Feedback on my first chapter

WhereIStand

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Hello,

I’m creating a new series about a hero who eventually loses his financial income after defeating the demon lord. I haven’t published the second chapter yet, but I’d love to get some critiques or thoughts to help me solidify the direction of the story.

Thanks in advance.

Link To Story
 

L1aei

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You're asking about this novel's direction, so we should be focusing on what the chapter is pointing toward; that's what I'm going to do. But right away, I caught something.

Rykui never had enough money...

Enough to accomplish what?
 

Eldoria

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I’d love to get some critiques or thoughts to help me solidify the direction of the story.
Not good, dude. I only read it once, positioning myself as a causal reader to gauge immersion. Here are my honest impressions:

(1) The chapter is too heavy-telling. You give an intro recap of the hero's journey seeking recognition... I thought it would be a hero chronicle with thrilling and absurd action.

However, what I found was just boring telling, exposition through long dialogues... instead of showing an absurd hero protagonist.

If, you want to show how aburd the hero is... showing the hero in action in a life-and-death battle would have a stronger impact than long, boring dialogues.

(2) Flat dialogue, many characters are introduced in 1 scene without unique voices, prominent personalities, and adequate identities. If I close the dialogue tags, I will have a hard time distinguishing who is talking to whom, doing what and because of what conflict?

Don't introduce many characters in a dense scene. This is bad practice. You should focus on building the characters one by one first.

For example, introduce the absurd hero through a fight against the demon king with thrilling action, sharp dialogues and ridiculous plot twists. That way, your characters will feel alive rather than just a list of names in the reader's perception.

(3) Blurry scene visualization. I have a hard time visualizing the fight scene in the demon king's throne room. The problem? There's no proper spatial cues. I have no idea where the hero, his allies, and the demon king are. This is made worse by the flat dialogue. I only perceive flat sounds in empty space. Try to narrate a clear spatial space. Don't make the reader guess the spatial space in which the characters are moving.

(4) Choreography, are you sure it's a fight? I don't even remember how the fight happened. I didn't see the protagonist perform the finishing blow to defeat the demon king.

And most crucially... I don't feel any tension here, I don't see any concrete stakes. Instead of fighting tooth and nail, the hero protagonist just rambles on about looking for treasure throughout the chapter.

Please narrate a more realistic fight, give concrete stakes: what is at stake for the MC in this fight? What are the consequences of failure? And narrate how the MC feels throughout the fight so the reader can feel the tension.

(5) Flat characters, back to the dialogue point. Too many characters are introduced at once. These aren't characters, they're just a list of names present in the chapter rather than living characters.

(6) Hook? How do you expect me to open the next page if your narrative is unable to provide immersion for me as a reader? If you improve points 1 to 5, the hook will be built organically.

Well, that's enough feedback from me. I hope it helps (or maybe not).

Regards.

Critical Note:
As I said at the beginning of the feedback, I am here in the position of a causal reader. I am only providing a perspective from the reader's side.

My assessment may be biased. You can consider this feedback or not, that's your decision. I only provide honest feedback based on my reading experience.
 
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L1aei

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Please narrate a more realistic fight, give concrete stakes: what is at stake for the MC in this fight? What are the consequences of failure? And narrate how the MC feels throughout the fight so the reader can feel the tension.

That line hits the same issue I had with the chapter.

So right now, what both of us have read, the fight doesn't create a clear consequence. What I mean is that Rykui lets the demon lord escape, alright, fine. And then only regrets missing the treasure, which makes the aftermath feel like a minor inconvenience. Maybe that was your intent? No idea. But I feel like if you want to drive this in a direction, you need it to be a turning point. The party accepts what happened and leaves, so Rykui's entire world focused around him isn't pushing him anywhere.

Because of that, the scene shows his personality. Great! We know what he's like, but it doesn't establish what failure in this moment actually costs him. So that tension never locks in for him to do more. That's... look, if the most important event so far doesn't affect him in a meaningful way, it becomes hard as a reader to feel any sort of... anything about whatever comes next.
 

WhereIStand

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I understand and accept the criticism given. The whole premise was meant to lean more into a comedic trope rather than a serious fight. My thought process when writing it was that since it wasn't supposed to be a serious battle between them, the narration of the fight, or at least the choreographic detail, would not matter as much.

But as I reread it with the points made by you both, I do see the issues. A lot of it makes sense from a reader's perspective, which I neglected to see it from initially.

I really appreciate the feedback given, and I do plan to rewrite it in a way that makes the intent more obvious and the execution stronger.
 
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