All of this is understandable. It makes me remember this one video that someone made if I can find it. It was about all soulslike takes being right in their own way. That's what I find great about the games. Everyone will come out with their own unique experience and takes.
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Deleted member 84247
I like some of the areas and enemies. Recently I went into the hollow with the mushrooms, and I went all the way down to the ash lake. It was fun to explore. But I find some areas like Sens fortress more dreadful.
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Deleted member 84247
Now that I'm thinking about it, environmental traps might be my least favorite aspect of the games.
Cause it is supposed to be dreadful. It was done intentionally. The same way how everyone have a unique difficult boss, same is true for areas. That's the magic of soulslike, and my preferred way to make it difficult. The pressure you put on yourself.
Velstadt from DS2 isn't the hardest boss. But to me he is, cause I had bad experience with him the first time, and now my arms are shaking(figuratively speaking) whenever I fight him.
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Deleted member 84247
Its just like Gael and Midir. I never found them to be the hardest Friede was much harder than both. Champion Gundyr I didn't find bad either, but I heard someone else say it was the hardest.
You shouldn't confuse what was done intentionally to make you feel the way you feel with a mistake. Same way how Demon Souls was critisized by some people for being too narrow, too inconvenient to fight in the tunnels, etc. That was the point. To induce claustrophobia, make you nervous, make you commit mistakes. Difficulty is not all about getting hit for a 1000+ dmg.
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Deleted member 84247
The first time I played Dancer was much harder than all other bosses. I died like 40 times to her.
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Deleted member 84247
I never said it wasn't the intent. I am saying I don't like the intent. I find environmental traps to be the worst aspect
In other words, you want less of your gaming skills to be challenged during a game. You only want to use your muscle memory when you fight enemies, and don't want to memorize or observe areas. That's the only deduction I can make from that statement. If I am wrong, please correct me.
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Deleted member 84247
You are extremifying what I said. I feel there is too much of that in DS1. Dark souls 3 still has area traps.
What? I had fun 75% of the game but now I want to quit because I've been playing it wrong the whole time?