Welcome to the guild. You will find food and refreshments lacking in taste while mandatory items in adventuring are overpriced, but there is no better place to travel leisurely or dangerously in the current world.
Honestly, I would be happy as long as The Stranger's Dream don't have the Windbag who keeps doing Pickaxe Whirlwind! xDD
These guys were horrible to deal with~
Honestly, I would be happy as long as The Stranger's Dream don't have the Windbag who keeps doing Pickaxe Whirlwind! xDD
These guys were horrible to deal with~
Like with everything here are different conflicting way the World of Tonia works.
I have usually not enforce any of my ideas by trying to canonise them , because I think This is and MMO if an idea is interesting people would just latch on, and I can continue to lazily not worry about the Library myself, coz I am lazy busy
That being said, this is how I'd like the guild to work but NOT necessary IS how it works.
There are various major guilds in Tonia, and while all players refer to them as the something all united and powerful, guild by their nature is secretive and are actually full of factions, on the surface they appear to be a superpower and refer to themselves as such, in reality whoever you talk to may be as powerful as some one that control the whole western region, or some pleb that only look after the third street in the slum district of a back water town.
IN the specifics of the META-organisation known as the Merchant's guild, I envision an organisation that live and die by money, live by numbers and spread sheets, to incur its wrath is to make a number less pretty for some one in a back room somewhere.
And the nature of this guild is one of indirect intervention, in my head canon, all grand gulds can do ANYTHING, but the merchant guild is more. sinister. If an adventurers' guild want major change it makes quests with S-class heroes, if assassins guild 's want the same they murder a bunch of folks, and stealing with theives guild, but the merchants' for me are more insidious.
For example if one wanted to end a country, the assassins might start killing the royal line till they are all dead, the who ever ascends the throne kill them too, that's what assassins do. But merchants, the will not do that, the will not even murder anyone, or might not event bribe any one.
My ideal of the merchant guild in this case is that they lower the prices of wheat, of some village two countries away, and over the course of a few years lead to a rebellion that turn a country from a Monarchy to a republic...
The MO is all the cogs/ agent and merchants themselves are investing, they are doing things where the end goals are really far away.
To summarise, some time ago Luna joined the Merchants guild and became an informat/ associated, in a recent Freestyle, Luna became an agent and have a mission to cripple the Golden Rose criminal organization.
the Rose are buying up tin, making it harder for gelderholm to produce bronze for whatever reason.
The Merchant guild wanted this resolve coz they like Gelderholm for some reason. So luna is to infiltrate a powerful criminal "banker"/fence's villa during a ball to look at a ledger to find out who does business with the Golden Rose.
after-which the Mer. Guild will make it so Roses can no longer trade or acquire goods in any form without being heavily exploited by the Merchants.
Or better yet -- is it worth it for the guild to redirect adventurers in Gelderholm to Fuyu Machi? Since @Bochi has been there recently, would you support the guild pulling adventurers from Gelderholm to send them to Fuyu Machi? If yes, why?
Are those talismans and mana ores worth the lives of dwarvs?
From a bussiness standpoint, wouldn't this actually be a perfect bussiness chance involving all three? Gelderholm needs logistics/resources, which the machi has, and the guild can benefit by being the intermediary for the two
Sounds nice. Are they willing to trade it? What would they want from us? Fuyu Machi seems to be quite a wealthy country. Are they willing to trade it for anything that we have?
Finally pushing this up. Please like thispost if you approve of these prices. Frown or something else to veto!
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Flames of War "Flamin' hot weapons right out of the forge! No returns accepted!"
Location
Owner
Scribel City Market Street
Sila Kystaz
Item
Description
Price
Arrows
A quiver of 20 arrows, made of wood and feathers for fletchings.
60 G
Axe, Throwing
A light handaxe made of metal and wood, balanced for throwing.
275 G
Club, Wooden
A blunt single handed cudgel made of treated wood.
2 G
Dagger
A short metal double-edged knife used for quick stabbing, thrusting and slashing.
65 G
Halberd
A military two-handed weapon in the axe and polearm weapon groups.
350 G
Handaxe
A single handed axe, composed of a wooden shaft and a metal axe head, good for chopping.
200 G
Javelin
A metal spike at the end of a wooden shaft, it is a heavy thrown weapon.
35 G
Lance, Heavy
A heavy weapon made only of metal, tapered to a single point designed for thrusting,
450 G
Lance, Light
A long wooden shaft with a metal tip made for thrusting
200 G
Longbow
A flexible shaft of wood about 4 to 6 feet with the ends connected by a strong cord.
2500 G
Quarterstaff
A blunt two-handed weapon, a little longer than the height of the user.
5 G
Sling
Made of leather and cloth is a cord with a pouch to hold a stone. Used to hurl a the bullet at range.
2 G
Shortbow (terrible)
A short self-bow, shaped to form from a piece of dried wood. May break if overdrawn.
100 G
Shortbow (average)
A crafted recurved bow made of treated wood and a cord, light and fast to draw.
1000 G
Spear
A metal double-edged spear head mounted on the end of a long wooden shaft.
65 G
Sword (terrible)
A blade made of metal, poorly balanced and unnaturally shaped, the edge is bitten by rust.
60 G
Sword (average)
A standard issue metal sword for the average footmen, it's balance is passable, with a keen edge.
600 G
Sword (good)
A good metal sword. the weight and balance is fair.
2400 G
Warhammer
A one-handed blunt melee weapon made entirely of metal in the shape of a hammer
400 G
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Dru's Armory "Armor is serious business so there's no slogan here."
Location
Owner
Scribel City Market Street
Dru Thomasin
Item
Description
Price
Padded Cuirass
Light Armour vest made quilted layers of cloth and batting.
175 G
Leather Cuirass
Light Armour chest piece and and shoulder protectors, made of leather that has been stiffened.
350 G
Light Chainshirt
Medium weight chest armour, a shirt made of interlocking metal rings.
1000 G
Medium Hide Armor
Medium weight armour made of thick furs and pelts, tougher but less flexible than leather.
500 G
Medium Scale Mail
Medium weight armour consists of a coat and leggings of leather covered with overlapping pieces of metal.
1500 G
Medium Chain Mail
Heavy armour made of interlocking metal rings. includes a layer of quilted fabric worn underneath the mail.
2000 G
Medium Breastplate
Heavy armour chest piece made of shaped, interlocking metal plates.
3000 G
Gauntlet
Heavy armoured gloves, made mainly of metal plates, and parts are made of chain mail or padded leather.
280 G
Shield, Small Wooden
Light shield made of wood, can cover part of the body held on the forearm by a strap.
100 G
Shield, Buckler
Small and light metal plate the covers half of user's arm, held on forearm or fist.
500 G
Shield, Large Wooden
Large shield made of wood that covers most of the torso of the user.
240 G
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The Silver Vial "I'm a mermaiiiiid~!"
Location
Owner
Scribel City Market Street
Narissa Mephus
Item
Description
Price
Weak Healing Potion
Alchemically created potion, a red liquid glimmers when agitated.
Applied externally or ingested, mild heal healing properties.
Stops bleeding of small wounds and mildly hastens regeneration.
80 G
Weak Mana Potion
Alchemically created potion, a blue liquid that glow faintly in the dark.
Restores a small amount of mana when ingested.
160 G
Mysterious Scrap Paper
A small scrap of paper marked with runic sigils and symbols, activates when agitated.
A minor spell is cast but effect unknown. What does it do?
If you study it carefully, perhaps something can be learned from it?
300 G
Spell Scroll (Single Spell)
A single use scroll containing a specific spell, does not require mana to use.
Control over magic improves spell performance.
600 G
Tome (Beginner)
The foundational knowledge in the basic manipulation of mana.
Contains the first few spells of a specific school of magic.
Store will buy back undamaged book at 15% purchase price.
From a bussiness standpoint, wouldn't this actually be a perfect bussiness chance involving all three? Gelderholm needs logistics/resources, which the machi has, and the guild can benefit by being the intermediary for the two