Being a mod for a game is frustrating because people will try to say something is a big but you can't verify it and when you suspect them of just being manipulative to get freebies they can explode.
Dunno how bad things can get on stuff like r/politics or whatever.
Discussing if the "absolutely garbage and unplayable units" are actually "fine and usable, but outclassed" is usually not too troublesome, even if some people are adamant about how the non-meta stuff is trash.
Lol, I don't get on arguments on reddit either, I just read the arguments. I used to argue on Gaia online when I was really young, which now I think is basically like reddit.
I've only modded roleplays and forum games, so bugs never even existed, so... That was easier to handle. Nobody got freebies or anything.
Well, trying to explain to people why their balance suggestion for the game was bad was a bit tough though. It can be hard to be polite when handling those.
If it is for roleplay, then things can get really messy. Say someone is involved in a plot, then another player helps them who isn't of an alignment that should help that person but they know each other IRL and another player calls foul. Some pk gets someone pulled out of the plot but the victim wants a retcon because they say the RP is BS. It just becomes a total mess.
Ah... I never played roleplays where PK was allowed... That sounds like a recipe for disaster.
And well... In online RPs, people usually just make multiple characters if they wanna handle multiple factions, so things tend to work out. You can always use your friendly character to help.
... D&D-like RPs would be more troublesome though.
Oh it can get like disturbingly bad, like in one game if a group of players thought one person would be a threat if they got high enough level they would killed the repeatedly just to keep their level down.
The admin of said game started deleting characters left and right for going around killing people without roleplay.
Eventually, they coded in a way where PvP would knock someone out, and they could be tied up and held hostage... though I'm not sure that was much better than just dying and licking your wounds in some cases.
Well there is pluses and minuses, if there is a system that is in place a lot of things can happen between players and no DM is needed to sort through it all like in a play by post game. So stuff can happen, fast, like REALLY fast. One second you and someone else are having tea and the next people are back stabbing,
, flinging meteors around and you hope you can type the command to teleport away while you are above 0 hp. If they can cast a spell every 5 seconds that not much time to react.
It is a bit of a rush, because depending on the attacker they may tie you up and the roleplay will involve missing limbs. Which not everyone would be okay with participating with that kind of stuff. They later made a rule that anyone can force a fade to black. If someone doesn't respect that in a PK siguation it is grounds to get an IP ban.