Academic Subjects

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What are some good magic studies? Academy arc is coming soon, and I still haven't quite figured out some of the subjects. I was planning on going with everybody needing to learn mandatory subjects, but I just need more.

If possible, please give what exactly the subject is about. I won't know what the hell Theoretical Demonology Engineering is.
 

RepresentingCaution

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They could study the magical properties of natural materials, such as crystals or plants. It really depends on what your magic system is based on.
 

Noel_Elitia

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i was planning to have job-wise study subjects in my story for the magic academy arc.
For example the MC and his friends can attend some simultaneous classes, while they go fro different classes for job specific work like healer, acher, swordsman to gain practical knowledge.
there they can meet new characters and further the story plot.

Well, for specific subjects, should really contain history of magic, applications, combat, and other similar things, i guess.
 

Ilikewaterkusa

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What are some good magic studies? Academy arc is coming soon, and I still haven't quite figured out some of the subjects. I was planning on going with everybody needing to learn mandatory subjects, but I just need more.

If possible, please give what exactly the subject is about. I won't know what the hell Theoretical Demonology Engineering is.
Ask Yukin from the scribble discord, she knows a few things
 

EliseValkyria

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There is nothing wrong with seeing how others do it and writing something inspired by them. The Harry Potter novels are a good place to look, as their classes, although fictional, are based on the reality of their world. They are classes that would make sense to take as a wizard, divination, defense spells, potions, herbology, magical creatures, history.
 

Cipiteca396

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This one's hard. You'd need to decide how specific you want your classes, and how popular each course would be. A popular course might have multiple copies of the same class, while an unpopular one might be practically deserted.
After that, you'll need to know the motives of each teacher. Some of them might just be teaching because it keeps them out of the fight, or because they find it easy and need the money.

If you have Barrier Magic, it might be divided into one or several classes. For example, classes about practical skills like manifestation, energy conservation, and decision making about when and where to deploy barriers.

If you have Summoning, it might focus on what creatures you summon, when to summon, or it may just be one class devoted to learning to summon your sole familiar and then doing it as the final lesson. Then you would need to learn how to use it, take care of it, and the vulnerabilities of a summoner and the best countermeasures.

If you have Automata, then you'd learn Theory and Practical skills. How to craft them, where to find the best materials, how to use them effectively, how to maintain them, and what to do if you're ever caught without the right type for the current situation.

I'd also assume there's classes about the Umbra, since you'd need to know your enemy to defeat them. History and other practical knowledge might be offered or even required to prevent your nitwit warriors from getting killed in dumb ways.

There should also be practical classes devoted purely to working with other people. Learning to protect a tinkerer is very different from protecting a summoner. This is something that should be separate from the five-man-band thing that the school sets up, as well. After all, you never know when you'll get separated from your team or forced to work with another team or even faction during an extended battle.

I can't help with names, but for extracurricular activities, there might be duels/Pokémon battles, barrier-based contests, casual monster hunts/sports, material gathering trips, and entertainment like cooking, sports, games, and other non-battle-based stress relief activities.

I kind of meant after they leave school, though. Like, what kind of job opportunities are they looking at? It'd be a waste if they just became janitors, but they might have the option of hunting monsters, guarding cities or merchants, scouting potential city locations, dedicated sports like tournaments, fighting criminals. Or just teaching the next generation.

Actually, if ALL magic and automata crafting is taught at this academy, they might also have civilian jobs that take advantage of the strengths of their skills, like construction with heavy lifting pokemon, automated public transport, barrier magic used to help with experimental actions that would usually be too dangerous.

Whatever jobs are available will determine the classes being taught, and help figure out character motives too.
That's my answer to a previous question that was similar, but theirs was more precise. As a result, it might not be relevant to you. Without knowing how magic works in your world, a specific answer is kind of impossible.

....Fuck. Looking at your glossary for a hint about how your magic works... I didn't know you could create new categories. I just assumed I was stuck to the default ones. :blob_teary: Now I have to go fix things, see everybody in a few months.
 

EliseValkyria

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I also forgot to mention the entire Skyrim magic school arc, which in fact also has similarities, you have to take classes and the magicians are divided by ranks according to their wisdom.
 

ThrillingHuman

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What are some good magic studies? Academy arc is coming soon, and I still haven't quite figured out some of the subjects. I was planning on going with everybody needing to learn mandatory subjects, but I just need more.

If possible, please give what exactly the subject is about. I won't know what the hell Theoretical Demonology Engineering is.
Astrology, Material Alchemy, Biological Alchemy, Astral Projection courses, Curses, Spells, Wards - in addition you could Google some books on magic (the wiccan stuff and the stuff they sell to white teenage girls with extra pocket money) and pirate buy some for inspiration
 

ArcadiaBlade

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Combat Training
Alchemic Education
Herbaltology
Geological Research
History
Magic Studies

I think I can think up more depending on which specific path you want to take. Education is limitless and there are so many things to pursue. Its just mainly limited to how the education you plan on taking and how the IQ of the world you have built. The main subjects I describe are just some generalize studies mainly on the fantasy level.
 

Shard

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Some things almost no one seems to think of: practical uses of magic. Using fire magic to run a steam engine, or maintaining a steady temperature to cook at. Air magic to suck the air out of a container for vacuum sealing. Healing magic to kill germs (just a little reverse-healing) helps keep food longer, in addition to sanitizing things. You could also include things like using earth magic for plowing fields, water and heat to adjust climate inside a greenhouse, etc.

You could also have a class on uncommon usage of spells, such as using water magic to hold a blob of water over someone's nose and mouth to suffocate them, or alternating heating and cooling to shatter things. Or perhaps how to use water magic to suck the blood out of a target through a cut.

Perhaps there is also the option of understanding magic allowing more potent effects, and thus having science-style classes to help people understand how to amplify their magic.

Maybe a class on how to make your spells look weaker or stronger than they actually are, with or without illusion magic thrown in.
 

BearlyAlive

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Something that's almost always gets ignored is the etymological use of magic and it's history. Where do spells come from, how were they used before, why and how does changing a component alter the effects and so on.
 
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