Adventurer's Guild Adventurer's Guild - OOC Room

Feathers95

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Oct 26, 2019
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The Chimera and the Kobolds Storyline:
1st Report, 1st Report cont, 1st Quest, 2nd Report, 2nd Report Eval, 2nd Quest

"A fallen adventurer, a mutated chimera, a strange experimental chamber and a note leading to a nest of kobolds... what could it all mean?"

Locations:
Western Farmlands - Where the chimera was first encountered and where Almodeus Thompson was slain
Chimera Cave - Located in the north-western forests, right before Slimecreak
  • The chimera was followed and slayed here by Vor Saknave
  • Decorated with hundreds of skeletons
  • Has a chamber with a demonic blood red circle on the ground
  • Small back room had desks, tables, mysterious vials/flasks and papers written in an undecipherable language
  • A note was found here suspecting that the kobolds in the northern mountains(in a cave) were behind this
I mainly made this since Vor and Felicia are going to do the latest quest for this storyline, but I'll leave it here in case anyone else is interested in it :blob_aww:
 

GM

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Creating Custom Quests

Anyone
can create a custom quest~! If you have an idea, go right ahead and post in this thread!Custom Quests should include the following information:
  • Title:
  • Sponsor:
  • Location:
  • Required Level:
  • Objectives:
  • Description:
  • Rewards:
    • EXP: ?
    • Money: ?
    • Something else?
Q: Who can sponsor my custom quest?
  • Your character can sponsor the custom quest.
  • You can make up an NPC to sponsor the custom quest.
  • You can have the Guild sponsor the quest, if you believe that the Guild would want to sponsor it.
Q: How do I get ideas for a custom quest?
  • If you read quest reports at the reception desk, often there are loose plot threads that can be explored further.
  • Honestly... anything, you know? It can be as big or small as you want.
  • E.g. Farmer Joe needs to cross the river, but the bridge is broken.
Q: What should the required level be?
  • Read this power level guide.
  • Think about how strong of an NPC character would be needed to clear your quest.
  • If the required power level is too high for anyone to take, maybe you need to make your quest easier.
Q: Where should the quest be located?
  • Check the regional Guild Quest board (below).
  • Every region has a rough level cap:
    • Scribel Region is the "beginner forest" region with level ~7-9 cap.
    • We are still waiting for more regions to be discovered.
  • If your plot gets too difficult for the region, please try to guide the plot thread to another region.
    • Example: Cultists were discovered in Scribel City, but their main headquarters are in XXXX region.
    • Example: Zombies were discovered in the sewers, but their necromancer fled to XXXX region.
    • Example: Dragons flew over Scribel City! ...They kidnaped Princess Q and fled to XXXX region.
  • Relocating plots to other regions is essential to prevent Scribel City from literally exploding from dozens of crazy ideas.
  • Please keep in mind that Level 1 Adventurers still need to live in Scribel City...
Q: What should the reward be?
  • Check the Guild Quest board for quests at a similar level.
  • Custom quests should give roughly a similar amount of EXP / gold as official guild quests.
Q: What do I do after someone takes my quest?
  • If it is a non-repeatable quest, please strikethrough your quest to indicate it is no longer available.
  • If it is a multi-part quest, update your post with links to the quest reports with new information.

Added this FAQ guide to the Quest Board thread.

Scribel Region Guild Quests
Beginner Forest Biome
Suggested Level Range: 1 - 7

Also explicitly stated in the Quest Board that Scribel Region has a suggested level range of 1 - 7
 

GM

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Also bumped Level 1 quests in terms of EXP given by +5 EXP (for some of them).

Hopefully, level 1 should go by a bit faster this way.
 

GM

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Quest Report Guidelines
  • Quote the quest that you picked so it is easy for the evaluator to reference it.
    • Note: Guild Quests in the table format will preserve their format if they are copy-pasted (Ctrl+c)
  • Tagging someone to evaluate your quest is recommended, but optional.
  • Please follow ScribbleHub content guidelines and forum rules:
    • Please use a spoiler and warn readers about sensitive content (e.g. gore / sexual content / strong language).
    • Pornographic stories — specifically porn without plot (PWP) — are prohibited per SH gudelines. If desired, please take it to PMs.
    • Age of consent is 18+ per SH gudelines.
    • Illegal sex acts — stories encouraging bestiality or necrophilia — are prohibited per SH guidelines.
    • Stories encouraging nonconsensual sexual content — are prohibited per SH guidelines.
Updated Quest Report Guidelines with explicit mention towards ScribbleHub content guidelines.
 

Feathers95

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Joined
Oct 26, 2019
Messages
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118
I think I'll stream in a bit. I added some notification messages and stuff of the sort for a better experience
Since my holidays end after today, I probably won't be staying up late enough to catch the stream, but here's some info if you want to update the map. Sometime I'll make a list of all the outposts everyone described in the past(the outpost station quest thingy) and use grey markers to put them on the map too.
  • Chimera Cave - Located in the north-western forests, right before Slimecreak
  • Kobold Cave - In the northern mountains somewhere
  • Following the river far north-west(a week's journey of horseriding away), through the tall mountains tipped with snow, lies a great lake. Eastern part of the lake contains a Hydra.
  • Behind that lake lies Gelderholm.
  • Following the river north-east leads to a badlands(extremely dry rocky area with red-greyish rock) region(the branch towards Spire Reef)
 

Epsil

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Jan 9, 2020
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Since my holidays end after today, I probably won't be staying up late enough to catch the stream, but here's some info if you want to update the map. Sometime I'll make a list of all the outposts everyone described in the past(the outpost station quest thingy) and use grey markers to put them on the map too.
  • Chimera Cave - Located in the north-western forests, right before Slimecreak
  • Kobold Cave - In the northern mountains somewhere
  • Following the river far north-west(a week's journey of horseriding away), through the tall mountains tipped with snow, lies a great lake. Eastern part of the lake contains a Hydra.
  • Behind that lake lies Gelderholm.
  • Following the river north-east leads to a badlands(extremely dry rocky area with red-greyish rock) region(the branch towards Spire Reef)
Dry Rocky Area: I SENSE A MINE BEING FORMED
 
D

Deleted member 1244

Guest
Heyhey,

I noticed there is a night watch to prison guard quest prerequisite progression, as well as a office worker to customer service to government official quest quest links.

Can I suggest some quests types they link to later on ?

Trade deals / diplomat quest (e.g add / modifies Scribel's resources in Lore or add / modifies items in GM owned NPC stores ) (Office worker/gov official linked)

:blob_hide:
 

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
Points
133
Heyhey,

I noticed there is a night watch to prison guard quest prerequisite progression, as well as a office worker to customer service to government official quest quest links.

Can I suggest some quests types they link to later on ?

Trade deals / diplomat quest (e.g add / modifies Scribel's resources in Lore or add / modifies items in GM owned NPC stores ) (Office worker/gov official linked)

:blob_hide:
I think those are great ideas!

Although I was hoping to save a lot of content for future regions —I’ve been pushing super hard to get people out of Scribel City! :blob_pout:

The rationale is that I personally don’t really want Scribel City to keep magically growing until it has everything around it — from mithril mines or dragon dens or uranium deposits or something.

I’m really hoping that players will push to get content out in other regions, so there’s diversity and incentive to do things outside of Scribel (which is sort of a “beginner” region).

If you check out the quest board, there’s a few region unlocking quests that are diplomacy based — or spy based — or something else. In the future, I think it would be interesting if characters capitalized on various class strengths they had to do things.

So yes! I definitely hope for these things!

We need regions unlocked though!
 

Feathers95

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Joined
Oct 26, 2019
Messages
1
Points
118
I think those are great ideas!

Although I was hoping to save a lot of content for future regions —I’ve been pushing super hard to get people out of Scribel City! :blob_pout:

The rationale is that I personally don’t really want Scribel City to keep magically growing until it has everything around it — from mithril mines or dragon dens or uranium deposits or something.

I’m really hoping that players will push to get content out in other regions, so there’s diversity and incentive to do things outside of Scribel (which is sort of a “beginner” region).

If you check out the quest board, there’s a few region unlocking quests that are diplomacy based — or spy based — or something else. In the future, I think it would be interesting if characters capitalized on various class strengths they had to do things.

So yes! I definitely hope for these things!

We need regions unlocked though!
Ahhh the quest report for the dwarven city is basically done! Just waiting on everyone's approval before we post it >.< :blob_dizzy:
 
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