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Prince_Azmiran_Myrian
Prince_Azmiran_Myrian
you're playing the game wrong
Always frustrating to hear.
What? I had fun 75% of the game but now I want to quit because I've been playing it wrong the whole time?
RepresentingWrath
RepresentingWrath
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Deleted member 84247
All of this is understandable. It makes me remember this one video that someone made if I can find it. It was about all soulslike takes being right in their own way. That's what I find great about the games. Everyone will come out with their own unique experience and takes.
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Deleted member 84247
I like some of the areas and enemies. Recently I went into the hollow with the mushrooms, and I went all the way down to the ash lake. It was fun to explore. But I find some areas like Sens fortress more dreadful.
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Deleted member 84247
Now that I'm thinking about it, environmental traps might be my least favorite aspect of the games.
RepresentingWrath
RepresentingWrath
Cause it is supposed to be dreadful. It was done intentionally. The same way how everyone have a unique difficult boss, same is true for areas. That's the magic of soulslike, and my preferred way to make it difficult. The pressure you put on yourself.
RepresentingWrath
RepresentingWrath
Velstadt from DS2 isn't the hardest boss. But to me he is, cause I had bad experience with him the first time, and now my arms are shaking(figuratively speaking) whenever I fight him.
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Deleted member 84247
Its just like Gael and Midir. I never found them to be the hardest Friede was much harder than both. Champion Gundyr I didn't find bad either, but I heard someone else say it was the hardest.
RepresentingWrath
RepresentingWrath
You shouldn't confuse what was done intentionally to make you feel the way you feel with a mistake. Same way how Demon Souls was critisized by some people for being too narrow, too inconvenient to fight in the tunnels, etc. That was the point. To induce claustrophobia, make you nervous, make you commit mistakes. Difficulty is not all about getting hit for a 1000+ dmg.
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Deleted member 84247
The first time I played Dancer was much harder than all other bosses. I died like 40 times to her.
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Deleted member 84247
I never said it wasn't the intent. I am saying I don't like the intent. I find environmental traps to be the worst aspect
RepresentingWrath
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Deleted member 84247
It is more frustrating to me. I'd rather die to an enemy because I failed a roll than die to traps because I didn't go slow and observe.
RepresentingWrath
RepresentingWrath
In other words, you want less of your gaming skills to be challenged during a game. You only want to use your muscle memory when you fight enemies, and don't want to memorize or observe areas. That's the only deduction I can make from that statement. If I am wrong, please correct me.
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Deleted member 84247
You are extremifying what I said. I feel there is too much of that in DS1. Dark souls 3 still has area traps.
RepresentingWrath
RepresentingWrath
But you like when there is less traps.
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Deleted member 84247
Exactly. Its why Sens Fortress is one of my least favorite areas. I don't completely hate it, but I will say the same about the Demon Ruins in DS3
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Deleted member 84247
Unlike many, I actually explored Blightown and the Farren Swamp.
Prince_Azmiran_Myrian
Prince_Azmiran_Myrian
blightown was avoided because of game lag/ framerate iirc.
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