Nibelung Valesti III, for the final phase. It is triple, and then quadruple if I remember right. It makes it able for you to break into a billion damage with a low HP setup + Soul Crush Chain as the last.
It inherently has a higher damage output.
The ultimate skills in the game though. Like Nibelung Valesti and Blinding Blaze.
They gain immense damage boosts per upgraded version. Nibelung Valesti II gains quite a bit extra damage to the spear binding phase, then triple damage to the last throw. I think a bit more.
Blinding Blaze II...
I never realized that VP 2 has a clever way to warn you through its intense confrontation. During a boss fight for instance. Silmeria speaks in a way that fits the scene, but warns you by saying.
“Do not fall.”
Indicating that you can be banished if your character falls off the cliff. This is...
Well, I just finished one of the longest chapters for Sovereign Night. So, if estimation is correct. Should be 8 more parts until the story is done. Could be a bit more depending, but 8 is the minimum.
Okay. So Claude released Opus, which is supposed to be better. So, I decided to test it with a simple thing. And somehow, it resorted to nihilism, when the passage was the exact opposite with clear dialogue.
This Ai has become so bad. It used to tackle these sort of things pretty easily. Now it...
Special chain is also a reason. Further down the line it is used, the stronger it becomes. Dramatically outperforming stronger weapons without the option for special usage.
Ah yes, VP 2. You do pitiful damage for a long ass time. Makes it hard to believe that you can hit for half a million to a million+ end game.
the good ol 3 to 17 damage for a while.
Even with a better weapon, if it does not have access to use your special. It ain’t worth using. The special...
@JayMark
Had to dig up an old video. So, quality is not too up there. However, you can use the Pcsx2 to get much better quality.
Now, was all of this necessary?
Yes. :meowsip:
As for the training part. Can just bench the knocked out characters, and use the main team for the important stuff. When you need to train, switch in the three knocked out ones plus the character you want to raise.
Amazing world design as well. When I say the cinematic experience of the specials surpasses the modern day stuff? I mean it.
Every weight, every hit, every experience was peak. Made every battle fun to play.
Every step should be taken into consideration. Most battles are like a mini dungeon. It uses semi-turn based. Meaning you can free roam, then engage in a turn based action-combo system.
Extremely good game. Pretty good story, banger music, deep complex battle system. Amazing cinematic skills. Despite the complexity of the system, it naturally flows.
Levels mean nothing much in this game. It is all about how you set the Dais(battle effects), plus equipment. Then enemy position...