Adventurer's Guild Adventurer's Guild - OOC Room

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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Oh yeah, the option isn't easily available on mobile.

You can always put your text between [S][/S] tags to strike it though~

Well, it's a new version, so it didn't exactly live on, it was created anew! \(^^)/

I remember you far too well though! XD

Lots of differences actually~

AG v1 had a similar idea to this version, but the main difference was that... Nobody had a clue on what they were doing and nobody imagined the scope things would grow to.

Then we also had the bad luck of having a very strong god modder that kinda took the game on their hands and power creeped everything into oblivion, which created a mega spike of power super early, which made huge ramifications that lasted until the end of the game...

Not to mention there were no archives of any sort, so any lore was only known by old timers that had been playing for a while, and anyone wanting to know what things in the map meant had to ask and hope someone that was around back in the day knew about it...

And by the time the game got any sort of real organization, most of the damage was already done, so we had cosmic entities, planet eaters and world-ending threats working as mid ranked adventurers and stuff~

In other words, it was a mess... Still, it was somehow a very fun mess, even with all its flaws. In all honesty, the biggest flaw when compared to this version of AG is that we didn't have a good variety of quests, so they kinda became a chore after a while and most people resorted to doing only side stories instead of quests because nothing interesting was there for them...

And yes, having planet eaters was surprisingly not a big problem. I mean, it was a problem for staff for sure, since making any content was extremely hard because... "Why can't the planet eater solve this by themselves?" Was a constant question in our heads... But having a wonky crazy bonkers Power Level game was fun in its own right~

I mean, I even made my character become a Goddess at one point, and she was one of the most balanced characters! XD


AG V2 OTOH had a bunch of good ideas, but some were poorly executed, others were simply good in theory, but bad in practice.

We tried making a more well-grounded lore with a wiki for one... But I was basically maintaining it alone, which was one of the many factors that overworked me to death and killed the game.

We also tried having a solid control of power level... But some trustworthy players started going haywire with it very early on, and I was kinda troubled on how to tell them, that were my friends, to tone things down, so I didn't do much and... Well, people escalated their powers far beyond what I was comfortable with them doing even though it was said pretty often with big and bold letters that it was a low power level roleplay... T.T

We also had a weekly quest system. Rather than having everstanding quests like we have here, we had a board that changed quests every week and if you took longer than that week to clear the quest, it was deemed as failed... At first it worked really well and was pretty fun, but... As some of the staff members got busy with RL, I ended up being the one that got to make the quests on top of being the head GM, taking care of RL, reading everything, preparing events, maintaining the wiki, appraising reports and... Well, I got very overworked, so the quests stopped coming after a while, which kinda killed the game.

Also, I had the vain hope that people would at least try reading related reports or related wiki entries to a quest when one quest obviously alluded to something else... And I was immensily disappointed when time and time again this hope was met with someone making a completely unrelated report to what was already established, which made making chain quests extremely tough... By the time I had the obvious idea of linking to previous quests or to related wiki entries, the game was sadly on its way down because I was too overworked already though.

What else...? We also had a dungeon exploration system where we had a GM-driven dungeon exploration thingy... The idea was nice, but in a freeform roleplay, having a place where you fight monsters on top of monsters without any real interaction was actually a terrible idea. I should have realized that still in the draft stages, but it somehow made all the way to the final game.


And uhn... I think those were it? Nahrenne covered the rest, though there was one she got wrong, so let me correct that.

Oh, and in both versions a staff member had to appraise your quests, instead of using peer-review like we use now... Of all ideas Ohko had for this game, I definitely think this was the best one~ <3

Actually, in both versions of NUF AG, you could make custom quests.

In AG V1 almost nobody knew about it though, so it was almost never used.

In AG V2 it was used fairly often though. Almost all weeks I had a custom quest or two put up, though I only allowed custom quests from the player's IC character, I didn't allow custom quests from NPCs.
Oh, another difference I remembered!

We had a monthly (LOL! We only had 1 before I got too overworked and unable to do more! XD) newspaper of sorts! In which I'd write about occurrences within and outside the city to tell the current state of things.

Its purpose was multi-fold. It served as a resume of the recent events of the game for anyone that joined after they occurred first and foremost.

But also, it was actually a way to show the consequence of some things, like... Some quests needed to have some consequences, yet those consequences shouldn't necessarily lead to more quests... I used the newspaper for that. Like showing how some adventurers found out about corrupt politicians in city A, so I made an article about how all the politicians in that city were executed by the tyrant (?) king and substituted by new ones.

I also used it to show consequences of some failed quests, to show that leaving quests undone also led to stuff happening and what not.

It was a lovely initiative, but... An overworked person trying to find more stuff to put on their plate wasn't my best idea! XD

I loved writing them though, I wrote the 1st one and started working in the 2nd one before I got too buried into things to ever finish it~
Ah, I see.
I just felt it strange when you'd said you didn't accept custom quests from NPC's, is all.
Nvm, though.

You really were overworked with NAG, though...

...x...
*laughs* Well, tbf, while I totally wanted to reboot AG for a while, the real reason AG V2 became a thing was because I was heartbroken after my boyfriend broke up with me and I needed to occupy my mind with something, so... I actually wanted to be overworked! XD

I'm happy I did it because I had lots of wonderful memories in it and learned a lot in putting those ideas to practice, and I also think I'd have gotten salty if Ohko made Scribbly's AG before I made AG v2 because I'd feel like I lost my chance to go at it, so... I'm really glad I did it~

But yes! I was waaaaaaaay too overworked! XD

I should have split the job better with the rest of the staff and actually sought new staff once the existing ones became too busy to help me! >.<
 

Bochi

Well-known member
Joined
Dec 19, 2019
Messages
2
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118
Doing my daily @Bochi poke! :blob_happy: :blob_happy: :blob_happy: :blob_happy:

How can I help you with getting Fuyu Machi set up?

Any ideas on how we can convince temp GM to work together with the miko/shogun?
That's easy. Get the oni to attack Scribel.
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
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Doing my daily @Bochi poke! :blob_happy: :blob_happy: :blob_happy: :blob_happy:

How can I help you with getting Fuyu Machi set up?

Any ideas on how we can convince temp GM to work together with the miko/shogun?
*isn't that interested in Fuyu Machi, tbh*
>w>
<w<

X
 
D

Deleted member 1244

Guest
overworked
Overworked is something I am immensely worried about in this game format. And I had tried to look in to ways of doing a collaborative mapping system even very MS paint level things, to no avail or nothing good.

In terms of the game itself for this AG, from my point of view quest, especially in the later levels when it will be harder to level up will inevitably become a chore. But the context of the chore will become is what is important. The way I hope to play is the thru prescribed quest I will know the world, meet NPCs and thru that, become a platform for an epic quest or story. When that is done, I rise and repeat.

Guild quest should IMO, be a Setting Machine, and Custom quest, that is where that action is at.

That is what I had hopped and experimented on @GDLiZy, and I think it worked out ok... kinda? ish?

I think it is good that @Epsil have been trying to get The magic lab off the ground, its as shame that not a lot people are interested, but then again the is a little be of problem with the powerlevel IMO.

Also, I think a good thing would be that players making quest that explore what there players want specifically will be a good thing in this game.

Although, this would mean we have to read thoroughly the character stories of other players and actually set up a scenario for them... We have to be both player and NPC for other people. That is my ideal at least.
 

Epsil

Well-known member
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Jan 9, 2020
Messages
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I think it is good that @Epsil have been trying to get The magic lab off the ground, its as shame that not a lot people are interested, but then again the is a little be of problem with the powerlevel IMO.
Please I need all the suggestions I can get with the lab ;-;. It's part of a bigger plot line.
Want to help me out with it? :blob_paint: :blob_aww:
I do need 3 people for an event
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
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Points
153
Beautiful Bountiful Bouquets
"The freshest of flowers, for the freshest of prices~!"
LocationOwner
Scribel City Market Street​
Alice Petalburst​
ItemDescriptionPrice
Single flower​
Pick from a wide range of flowers and choose a single, freshly picked one.
The fragrance is light, the petals are fresh, the stem is sturdy, the flower emits vitality.​
1 G​
Bunch of flowers (5 flowers)​
Pick from a wide range of flowers and choose five, freshly picked ones.
The fragrance is light, the petals are fresh, the stems are sturdy, the flowers emit vitality.​
6 G​
Small flower bouquet (8 flowers)​
Pick from a wide range of flowers and choose eight, freshly picked ones.
The fragrance is light with a hint of perfume, the petals are fresh, the stems are sturdy, the flowers emit vitality.
Wrapped with a single strand of string.​
12 G​
Medium flower bouquet (16 flowers)​
Pick from a wide range of flowers and choose sixteen, freshly picked ones.
The fragrance is light and perfume-y, the petals are fresh, the stems are sturdy, the flowers emit vitality.
Wrapped in a ribbon bow​
26 G​
Large flower bouquet (30 flowers)​
Pick from a wide range of flowers and choose thirty, freshly picked ones.
The fragrance is perfume-y and aromatic, the petals are fresh, the stems are sturdy, the flower emits vitality.
Wrapped in a ribbon bow.
(Optional) Comes with a personal message card.​
50 G (65 G)​
Extra large flower bouquet (100 flowers)​
Pick from a wide range of flowers and choose one hundred, freshly picked ones.
The fragrance is perfume-y and aromatic, the petals are fresh, the stems are sturdy, the flower emits vitality.
Wrapped in waxed paper and a ribbon bow.
(Optional) Comes with a personal message card.​
400 G (415 G)​
X
@ohko does this look okay for prices?
'-'

X
 

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
Points
133
*isn't that interested in Fuyu Machi, tbh*
>w>
<w<

X
I'd like to help players get their regions up as much as I can! :blob_happy:

Guild quest should IMO, be a Setting Machine, and Custom quest, that is where that action is at.
:blob_aww::blob_aww::blob_aww: I totally agree with this philosophy!

Yes, ideally guild quests should really paint a picture of the setting and entice players to think "Wow, this region seems fun!".

Any big plot points should be pursued through custom quests!
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
Points
153
I think it is good that @Epsil have been trying to get The magic lab off the ground, its as shame that not a lot people are interested, but then again the is a little be of problem with the powerlevel IMO.
Please I need all the suggestions I can get with the lab ;-;. It's part of a bigger plot line.
Want to help me out with it? :blob_paint: :blob_aww:
I do need 3 people for an event
I'm interested in the lab quests!
I just need to get Liana fighting fit to actually do them...
orz

X
 

Bochi

Well-known member
Joined
Dec 19, 2019
Messages
2
Points
118
*offers you a cookie*
*Accepts cookie*

*Doesn't go to Gelderholm*

:blob_evil:
No please :sweating_profusely: We already have theslime horde
:blob_evil:
Would that encourage scribel to send adventurers to Fuyu Machi though? To me, I would think they would want to keep their adventurers close to home to defend against the oni if they are attacking the city?
Not if the oni attack once, pop back to bother the Winter City, and occasionally come over for attacks. Oni are unpredictable creatures, after all. It wouldn't be a far cry for them to attack Scribel 'just because'.

So it would then fall upon Fuyu pinning down the oni horde to prevent them from attacking elsewhere, but Fuyu's defensive policy doesn't encourage that.
 

ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
Points
133
Not if the oni attack once, pop back to bother the Winter City, and occasionally come over for attacks. Oni are unpredictable creatures, after all. It wouldn't be a far cry for them to attack Scribel 'just because'.

So it would then fall upon Fuyu pinning down the oni horde to prevent them from attacking elsewhere, but Fuyu's defensive policy doesn't encourage that.
You're saying that Scribel needs to goad Fuyu to attack the Oni to preoccupy the demon's short attention spans? :blob_happy: :blob_happy: :blob_happy:
 
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