Still a bit bummed out by hardness vs toughness.
Hardness in layman terms mean defence point, if the damage to said object is less than def pts, no sell. But once equal or above, straight One Turn Kill.
Toughness is hit point in certain sense, with deformation upon every damage. So instead of OTK, the only way to deal with it is to damage over time until it clears out to zero.


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