3d thing

owotrucked

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This thread is to upload pictures for a profile post question from @NotaNuffian

I faced major challenges for rigging hips and shoulders.

I tried difficult stuff like sculpting corrective shapekeys (handcrafted deformations). But I ran into some issues like this picture, where you see the combined shapekeys mess the hip joint.

s0013.png

Overall, I thought it was too time consuming and not scalable enough. For instance, corrective shapekeys won't necessarily give a good result for a different model with different topology.

So I switched to modeling a character with separate limbs like these pictures:
s0012.png s0011.png
Rigging is so laborious. The visually best center of the joint doesn't always match real anatomy. They also seem to be different between a full body mesh and a separate limb mesh. So I had to find them with trial and error.

I recently managed to find a good spot for the shoulders. As for the tiddies, I'm working without them atm.


Because of the separate limbs, I thought that I should either use it for a wooden puppet character or an insectoid. I settled for this design, hoping that separations at the joint wouldn't look out of place:
s0010.png
 

NotaNuffian

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This thread is to upload pictures for a profile post question from @NotaNuffian

I faced major challenges for rigging hips and shoulders.

I tried difficult stuff like sculpting corrective shapekeys (handcrafted deformations). But I ran into some issues like this picture, where you see the combined shapekeys mess the hip joint.

View attachment 43269

Overall, I thought it was too time consuming and not scalable enough. For instance, corrective shapekeys won't necessarily give a good result for a different model with different topology.

So I switched to modeling a character with separate limbs like these pictures:
View attachment 43270View attachment 43271
Rigging is so laborious. The visually best center of the joint doesn't always match real anatomy. They also seem to be different between a full body mesh and a separate limb mesh. So I had to find them with trial and error.

I recently managed to find a good spot for the shoulders. As for the tiddies, I'm working without them atm.


Because of the separate limbs, I thought that I should either use it for a wooden puppet character or an insectoid. I settled for this design, hoping that separations at the joint wouldn't look out of place:
View attachment 43272
Ngl, the tits flopping in first spoiler looking janked as hell.

And extremely funny.

Good luck have fun.
 

owotrucked

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Ngl, the tits flopping in first spoiler looking janked as hell.

And extremely funny.

Good luck have fun.
Yeah lol, the goal was to have them at rest at zero gravity, but I figured that I could model them normally and apply reverse gravity to get their zero g shape
 

NotaNuffian

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Yeah lol, the goal was to have them at rest at zero gravity, but I figured that I could model them normally and apply reverse gravity to get their zero g shape
Huh.

I did not know that breasts float in space.

Maybe if there is space porn in actual space, I can then tell. For now, Free AI isn't really keen to answer this question because porno potential.
 

owotrucked

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it's not for porn in space, it's because if you model boob as if there was gravity and then you apply gravity again on the mesh, the breasts will sag down even more, and this looks kinda ???

if you don't use simulation, you can just use spring bones without gravity although the result might look a bit floaty
 

NotaNuffian

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it's not for porn in space, it's because if you model boob as if there was gravity and then you apply gravity again on the mesh, the breasts will sag down even more, and this looks kinda ???

if you don't use simulation, you can just use spring bones without gravity although the result might look a bit floaty
Yes, female breasts, like the rest of the body, float in space because weightlessness removes gravity's pull. In microgravity, breasts are not held down, so they assume a more globular form and can float freely, moving with inertia. Female astronauts wear compression undershirts instead of bras for comfort and to prevent their breasts from bouncing around uncontrollably.
Weightlessness: Without the constant downward pull of gravity, breasts, along with the rest of the body, experience weightlessness and float.
Inertia: When the person moves, the breasts' inertia will cause them to lag behind, then move forward, causing them to oscillate.
Shape in space: Breasts will take on a more rounded, "globular" form in space because the downward pull is gone.
Undergarments: To manage this effect, female astronauts wear compression undershirts instead of traditional bras, as they provide comfort and prevent the breasts from moving around excessively.

Google AI bit ehh.

Tbh, yours look like this.

 
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