Scribble Hub Forum

AnonUnlimited
AnonUnlimited
How about don't show favoritism, don't let users think that being friends with you gives them leeway? Etc. Don't take good vibe bribes. The more a mod interacts with the group they're in, the more likely (this isn't absolute) one of them will crack and start favoring one user over another in disputes.
AnonUnlimited
AnonUnlimited
Adds a lot more drama than necessary. Hence I believe it's better for mods not to be known so all interactions can be genuine.
Like I said, it's fine to have a different opinion, we can't objectively measure user influence on mods.
AliceShiki
AliceShiki
You just need to not get involved in disputes.

You play around and have fun.

When people break the rules, you enforce the rules.

Rulebreaking is rarely related to direct personal attacks, so you don't need to take sides. You can just delete posts as needed and lock threads as needed and give warnings/bans as needed.
AliceShiki
AliceShiki
It's more complicated in stuff like a discord, because the problems in instant chat problems tend to be more interpersonal.

Mods then need to be able to keep a good composure and contact the mod team if they think their bias is getting in the way of their judgment, so as to let someone else handle the situation.
AnonUnlimited
AnonUnlimited
@AliceShiki I'm curious, how many mods have you seen doing that without taking sides? I've personally seen some able to do that for a few years but eventually they all crack.
AliceShiki
AliceShiki
In forums it's much more about the forum rules than about interpersonal problems.

Sure, interpersonal problems do happen, but aside from cases of harassing, forums generally have their problems contained to the threads where the problem originated, so the way of handling it is different.
AliceShiki
AliceShiki
Basically every NUF mod I interact with regularly. All the Chatango mods on the team I was part of back in 2014 or whatever (before NUF was even a thing).

Most reddit and gamefaqs mods I have interacted with as well.

Though in Reddit I did find some bad mods too. It happened. It's easier for bad apples to appear in sites without proper centralized admins.
AliceShiki
AliceShiki
Of course, mods aren't perfect and can make mistakes. It happens.

Back when I was a Roleplay mod I certainly made a lot of mistakes, it was quite the learning experience. Figuring out how to fix the mistakes and talk to my players was also important.

Mods are mostly people who want the community to thrive though. They'll naturally want things to work out. That's why they volunteer their time.
AnonUnlimited
AnonUnlimited
I think reddit is too large to monitor all the mods lol. Anyway, I don't have much experience with any site you mentioned except Reddit where I find some subs are modded well while a lot are not. I haven't talked to 1 mod on here so I'm quite happy here. @justabot doesn't count since I don't know who is behind it.
AliceShiki
AliceShiki
Tony is behind justabot.

And yes, Reddit varies. Sometimes you find some terrible ones, sometimes you find nice ones.

NUF and SHF have the advantage of having Tony though. If a mod is a problem, Tony can just remove them.

Reddit doesn't have that. Removing problematic reddit mods is a huge pain if they're an older mod than you.
AliceShiki
AliceShiki
In Reddit you'd need to contact reddit admins and explain the problem and wait for long delays on replies from people that know nothing of your community.

On here Tony sees things a bit more directly, he can solve problems way more easily than anybody on Reddit can.
AnonUnlimited
AnonUnlimited
Ah, then that's probably why I constantly avoid Tony. Makes sense. Well, I haven't seen any other mods so it doesn't matter. I've dealt with mods on a lot of sites, but especially game sites where they're also players, they use their 'mod prestige' to get free items from players.
AnonUnlimited
AnonUnlimited
Haha, Reddit is too huge for that. SHF and NUF are smaller in comparison.
AliceShiki
AliceShiki
Ah, game mods are a bit complicated... They're totally fine in small games with a community that knows one another.

Bigger games that mods need to handle stuff like user problems and stuff though? That can be kinda weird for the same reason as reddit...

The admins are too distant. Hard to know when a GM is causing trouble.
AliceShiki
AliceShiki
And yeah, reddit is too big indeed, hence why problems can arise more easily.

NUF and SHF can handle themselves with a small mod team and Tony being the sole admin. Things work much better in smaller environments.
AnonUnlimited
AnonUnlimited
I can agree with you that it's much easier to mod a smaller community. Generally the smaller communities don't have mod problems like the large ones do. Facebook mods... haha... oh boy... worse than Reddit mods since a lot of people use their real identity there and have an ego to go with it.
AliceShiki
AliceShiki
Ah, I avoid stuff like facebook like plague. I have no idea how messy things can get on those places.

Can't even imagine how people even interact publicly online in places that their real identity is exposed tbh. Seems crazy to me.
AnonUnlimited
AnonUnlimited
Oh, the ego is on overdrive. You think anonymous argument ego is bad? Now your name and face is on the line hahaha. Worse than reddit. Far worse.
AliceShiki
AliceShiki
Yeah... Sounds pretty horrifying.

Honestly, no clue why people talk to others that aren't offline friends on facebook while using their main account.

If you wanna get involved in online groups, at least use an anonymous alt...
AliceShiki
AliceShiki
For the record, most discussions I have on reddit are fine.

But well, most of my discussions are on gaming reddits, so it's just discussing game stuff.

They can get a bit heated at times, but nothing too big. It's usually just diverging views and ends as soon as someone stops replying on a given thread.
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