A few things here.
1) I have no clue what a "Whump" is either. Never heard of it.
2) I'm intrigued, and will definitely add this to my list as something to check out when I can.
3) This is just a technicality, but the game Cyberpunk 2077 is, itself, a derivative work set in a pre-existing universe originally created and established by the Cyberpunk TTRPG (Cyberpunk 2020 / Cyberpunk Red), so you could just call it the "Cyberpunk" universe.
1) Well, it's always "fun" to ask the genAI about something. That "whump" does exist, since learning about it just the other day, I discovered even some paperback authors use it. And it's just a funny word too
2) If you do get to that - and I know we are all busy people - any comment is always appreciated. Although reaching out to me here is already appreciated.
3) Oh, yes, absolutely! Thanks for bringing this up! I mentioned only Cyberpunk 2077 which is totally unfair because the stuff I used comes from from all those sources. I might however have some issues with them on the realism side. Bits of those are way too unrealistic for me and I feel like Cyberpunk 2077 did actually a thorough job at making some aspect a tad more realistic for the tech nerds out there. Not that it changes the fundamental cheesiness of some concepts, but it's an improvement in
internal logic at least.
What I ended up using is the DataKrash, Blackwall and Old Net with rogue AIs, and the net being split into air-gapped subnets. Those are perfect to TTRPG but also facilitates different kind of story building where you can't do
everything through the network/cyberspace and need to go places and do physical breaching/infiltration as well. That's just cool for some action sequences.
And the other aspect a leaned on heavily was lore with regards to how world/countries developed and corporate lore. On one hand, we have the USSR still more or less intact, on the other hand, the USA have split and created multiple smaller unions fighting for influence and trying to grow by annexing the neighbours. And when I say Arasaka or Militech or Biotechnica, I don't have to explain what those are. Or at least I don't have to explain to those familiar with the setting, and to
myself - otherwise I would have risked to drown forever in the world building. And also I just
love Night City.
At the same time, I introduced a bunch of things that are totally "head canon", so are totally invented by me, which change quite a bit in how the netrunning work. Just because I could and wanted to do it differently for my narrative.
When playing cyberpunk TTRPG with friends however, we tend to use GURPS as a system and our own setting which is based on real world in the near feature with a few tweaks.
I'm a diehard fan of Ghost in the Shell since too many years, so just seeing it mentioned warms my heart

I am also a forever fan of William Gibson, grew up reading the Sprawl trilogy (Neuronamcer, Count Zero, Mona Lisa Overdrive).
Also , coming back to GenAI and its flops, have to say, letting GenAI look at your writing could be quite fun.
While even advanced models suck at creative writing - or I should rather say
especially advance models do suck, because those are even better trained at sticking to "
useful patterns" (and I know, because as I use them professionally as a software engineer and a techwriter), they still can highlight your problems impressively well, if you give them a good prompt aka instructions. Boy, do they deliver! They can take everything apart and label, and they can be so
mean. They can't is fix it for you, only make it progressively worse (but grammatically correct). But asking those robots for classification and critique can be hilarious. Just be conscious of the environmental footprint.