-3 (–4): Rarely notices important or prominent items, people, or occurrences
  • 4-5 (–3): Seemingly incapable of forethought
  • 6-7 (–2): Often fails to exert common sense
  • 8-9 (–1): Forgets or opts not to consider options before taking action
  • 10-11 (0): Makes reasoned decisions most of the time
  • 12-13 (1): Able to tell when a person is upset
  • 14-15 (2): Can get hunches about a situation that doesn’t feel right
  • 16-17 (3): Reads people and situations fairly well
  • 18-19 (4): Often used as a source of wisdom or decider of actions
  • 20-21 (5): Reads people and situations very well, almost unconsciously
  • 22-23 (6): Can tell minute differences among many situations
  • 24-25 (7): Nearly prescient, able to reason far beyond logic
Charisma
  • 1 (–5): Barely conscious
  • 2-3 (–4): Minimal independent thought, relies heavily on others to think instead
  • 4-5 (–3): Has trouble thinking of others as people
  • 6-7 (–2): Terribly reticent, uninteresting, or rude
  • 8-9 (–1): Something of a bore or makes people mildly uncomfortable
  • 10-11 (0): Capable of polite conversation
  • 12-13 (1): Mildly interesting, knows what to say to the right people
  • 14-15 (2): Interesting, knows what to say to most people
  • 16-17 (3): Popular, receives greetings and conversations on the street
  • 18-19 (4): Immediately likeable by many people, subject of favorable talk
  • 20-21 (5): Life of the party, able to keep people entertained for hours
  • 22-23 (6): Immediately likeable by almost everybody
  • 24-25 (7): Renowned for wit, personality, and/or looks

But I'd say the only stats that apply is strength contituion and dexterty, since Charisma is subjective, intelligence and wisdom is hard to apply, I mean personally I am dumb as a sack of rocks, so making my character level up in wisdom and intellegence is possible as an author, the authenticity really stretches the imagination.

So I'd say a person on average would be 9 to 10 is a reasonable starting point.


But ultimately you might find numbers constricting and reductive in story telling. as @GDLiZy said there is no definitive way of saying what one health point is in reality.
That said, I really like @Riku25 's approach to the game! :blob_hug:

I think it's unique and pretty interesting!

I'm afraid we don't really have any reference values to give, but I'm sure you'll be able to come up with an answer that makes sense to you!
 
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